Aermas wrote...
I swear Rob fell & stabbed himself in the back twelve times!!!
It happens more often than you think.
Aermas wrote...
I swear Rob fell & stabbed himself in the back twelve times!!!
Bryy_Miller wrote...
CoS Sarah Jinstar wrote...
Bryy_Miller wrote...
I didn't realize you were on the dev team, Sarah. That's awesome. But I'm sorry your content got cut.
Limiting rogues to just daggers is a pretty lame design decision. You don't have to be on the dev team to figure it out either. Like I said the other night to you, you wonder why you get labeled when you go out of your way to defend just about everything.
I wasn't defending, I was making a joke. Come on, Sarah. I'm not stupid, and neither are you. Don't try to turn everything into a thing.
That sort of answers itself. Efficient!Aermas wrote...
why streamline the rogue into only on stereotype?
ziggehunderslash wrote...
That sort of answers itself. Efficient!Aermas wrote...
why streamline the rogue into only one stereotype?
exoproto wrote...
I'm confused.
Aren't rogues in DA:O (in a way) limited to using daggers as well? If you fight with something other than a dagger (especially while dual-wielding), your speed is reduced significantly. Unless you use Momentum which ends up lowering your defense and negates the chance for any critical strikes, of course. Rogues are supposed to be quick so that they can avoid taking a hit. Unless they were specialized as something else that would allow them to fight as fluidly with other weapons ( Like say, a duelist), I don't really see anything major going on here.
That's my opinion, at least.
I don't think those are the stereotypes for mage and warrior, but yeah, if they were maybe there would be a case for that. It would have a bigger impact than purely aesthetic art and animation though.Aermas wrote...
Sorry I needed to edit. So should we in turn limit the Mage to only cast fireball? The warrior is now limited to tanking?
Aermas wrote...
Do you know how fast someone can swing a hatchet or small mace? The bonus is that these weapons have better defensive capabilities than a puny dagger. So no a dagger is the worst weapon to use in battle. & if the rogue really didn't want to get hit they would use a spear like any intelligent person so that they could control the distance towards the opponent & have a great defense if they do get in to close. Plus backstabbing from 7-10ft away is awesome.
Modifié par exoproto, 17 novembre 2010 - 01:30 .
exoproto wrote...
Aermas wrote...
Do you know how fast someone can swing a hatchet or small mace? The bonus is that these weapons have better defensive capabilities than a puny dagger. So no a dagger is the worst weapon to use in battle. & if the rogue really didn't want to get hit they would use a spear like any intelligent person so that they could control the distance towards the opponent & have a great defense if they do get in to close. Plus backstabbing from 7-10ft away is awesome.
That's the thing right there: swinging. You probably shouldn't be swinging with a dagger; instead, you'd probably try to stab or lunge or whatever descriptive word you'd like to use. Isn't the entire point of the rogue archetype to avoid getting into the heat of the battle, anways? If you're going to flank someone, which is the most effective weapon: a mace, an axe/hatchet , or a dagger? I mean.. A rogue that runs directly into the fray isn't exactly the best rogue out there. It's kind of the reason why they rely on dexterity and subtlety.
And.. on the note of the spear, It'd be.. nice, but I don't think we'll be getting any weapons like that any time soon.
Welll, that's part of what separates the really good rogues from the rest...Virginian wrote...
How does one make getting stabbed in the back look like an accident?tmp7704 wrote...They'd just stab people responsible for the issue. Preferably from behind. Then make it look like accident.
CoS Sarah Jinstar wrote...
Bryy_Miller wrote...
CoS Sarah Jinstar wrote...
Bryy_Miller wrote...
I didn't realize you were on the dev team, Sarah. That's awesome. But I'm sorry your content got cut.
Limiting rogues to just daggers is a pretty lame design decision. You don't have to be on the dev team to figure it out either. Like I said the other night to you, you wonder why you get labeled when you go out of your way to defend just about everything.
I wasn't defending, I was making a joke. Come on, Sarah. I'm not stupid, and neither are you. Don't try to turn everything into a thing.
Right. Sure you were.
Technically if you're attacking someone from the flank, then crushing their skull/neck with a mace seems to be much simpler and at least as effective as trying to find a weak spot to stick a dagger in -- even if you don't fully succeed with that crushing part the force of blow alone may well knock them out or at least disorient them quite a bit. Or you can quite easily sweep them off their feet and them smash their face in with the same tool. So the argument about avoiding heat of the battle doesn't necessarily go hand in hand with daggers as the only sensible weapon of choice, or the most effective one.exoproto wrote...
Isn't the entire point of the rogue archetype to avoid getting into the heat of the battle, anways? If you're going to flank someone, which is the most effective weapon: a mace, an axe/hatchet , or a dagger? I mean.. A rogue that runs directly into the fray isn't exactly the best rogue out there. It's kind of the reason why they rely on dexterity and subtlety.
Modifié par tmp7704, 17 novembre 2010 - 03:02 .
Bryy_Miller wrote...
Well, I wasn't, but I don't expect you to particularly care if I was or was not. That would defeat your elitist attitude about having to be right about DA2's features.
CoS Sarah Jinstar wrote...
It must suck to be so devoted to a faceless corporation that you feel the need to defend every design decision they make, be it a good one or a bad one. I like Bioware, I've enjoyed many of their titles over the years, that being said, when they start to continually do things that turn me off from their games, like they're doing now, I'm sure as hell going to say something about it.
Modifié par Bryy_Miller, 17 novembre 2010 - 05:30 .
Me too, waiting for Tactical Cloak to recharge just so you could backstab got annoying after a while.Mirander wrote...
I hated using daggers in Mass Effect.CoS Sarah Jinstar wrote...
Why because I'm not for totally ME2'ing up the Dragon Age franchise? I mean god forbid the two stay seperate IP's.
Modifié par BTCentral, 27 décembre 2010 - 07:14 .