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Clarification about rogues and their weapons?


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#51
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A dualist rogue with two swords was my fav. Two daggers just is`nt the same! If thats the case i will be forced into a different class.

#52
Mike Laidlaw

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I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.

#53
Archereon

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Mike Laidlaw wrote...

I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.


Are they going to be larger or smaller than DA:O daggers?  (Which were pretty much short swords labeled as daggers.)

#54
the_one_54321

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A dagger is classically significantly larger/longer than a knife anyway.

#55
Apollo Starflare

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Interesting, thanks for the clarification Mike! (BCF)



Still, where do we stand with non-sword weapons now then? Do we know if axes and maces are still in the game? If they are, they must now be Warrior only, correct?



It's the rogue fans own 'dual weapons tree taken away' issue to rally behind! :P (I was a big fan of the two axes rogue myself).

#56
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All rogue lovers lets throw a party , two swords !!!!!

#57
SirOccam

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Mike Laidlaw wrote...

I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.

Cool, thanks for the clarification! It definitely allays my concerns. I was never all that interested in the whole sneaky/backstabby/poisony aspect of rogues, myself. I think I just liked melee weapons but didn't like being a tank. Quickness and technique over brute strength and toughness.

#58
Mike Laidlaw

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Apollo Starflare wrote...
Still, where do we stand with non-sword weapons now then? Do we know if axes and maces are still in the game? If they are, they must now be Warrior only, correct?


They are, and they are.

We looked into maces and axes, but by sticking to bladed weapons we were able to put together a distinct combat style for rogues that had significantly more character than if we'd had to accomdate, say, maces, which look rather silly as a backstab, though one could argue that shoving a softball-sized hunk of metal into someone's chest is the height of badass.

Either way, I'm happy with the end result, and warriors and rogues have more space between them, which was always the goal. Apologies to rogue players who loved their axes, but I believe it was worth it.

#59
Apollo Starflare

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SirOccam wrote...

Mike Laidlaw wrote...

I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.

Cool, thanks for the clarification! It definitely allays my concerns. I was never all that interested in the whole sneaky/backstabby/poisony aspect of rogues, myself. I think I just liked melee weapons but didn't like being a tank. Quickness and technique over brute strength and toughness.


Did you ever try a beserker dual wielder build in Origins? That was a lot of fun when going for close quarters fighting without any backstabby deathroot nonsense, and not a Panzer in sight. Maybe lacking somewhat in the technique you look however, although it was certainly quick. Mmm beserk whilwind.

Sadly I can wave such a thing goodbye in DA2, at least from a specialisation point of view. Beserkers most certainly won't be dual wielding should they be in the game! Luckily that is what an imagination is for. ^_^

Edit for BCF:

Mike Laidlaw wrote...

They are, and they are.

We looked into maces and axes, but by
sticking to bladed weapons we were able to put together a distinct
combat style for rogues that had significantly more character than if
we'd had to accomdate, say, maces, which look rather silly as a
backstab, though one could argue that shoving a softball-sized hunk of
metal into someone's chest is the height of badass.

Either way,
I'm happy with the end result, and warriors and rogues have more space
between them, which was always the goal. Apologies to rogue players who
loved their axes, but I believe it was worth it.


Aha, thank you for answering! :)

I actually completely agree with your reasoning (although I remain gutted about not having axes!) I remember finding it odd when backstabbing without a sword or dagger in Origins, even longswords just didn't look right really. And at the end of the day a class called 'rogue' is always going to be about the backstabbing and sneakiness first and foremost! I can already tell looking at Isabela's weapons that the team has gone all out to give us some fancy cutlery to stab people with anyway. ;)

Oh and apology accepted. :P

Modifié par Apollo Starflare, 14 novembre 2010 - 02:59 .


#60
Meltemph

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Heh, not that I really care, but I do remember a certain someone making fun of people who wanted to bring butter knives(Daggers, I remember there was a rather large outcry that daggers were not strong viable end game) to a fight(or something along those lines).




