Xallah wrote...
I'm totally for the third option and i'm always choosing it. I love playing a good character and making everyone happy, finding the ideal solutions. I just need it. It brings rest to my saul and just nice feelings.
I've got enough tough decisions in life, even life/death ones and I wish i could always find these third options in life. Sadly I fail here sometimes.
But i'm awfully glad that at least in games i've a chance to make a perfect jorney and make everyone happy. If someone want to play different they have the choice, so everyone can have experience they want from the game. And i'm not sure i'm realy to lose some nerver over a decision in the game like kill this or kill this.
So i'm for it. I'm sure i'm not the only one who plays games for positive emotions, so regrdless of how many people choose other options. I opt for the third option to be always present. At least for people like me. Please...
Using Redcliffe as the example, would you be ok with instead of the third option fixing everything, it resulted in more deaths for the townsfolk or something similar? I know that sounds bad, but let me explain myself before rejecting it out of hand. (in that situation i really cant see one of your party members sacrificing themselves or you losing money/skills to fix the problem) My view is that people who are trying to playing the virtuous hero, the choices they make are more important than the results. I guess it boils down to do the ends justify the means question, because killing either conner or the mother should have (i think) meant deliberatly sacrificing one life to save the lives of an unkown number of townsfolk.
Instead, choosing to go to the tower fixes everything and cheapens the
other two options so in realitly, their is really no choice at al, which is what, i think, most people have an issue with. Its just not very believable that everything remains peachy in the town while you are gone for 2-3 days, especially since the events leading up to that point made it seem that the town was constantly being harrassed by darkspawn and the whims of the demon inside Conner. People who are playing the virtous hero still get the choice to be just that, They have the option of trying to save everyone instead of the gaurantee of saving the town at the expense of one life, they just meant with with a bit of failure. Failure in certain situations is definitely a thing I am ok with, because I think it makes for a stronger, more believable narrative.
Honestly, in my first playthrough, I chose to sacrifice the mother because she was willing to do it for her son, and if i thought If I left to go get help from a place as far away as the circle, I would, upon my return, find the town as flaming rubble.
that is not saying I want the game to be filled with damned if you do dambed if you dont choices because I definitely do not want to be presented with a choice that if you don't kill this innocent pregnant woman now, her baby will cause a deadly epidemic. I think being presented with a dilema like that is a cheap, lazy shock tactic so that some people might think, "ooooo, this game is so dark and mature!" I just want my choices to have believable consequences, and I dont think the third redcliffe choice fits that bill. There are no consequences, which i find absurd since you leave an abomination in a town filled with defensless villagers for 2-3 days, and since there are no consequences cheapens the other two choices, which means that there really is no choice at all. So, go go idealistic good guy choice, just dont make that choice mean that everyone will live happily ever after.