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Clarification about rogues and their weapons?


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#251
Nerivant

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Aermas wrote...

I swear Rob fell & stabbed himself in the back twelve times!!!


It happens more often than you think.


#252
CoS Sarah Jinstar

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Bryy_Miller wrote...

CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

I didn't realize you were on the dev team, Sarah. That's awesome. But I'm sorry your content got cut.


Limiting rogues to just daggers is a pretty lame design decision. You don't have to be on the dev team to figure it out either. Like I said the other night to you, you wonder why you get labeled when you go out of your way to defend just about everything.


I wasn't defending, I was making a joke. Come on, Sarah. I'm not stupid, and neither are you. Don't try to turn everything into a thing.


Right. Sure you were. :whistle:

#253
Aermas

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I hate the limiting rogue features, why streamline the rogue into only on stereotype?

#254
Ziggeh

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Aermas wrote...

why streamline the rogue into only on stereotype?

That sort of answers itself. Efficient!

#255
Bryy_Miller

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Well, I wasn't, but I don't expect you to particularly care if I was or was not. That would defeat your elitist attitude about having to be right about DA2's features.

#256
exoproto

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I'm confused.



Aren't rogues in DA:O (in a way) limited to using daggers as well? If you fight with something other than a dagger (especially while dual-wielding), your speed is reduced significantly. Unless you use Momentum which ends up lowering your defense and negates the chance for any critical strikes, of course. Rogues are supposed to be quick so that they can avoid taking a hit. Unless they were specialized as something else that would allow them to fight as fluidly with other weapons ( Like say, a duelist), I don't really see anything major going on here.



That's my opinion, at least.

#257
Aermas

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ziggehunderslash wrote...

Aermas wrote...

why streamline the rogue into only one stereotype?

That sort of answers itself. Efficient!


Sorry I needed to edit. So should we in turn limit the Mage to only cast fireball? The warrior is now limited to tanking?

#258
Aermas

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exoproto wrote...

I'm confused.

Aren't rogues in DA:O (in a way) limited to using daggers as well? If you fight with something other than a dagger (especially while dual-wielding), your speed is reduced significantly. Unless you use Momentum which ends up lowering your defense and negates the chance for any critical strikes, of course. Rogues are supposed to be quick so that they can avoid taking a hit. Unless they were specialized as something else that would allow them to fight as fluidly with other weapons ( Like say, a duelist), I don't really see anything major going on here.

That's my opinion, at least.


Do you know how fast someone can swing a hatchet or small mace? The bonus is that these weapons have better defensive capabilities than a puny dagger. So no a dagger is the worst weapon to use in battle. & if the rogue really didn't want to get hit they would use a spear like any intelligent person so that they could control the distance towards the opponent & have a great defense if they do get in to close. Plus backstabbing from 7-10ft away is awesome.

#259
Ziggeh

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Aermas wrote...

Sorry I needed to edit. So should we in turn limit the Mage to only cast fireball? The warrior is now limited to tanking?

I don't think those are the stereotypes for mage and warrior, but yeah, if they were maybe there would be a case for that. It would have a bigger impact than purely aesthetic art and animation though.

#260
exoproto

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Aermas wrote...

Do you know how fast someone can swing a hatchet or small mace? The bonus is that these weapons have better defensive capabilities than a puny dagger. So no a dagger is the worst weapon to use in battle. & if the rogue really didn't want to get hit they would use a spear like any intelligent person so that they could control the distance towards the opponent & have a great defense if they do get in to close. Plus backstabbing from 7-10ft away is awesome.


That's the thing right there: swinging. You probably shouldn't be swinging with a dagger; instead, you'd probably try to stab or lunge or whatever descriptive word you'd like to use. Isn't the entire point of the rogue archetype to avoid getting into the heat of the battle, anways? If you're going to flank someone, which is the most effective weapon: a mace, an axe/hatchet , or a dagger?  I mean.. A rogue that runs directly into the fray isn't exactly the best rogue out there. It's kind of the reason why they rely on dexterity and subtlety.

And.. on the note of the spear, It'd be.. nice, but I don't think we'll be getting any weapons like that any time soon. :P

Modifié par exoproto, 17 novembre 2010 - 01:30 .


#261
Aermas

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Okay, if you are to use a dagger that means you HAVE to be within 6> inches of the target, & to dual wield them you limit both arms' attack length. Now a fighter with a shield can just stand there & hold his shield to occupy your second handed dagger & swing at you from three feet away with his sword. If you had a handaxe you could drag the fighters shield down & swing with another weapon, preferably a sword of equal to greater length to that of you opponent.

#262
maxernst

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exoproto wrote...

Aermas wrote...

Do you know how fast someone can swing a hatchet or small mace? The bonus is that these weapons have better defensive capabilities than a puny dagger. So no a dagger is the worst weapon to use in battle. & if the rogue really didn't want to get hit they would use a spear like any intelligent person so that they could control the distance towards the opponent & have a great defense if they do get in to close. Plus backstabbing from 7-10ft away is awesome.


