What I'd like to see is more like this.
1. Side with Group/Person A. The situation is out of your control and group/person B attacks you. A bloody battle ensues.
2. Side with Group/Person B. The situation is out of your control and group/person B attacks you. A bloody battle ensues.
3. Side with neither, but try to get them to work out their differences without fulfilling the requirements for the "third way" solution. The FANATICAL ones on both sides try to get at each other, a bloody battle ensues, the fanatics are killed off, the non-fanatics are unhappy and, at best, an armed truce without real resolution results.
4. Side with neither, but try to get them to work out their differences AFTER fulfilling the requirements for the "third way" solution (by, say, empowering various non-fanatics on both sides to have more authority than the foaming-at-the-mouth crazies). The fanatics still want to go at it, but the non-fanatics manage to talk/force them down and reach a degree of common ground that is not perfect but looks as though it may head in a positive direction.
5. The Apathy option--a bloody battle ensues killing most everyone on both sides, you pick up the pieces.
6. Side with both and play them off each other--bloody battle ensues, you are left in control.
I'm happy enough if you don't have to do this in every situation, but in cases where there's a binary neither-one-is-really-good-but-you-must-pick-one choice (Like Bhelen vs. Harrowmont), I'd like it if you could just flat out tell them, "I don't care about your stupid politics, I just want my effing troops. So stop justifying yourself to me. I don't care what sort of pretenses you have to make so you can sleep at night. I just want this over with."
Edit: I think option 4 is a better one for games where you don't have big glowing exclamation marks over everyone who can give you an effing quest, because you have to INDEPENDENTLY decide to talk to everyone and ferret out the side-quests (from people who may even be reluctant to give them to you) in order to make option 4 viable. Whereas if you just breeze through without digging into the area, the people, and their relationships, you get one of the other options.
Modifié par PsychoBlonde, 11 novembre 2010 - 05:05 .





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