Aller au contenu

Photo

Clarification about rogues and their weapons?


268 réponses à ce sujet

#226
hasonish

hasonish
  • Members
  • 9 messages

Virginian wrote...

HopHazzard wrote...
It's cute how you think that just because he's not going to play the game, he'll stop coming here to b*tch about it.

I'm through with the dagger bull****, now I am waiting for something else to come up.


"It seems you are suffering from a serious case of being a little *****.  I'm going to prescribe you a heavy dose of man the **** up."

There is so much I could say about this arguement between you guys, but enough has already been said. 

In all seriousness however, I am a little worried how this "large dagger" business is gonna work out.  Though the whole use of the word "dagger" is very misinforming.  If anything, it really should be changed into "light blade" or something in that sense if there are going to be noticeable large daggers.  Or if anything, they could jus include a new subset of weapons and call tem "light blades", thus being able to keep the shorter stubby brethren the daggers, and have the longer "light blades" to satisfy people like Virginian's needs. 

I mean, they're already creating the uniqe meshes and textures for these longer weapons, why not just categorize them as "light blades", keep the smaller as "daggers" and make everyone happy?  I know it's not the publisher's job to cater to their fan's every whim, but why take something out from a sequel that worked so well in the previous game?  There are many people, as can be seen, that enjoyed being able to weild larger weapons while DW'ing, and those that didn't had the option of not using this feature.

With all that said, from what I've been reading so far, it seems that DW is not all lost, as we get varying sizes of daggers.  But, if anything, I question the use of the word "dagger," because no matter how you say it, I can't help but picture a large knife.  "Light blades" just makes more sense, as it encompasses things up to, and possibly beyond, short swords, while aslo catering to the shorter end that is the dagger.  If you get anything out of this post, then please let it be the reconsideration of the "dagger" word choice. :blush:

#227
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

hasonish wrote...

"Light blades" just makes more sense, as it encompasses things up to, and possibly beyond, short swords, while aslo catering to the shorter end that is the dagger.  If you get anything out of this post, then please let it be the reconsideration of the "dagger" word choice. :blush:

I 'd have to check, but I believe the definition of dagger is as a weapon used for stabbing, while "blade" implies cutting. Presumably the animations are more of the stabby variety and less of the cutty (otherwise axes and maces would fit in just as well)

#228
hasonish

hasonish
  • Members
  • 9 messages

ziggehunderslash wrote...
I 'd have to check, but I believe the definition of dagger is as a weapon used for stabbing, while "blade" implies cutting. Presumably the animations are more of the stabby variety and less of the cutty (otherwise axes and maces would fit in just as well)


It's that kind of thinking that ruins the game. xD
Just kidding.

I see what you mean though, but my fondness for being able to wield a sword, any sword, won't let me leave this alone.  DW with just daggers doesn't do the specialization justice imo, and the whole choice for what type of weapons to wield really is up to the player alone, which frustrates me.  It's a shame that they took out something that many enjoyed in the previous game.  It was really the only style that I actually enjoyed playing in DA.  My only hope now is that they can somehow aquit themselves well with these differentiating sizes of daggers.  Still, no matter how it's said, I can't help but picture a large knife... Who knows, maybe the combat will be so awesome that the heft or size of a weapon really won't matter to the player when it comes time to finally play the game.

Heck, we're all probably making a huge deal over something that really is insignificant, and if need be, there will be modders out there creating "sword-like" daggers.  Just, this feature cut worries me, as it seems everything I liked about the original game is disappearing from DA2.  Hopefully this all just sounds worse than it really is, which is very likely, and DA2 will end up being awesome, but that lingering doubt is hard to ignore. =/

It's a long wait till March though, and there'll be plenty to look at and argue about between now and then, so we'll see in time if Bioware is making the right moves. 

#229
tmp7704

tmp7704
  • Members
  • 11 156 messages

Nerivant wrote...

ziggehunderslash wrote...
You realise "rogue" is a fictional concept yeah? There isn't a union of rogues up in arms over the misclassification of weaponry.


There isn't a union of rogues that you know of.

They might just be really good rogues.