That's the thing right there: swinging. You probably shouldn't be swinging with a dagger; instead, you'd probably try to stab or lunge or whatever descriptive word you'd like to use. Isn't the entire point of the rogue archetype to avoid getting into the heat of the battle, anways? If you're going to flank someone, which is the most effective weapon: a mace, an axe/hatchet , or a dagger?  I mean.. A rogue that runs directly into the fray isn't exactly the best rogue out there. It's kind of the reason why they rely on dexterity and subtlety.

And.. on the note of the spear, It'd be.. nice, but I don't think we'll be getting any weapons like that any time soon. :P



Frontal assault with a dagger shouldn't really be feasible, in the real world.  But on the other hand, if a guy succeeds in getting close to you, a spear becomes pretty ineffective--nice to say you can keep your enemy at a distance, but what if you're caught by surprise or facing more than one foe?  And a strong guy with a shield might be able to knock the spear aside and close in.  And once at close range, the spear is basically a quarterstaff.

#263
Aermas

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Many yeomen would fight with not but a quarterstaff because any other weapon was expensive. & the quarter staff is an excellent defensive weapon. If you are surrounded by multiple foes you make a wide swing at the max of your weapon reach to make them back off then attack one & run through the hole to safety. What happens if you are surrounded with a pair of cheese knives? You die.

#264
tmp7704

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Virginian wrote...


tmp7704 wrote...They'd just stab people responsible for the issue. Preferably from behind. Then make it look like accident. Posted Image

How does one make getting stabbed in the back look like an accident?

Welll, that's part of what separates the really good rogues from the rest...

#265
ENolan

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CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

CoS Sarah Jinstar wrote...

Bryy_Miller wrote...

I didn't realize you were on the dev team, Sarah. That's awesome. But I'm sorry your content got cut.


Limiting rogues to just daggers is a pretty lame design decision. You don't have to be on the dev team to figure it out either. Like I said the other night to you, you wonder why you get labeled when you go out of your way to defend just about everything.


I wasn't defending, I was making a joke. Come on, Sarah. I'm not stupid, and neither are you. Don't try to turn everything into a thing.


Right. Sure you were. :whistle:


[Walks in]:blink:[Backs out]

Cryptic Metaphor....

#266
tmp7704

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exoproto wrote...

Isn't the entire point of the rogue archetype to avoid getting into the heat of the battle, anways? If you're going to flank someone, which is the most effective weapon: a mace, an axe/hatchet , or a dagger?  I mean.. A rogue that runs directly into the fray isn't exactly the best rogue out there. It's kind of the reason why they rely on dexterity and subtlety.

Technically if you're attacking someone from the flank, then crushing their skull/neck with a mace seems to be much simpler and at least as effective as trying to find a weak spot to stick a dagger in -- even if you don't fully succeed with that crushing part the force of blow alone may well knock them out or at least disorient them quite a bit. Or you can quite easily sweep them off their feet and them smash their face in with the same tool. So the argument about avoiding heat of the battle doesn't necessarily go hand in hand with daggers as the only sensible weapon of choice, or the most effective one.

Modifié par tmp7704, 17 novembre 2010 - 03:02 .


#267
CoS Sarah Jinstar

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Bryy_Miller wrote...

Well, I wasn't, but I don't expect you to particularly care if I was or was not. That would defeat your elitist attitude about having to be right about DA2's features.


Yes because using logic, comon sense, and a bit of deduction, is somehow being elitist. Or maybe its just expecting better out of Bioware. I suppose that could be elitist as well. 

It must suck to be so devoted to a faceless corporation that you feel the need to defend every design decision they make, be it a good one or a bad one. I like Bioware, I've enjoyed many of their titles over the years, that being said, when they start to continually do things that turn me off from their games, like they're doing now, I'm sure as hell going to say something about it.

#268
Bryy_Miller

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CoS Sarah Jinstar wrote...

It must suck to be so devoted to a faceless corporation that you feel the need to defend every design decision they make, be it a good one or a bad one. I like Bioware, I've enjoyed many of their titles over the years, that being said, when they start to continually do things that turn me off from their games, like they're doing now, I'm sure as hell going to say something about it.


And it turns you off from the game. Not me. So please don't assume that I'm secretly defending what I think are bad decisions. That's rather rude, don't you think? You're not me.

Modifié par Bryy_Miller, 17 novembre 2010 - 05:30 .


#269
BTCentral

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Mirander wrote...

CoS Sarah Jinstar wrote...

Why because I'm not for totally ME2'ing up the Dragon Age franchise? I mean god forbid the two stay seperate IP's.

I hated using daggers in Mass Effect.

Me too, waiting for Tactical Cloak to recharge just so you could backstab got annoying after a while.

;)

I apologise, I just could not help myself.

Modifié par BTCentral, 27 décembre 2010 - 07:14 .