#61
Drz

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Thanks for the answers Mike!

Modifié par Drazlol, 14 novembre 2010 - 03:06 .


#62
tmp7704

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Archereon wrote...

Mike Laidlaw wrote...

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.


Are they going to be larger or smaller than DA:O daggers?  (Which were pretty much short swords labeled as daggers.)

Very much seconding this question. DAO daggers were already taking some liberties with size, taking some further liberties with that... well, just curious.

#63
SirOccam

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Apollo Starflare wrote...

SirOccam wrote...

Cool, thanks for the clarification! It definitely allays my concerns. I was never all that interested in the whole sneaky/backstabby/poisony aspect of rogues, myself. I think I just liked melee weapons but didn't like being a tank. Quickness and technique over brute strength and toughness.


Did you ever try a beserker dual wielder build in Origins? That was a lot of fun when going for close quarters fighting without any backstabby deathroot nonsense, and not a Panzer in sight. Maybe lacking somewhat in the technique you look however, although it was certainly quick. Mmm beserk whilwind.


I tend to avoid Berserkers in any game, because their whole concept is sort of counter to what I like. I like elegance and form and grace, and not so much the whole rage aspect. As an example, I love fencing and I don't care for MMA. I was never a fan of the Incredible Hulk. That sort of thing. My favorite characters need to keep a cool, analytical head in combat. :)

#64
CoS Sarah Jinstar

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Mike Laidlaw wrote...

I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.


Wow just wow. Why not just toss customization totally out the window. I swear every bit of news about DA2 makes me want to play it less and less.

#65
Fortlowe

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CoS Sarah Jinstar wrote...

Mike Laidlaw wrote...

I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.


Wow just wow. Why not just toss customization totally out the window. I swear every bit of news about DA2 makes me want to play it less and less.


Jinstar darlin' you've earned yourself a spot on my list of reasons to drink in the morning. You should be proud.

#66
CoS Sarah Jinstar

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Fortlowe wrote...

CoS Sarah Jinstar wrote...

Mike Laidlaw wrote...

I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.


Wow just wow. Why not just toss customization totally out the window. I swear every bit of news about DA2 makes me want to play it less and less.


Jinstar darlin' you've earned yourself a spot on my list of reasons to drink in the morning. You should be proud.


Why because I'm not for totally ME2'ing up the Dragon Age franchise? I mean god forbid the two stay seperate IP's.

#67
Mirander

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CoS Sarah Jinstar wrote...

Fortlowe wrote...

CoS Sarah Jinstar wrote...

Mike Laidlaw wrote...

I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.


Wow just wow. Why not just toss customization totally out the window. I swear every bit of news about DA2 makes me want to play it less and less.


Jinstar darlin' you've earned yourself a spot on my list of reasons to drink in the morning. You should be proud.


Why because I'm not for totally ME2'ing up the Dragon Age franchise? I mean god forbid the two stay seperate IP's.

I hated using daggers in Mass Effect.

#68
Fortlowe

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CoS Sarah Jinstar wrote...

Fortlowe wrote...

CoS Sarah Jinstar wrote...

Mike Laidlaw wrote...

I can answer this.

Rogues who wish to fight in melee (as opposed to archers) equip weapons classified as daggers. They have two slots in which to equip, so you can have seperate weapons, stats, enchants and so on.

However, I think the term dagger has a bit of a misleading weight on it, as people tend to think of tiny knives as the only interpretation. We've been somewhat more liberal, and you will see daggers ranging from short to longer blades over the course of the game, making it possible to look more like a sword and dagger rogue, should that be your preference. Some of the higher-end blades look pretty wicked, IMO.

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.


Wow just wow. Why not just toss customization totally out the window. I swear every bit of news about DA2 makes me want to play it less and less.


Jinstar darlin' you've earned yourself a spot on my list of reasons to drink in the morning. You should be proud.


Why because I'm not for totally ME2'ing up the Dragon Age franchise? I mean god forbid the two stay seperate IP's.


