Malanek999 wrote...
I'm not advocating making the game incredibly bleak. The hero is a hero. They should ultimately be able to come out on top most of the time, I have no problem with that. But when the writers want to put in a tough choice, having the third option means it isn't a choice at all and it certainly isn't tough. And this might sound cheesy but it is all about contrast. If you suffer some failure along they way success, can be even more satisfying.
Ok, maybe... But then this sacrifice for the better should be itself the third option, so i know i did the best possible thing, chose the right option and saved as many as possible. I don't want to feel guilty afterwards or unsure if i did or didn't do the right thing. So here maybe not the "everyone and happy" option, but "the best come out of the situation" option could be ok. The total Paragon one... But i still want "everyone is happy and alive and everything is going to be fine" options...
Piecake wrote...
Using Redcliffe as the example, would you be ok with instead of the third option fixing everything, it resulted in more deaths for the townsfolk or something similar? I know that sounds bad, but let me explain myself before rejecting it out of hand. (in that situation i really cant see one of your party members sacrificing themselves or you losing money/skills to fix the problem) My view is that people who are trying to playing the virtuous hero, the choices they make are more important than the results. I guess it boils down to do the ends justify the means question, because killing either conner or the mother should have (i think) meant deliberatly sacrificing one life to save the lives of an unkown number of townsfolk.
Instead, choosing to go to the tower fixes everything and cheapens the
other two options so in realitly, their is really no choice at al, which is what, i think, most people have an issue with. Its just not very believable that everything remains peachy in the town while you are gone for 2-3 days, especially since the events leading up to that point made it seem that the town was constantly being harrassed by darkspawn and the whims of the demon inside Conner. People who are playing the virtous hero still get the choice to be just that, They have the option of trying to save everyone instead of the gaurantee of saving the town at the expense of one life, they just meant with with a bit of failure. Failure in certain situations is definitely a thing I am ok with, because I think it makes for a stronger, more believable narrative.
Honestly, in my first playthrough, I chose to sacrifice the mother because she was willing to do it for her son, and if i thought If I left to go get help from a place as far away as the circle, I would, upon my return, find the town as flaming rubble.
that is not saying I want the game to be filled with damned if you do dambed if you dont choices because I definitely do not want to be presented with a choice that if you don't kill this innocent pregnant woman now, her baby will cause a deadly epidemic. I think being presented with a dilema like that is a cheap, lazy shock tactic so that some people might think, "ooooo, this game is so dark and mature!" I just want my choices to have believable consequences, and I dont think the third redcliffe choice fits that bill. There are no consequences, which i find absurd since you leave an abomination in a town filled with defensless villagers for 2-3 days, and since there are no consequences cheapens the other two choices, which means that there really is no choice at all. So, go go idealistic good guy choice, just dont make that choice mean that everyone will live happily ever after.
Yeah, the Redcliffe thing seemed a bit strange, especially since i didn't clean out the Magi tower before going to Redcliffe. But on the other hand there were some templars left in the castle, i'm sure they could slain Connor if anything during my absence (that's their primary objective, isn't it?).
Anyway I totally get your point that tough decisions make the game more memorable and emotional. While the third options which sometimes are just pure magic (too idealistic, incredible and good) lessen the value of your choices. But on the hand i'm damn sure that if there wasn't a third option in the Redcliffe situation I wouldn't be able to continue my walkthrough, this choice is just too heavy for me. At least if left everything as it is but without the "go ask mages help" option i'd suffer mental pain with any option. Maybe if one was good or bad I could choose the good one and carry on. But really, can either killing Isolde or Conner be a good variant.
So thank you for being civil and polite in this little argue. I totally understand your point, but i'm a bit different person... Too emotional, naive and ... good in intensions to be able to bear the absence of the third option.