The idea that rogue union would go up in arms over something is quite preposterous, though.

They'd just stab people responsible for the issue. Preferably from behind. Then make it look like accident. Posted Image

#230
Nerivant

Nerivant
  • Members
  • 874 messages

tmp7704 wrote...

Nerivant wrote...

ziggehunderslash wrote...
You realise "rogue" is a fictional concept yeah? There isn't a union of rogues up in arms over the misclassification of weaponry.


There isn't a union of rogues that you know of.

They might just be really good rogues.

The idea that rogue union would go up in arms over something is quite preposterous, though.

They'd just stab people responsible for the issue. Preferably from behind. Then make it look like accident. Posted Image


Or they'd stab them before there was even an issue.

They're that good.

#231
Mirander

Mirander
  • Members
  • 127 messages

ziggehunderslash wrote...

hasonish wrote...

"Light blades" just makes more sense, as it encompasses things up to, and possibly beyond, short swords, while aslo catering to the shorter end that is the dagger.  If you get anything out of this post, then please let it be the reconsideration of the "dagger" word choice. :blush:

I 'd have to check, but I believe the definition of dagger is as a weapon used for stabbing, while "blade" implies cutting. Presumably the animations are more of the stabby variety and less of the cutty (otherwise axes and maces would fit in just as well)

The definition of dagger is a double-edged blade with a blade length ranging from "really short" to about a foot long.

Of course, all of DAO's "daggers" were short swords, by conventional definitions, so who knows if technicalities have any place in DA2. :D

#232
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Mike Laidlaw wrote...

I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.

But they're all blades?

That's news.  We absolutely did not know that before now.  I was still hoping for a blunt option.

#233
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Mike Laidlaw wrote...

They are, and they are.

We looked into maces and axes, but by sticking to bladed weapons we were able to put together a distinct combat style for rogues that had significantly more character than if we'd had to accomdate, say, maces, which look rather silly as a backstab, though one could argue that shoving a softball-sized hunk of metal into someone's chest is the height of badass.

This is why we need mods.  To correct these misguided choices.

#234
maxernst

maxernst
  • Members
  • 2 196 messages

Sylvius the Mad wrote...

Mike Laidlaw wrote...

I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.

But they're all blades?

That's news.  We absolutely did not know that before now.  I was still hoping for a blunt option.


What would be really nice is for rogues to have a non-lethal knockout option, like the blackjack in the thief games.  Maybe darts with a sleep-inducing poison?

Modifié par maxernst, 15 novembre 2010 - 03:33 .


#235
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

maxernst wrote...

What would be really nice is for rogues to have a non-lethal knockout option, like the blackjack in the thief games.  Maybe darts with a sleep-inducing poison?

Shot to the beans.

#236
tmp7704

tmp7704
  • Members
  • 11 156 messages

Brockololly wrote...

I'm wondering what kind of armor that is? Is it heavy or massive armor? I really hope the massive amor still looks massive with the huge shoulders as I liked that.

I'm going to change my initial guess of "medium" to "massive" based on the evidence from Cassandra thread:

- she's wearing the same stuff, different texture
- Cassandra's initial concept art has her wear the same armour and it's quite evident there it's basically reskin of DAO's massive armour.

So, sorry i guess, huge shoulders appears to be gone. On this particular armour at least.

#237
In Exile

In Exile
  • Members
  • 28 738 messages

tmp7704 wrote...
So, sorry i guess, huge shoulders appears to be gone. On this particular armour at least.


That`s extra points for the artstyle now. Nothing more outrageous than shoulder pads of doom.

#238
nightcobra

nightcobra
  • Members
  • 6 206 messages

In Exile wrote...

tmp7704 wrote...
So, sorry i guess, huge shoulders appears to be gone. On this particular armour at least.


That`s extra points for the artstyle now. Nothing more outrageous than shoulder pads of doom.


i don't mind them too much but they obstructed the view of some dialog scenes, namely the kolgrim's infamous line:

"To arms my brethren! Andraste will grant us... VICTORY!!!"

#239
tmp7704

tmp7704
  • Members
  • 11 156 messages
Well that was in response to Brockololly's expressed preference for them. Personally i have no strong feelings about them as long as they don't reach the WoW kind of silliness.