Posted ImageSigh. Cheers!

#69
DanaScu

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Mike Laidlaw wrote...

Apollo Starflare wrote...
Still, where do we stand with non-sword weapons now then? Do we know if axes and maces are still in the game? If they are, they must now be Warrior only, correct?


They are, and they are.

We looked into maces and axes, but by sticking to bladed weapons we were able to put together a distinct combat style for rogues that had significantly more character than if we'd had to accomdate, say, maces, which look rather silly as a backstab, though one could argue that shoving a softball-sized hunk of metal into someone's chest is the height of badass.

Either way, I'm happy with the end result, and warriors and rogues have more space between them, which was always the goal. Apologies to rogue players who loved their axes, but I believe it was worth it.


Good thing Howe ended up dead. He'd be annoyed you said he couldn't use his Biteback axe that was restricted to a rogue. I usually gave it to Sigrun. You know, the Legion of the Dead dwarven rogue who used an axe.

I know you all are thrilled with the changes you're making. It will be interesting to see how it turns out. Restricted weapons, emulating rabid kangaroos, teh cinematics, voiced pc with hints, intention icons,and "unique" unchangeable companion armor are all things I'm not looking forward to.

I decided a while ago that I won't be getting this at first. Maybe not at all. Every time new information comes out, I find more reasons to not bother with the game. At this point I'm simply waiting to find out who the voice actors are for Hawke; chalk it up to morbid curiosity wondering whether either one would have annoyed me to the same level as maleShep's voice did.

#70
AlanC9

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CoS Sarah Jinstar wrote...


Wow just wow. Why not just toss customization totally out the window.


Because they took your advice and compromised?

#71
Ryzaki

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/sighs

I don't mean to add to the complaining but we really couldn't have dual wielding warriors? I mean...really? Being able to weild two weapons at once isn't restricted to people who train themselves you know.

And those "rogue special" animations...I don't know they just seem to JRPGish for Dragon Age. And I say this as someone who loves JRPGs.

I like some things about the game but this needless gutting of the warrior is just sad. I hated S&S and 2HD was very "meh" . I liked having a warrior that had a sword and dagger.

Modifié par Ryzaki, 14 novembre 2010 - 06:00 .


#72
Meltemph

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Ryzaki wrote...

/sighs

I don't mean to add to the complaining but we really couldn't have dual wielding warriors? I mean...really?


Not if they are creating separate animations for classes, they apparently did not have the time or desire to do so for DW.  Although, they could one day add a Warrior specialization that allows you to go dual axes/maces, with distinct animations.  That would be cool I think.

#73
CoS Sarah Jinstar

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AlanC9 wrote...

CoS Sarah Jinstar wrote...


Wow just wow. Why not just toss customization totally out the window.


Because they took your advice and compromised?


Limiting rogues to daggers is a compromise? Sounds more like they catered directly to Maria and limited the game/classes/companions down as much as possible to make them "unique" while stripping out as many classic rpg trappings as they possibly could. Hardly what I'd call compromise.

#74
Ryzaki

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Meltemph wrote...

Ryzaki wrote...

/sighs

I don't mean to add to the complaining but we really couldn't have dual wielding warriors? I mean...really?


Not if they are creating separate animations for classes, they apparently did not have the time or desire to do so for DW.  Although, they could one day add a Warrior specialization that allows you to go dual axes/maces, with distinct animations.  That would be cool I think.


It would be something I suppose. It stretches credibility that an rogue can dual wield and use a bow but a trained warrior can't. It makes no logical sense.

Though yes a warrior whirling in a tornado of blood with two axes would be glorious. B)

Modifié par Ryzaki, 14 novembre 2010 - 06:02 .


#75
Meltemph

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It would be something I suppose. It stretches credibility that an rogue can dual wield and use a bow but a trained warrior can't. It makes no logical sense.




You might be looking at it to broadly. It could be as simple as THIS character can only do what these classes will do. I doubt they are making an actual lore change, in terms of weapons, just a mechanical one.