#240
Blessed Silence

Blessed Silence
  • Members
  • 1 381 messages

Teknor wrote...

Ulous wrote...

It would be good to see some benefit from using one one hander, like they did with KOTOR.


There was no one hander in KOTOR, only 2H and dual.


Then you never had the old man in your party as that was his speciality!

#241
joriandrake

joriandrake
  • Members
  • 3 161 messages

Blessed Silence wrote...

Teknor wrote...

Ulous wrote...

It would be good to see some benefit from using one one hander, like they did with KOTOR.


There was no one hander in KOTOR, only 2H and dual.


Then you never had the old man in your party as that was his speciality!



My main character was a soldier (turned Consular) so he wore a heavy armor, and he was using a single saber to speciaize in ... also his name was Raven, and I named him before I knew about Revan (good ol' times, I was able to trust a developer without checking the product on the net first, it created for me the hilarious situation that nobody recognized Revan despite the two-letter swap)

#242
KennethAFTopp

KennethAFTopp
  • Members
  • 1 480 messages

Mike Laidlaw wrote...

They are, and they are.

We looked into maces and axes, but by sticking to bladed weapons we were able to put together a distinct combat style for rogues that had significantly more character than if we'd had to accomdate, say, maces, which look rather silly as a backstab, though one could argue that shoving a softball-sized hunk of metal into someone's chest is the height of badass.

Either way, I'm happy with the end result, and warriors and rogues have more space between them, which was always the goal. Apologies to rogue players who loved their axes, but I believe it was worth it.


Man that sucks. We'll see how it plays and look, but still, goddammit!

#243
Tsuga C

Tsuga C
  • Members
  • 439 messages

Sylvius the Mad wrote...
This is why we need mods.  To correct these misguided choices.


Amen to that.  Clubs, saps, and light maces are classic roguish weapons.  Posted Image

#244
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Sylvius the Mad wrote...

Mike Laidlaw wrote...

They are, and they are.

We looked into maces and axes, but by sticking to bladed weapons we were able to put together a distinct combat style for rogues that had significantly more character than if we'd had to accomdate, say, maces, which look rather silly as a backstab, though one could argue that shoving a softball-sized hunk of metal into someone's chest is the height of badass.

This is why we need mods.  To correct these misguided choices.


That was actually funny.

#245
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

Bryy_Miller wrote...

Sylvius the Mad wrote...

Mike Laidlaw wrote...

They are, and they are.

We looked into maces and axes, but by sticking to bladed weapons we were able to put together a distinct combat style for rogues that had significantly more character than if we'd had to accomdate, say, maces, which look rather silly as a backstab, though one could argue that shoving a softball-sized hunk of metal into someone's chest is the height of badass.

This is why we need mods.  To correct these misguided choices.


That was actually funny.


And true. go fig.

#246
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages
I didn't realize you were on the dev team, Sarah. That's awesome. But I'm sorry your content got cut.

#247
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

Bryy_Miller wrote...

I didn't realize you were on the dev team, Sarah. That's awesome. But I'm sorry your content got cut.


Limiting rogues to just daggers is a pretty lame design decision. You don't have to be on the dev team to figure it out either. Like I said the other night to you, you wonder why you get labeled when you go out of your way to defend just about everything.

#248
Virginian

Virginian
  • Members
  • 911 messages

tmp7704 wrote...They'd just stab people responsible for the issue. Preferably from behind. Then make it look like accident. Posted Image

How does one make getting stabbed in the back look like an accident?

#249
Aermas

Aermas
  • Members
  • 2 474 messages
I swear Rob fell & stabbed himself in the back twelve times!!!

#250
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

I didn't realize you were on the dev team, Sarah. That's awesome. But I'm sorry your content got cut.


Limiting rogues to just daggers is a pretty lame design decision. You don't have to be on the dev team to figure it out either. Like I said the other night to you, you wonder why you get labeled when you go out of your way to defend just about everything.


I wasn't defending, I was making a joke. Come on, Sarah. I'm not stupid, and neither are you. Don't try to turn everything into a thing.