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Clarification about rogues and their weapons?


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#76
Ryzaki

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Meltemph wrote...

It would be something I suppose. It stretches credibility that an rogue can dual wield and use a bow but a trained warrior can't. It makes no logical sense.


You might be looking at it to broadly. It could be as simple as THIS character can only do what these classes will do. I doubt they are making an actual lore change, in terms of weapons, just a mechanical one.


Maybe but the thought that an untrained rogue hawke can dual wield while an untrained warrior hawke can't is still straining credibility. It still makes no sense. Unless Rogue Hawke was trained to be a DW/archer from a young age and warrior Hawke a S&S/2HD it still wouldn't make any sense. And even then there's nothing stopping hawke from learning to DW on his travels rogue or not.

Modifié par Ryzaki, 14 novembre 2010 - 06:07 .


#77
GodWood

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Soo dual axes is a no?

#78
Rattleface

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Mike Laidlaw wrote...

To be fair, we could have called them Dueling Blades or something, but that carries its own preconceptions, so we opted for simple and took some liberties with size.

How about just 'thrusting weapons'?  That would cover a pretty significant range and stick to the rogue animations.  Daggers, halfswords, shortswords... all thrusting weapons.

Calling all rogue weapons 'daggers' is kind of a turn off and sounds pretty limiting. :whistle:

#79
CoS Sarah Jinstar

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GodWood wrote...

Soo dual axes is a no?


Sorry not unique or distinct enough. Might be too hard to relate to the character.

#80
Meltemph

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Maybe but the thought that an untrained rogue hawke can dual wield while an untrained warrior hawke can't is still training credibility. It still makes no sense. Unless Rogue Hawke was trained to be a DW/archer from a young age and warrior Hawke a S&S/2HD it still wouldn't make any sense.




It could be explained as simple as, he did not want to or need to. Or he just prefers these weapons of choice, per class. You see it as can't, I just see it as mechanics not yet finished or immature and easily explained away if I need it to. I mean, I would bet the reality is as simple as having distinct animations based on classes, and if they hold to that philosophy, given the amount of time the have vs the other one, it would make sense that they just did not have the time to implement every single class idea or the amount desired anywho. So they chose what they chose, I imagine.

#81
Ziggeh

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CoS Sarah Jinstar wrote...

Sorry not unique or distinct enough.

Also, not so much of a stabbing weapon

#82
SirOccam

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CoS Sarah Jinstar wrote...

AlanC9 wrote...

CoS Sarah Jinstar wrote...

Wow just wow. Why not just toss customization totally out the window.

Because they took your advice and compromised?

Limiting rogues to daggers is a compromise?

What Mike said was that they are called "daggers" but they actually have a lot of variation. I see no problem with this. A sword by any other name would cut as deep.

Modifié par SirOccam, 14 novembre 2010 - 06:12 .


#83
CoS Sarah Jinstar

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SirOccam wrote...

CoS Sarah Jinstar wrote...

AlanC9 wrote...

CoS Sarah Jinstar wrote...

Wow just wow. Why not just toss customization totally out the window.

Because they took your advice and compromised?

Limiting rogues to daggers is a compromise?

What Mike said was that they are called "daggers" but they actually have a lot of variation. I see no problem with this. A sword by any other name would cut as deep.


Well I guess they had the time to make a few extra daggers, since they didn't need to spend any art resources on armor now did they?

#84
Mike Laidlaw

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CoS Sarah Jinstar wrote...
Well I guess they had the time to make a few extra daggers, since they didn't need to spend any art resources on armor now did they?


Zing!

It's true. All the armor Hawke is wearing was delivered to us by some shady gentlemen with indeterminate accents in return for blueprints to the large hadron collider, and thus required no work.

#85
Leonia

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You're jumping to conclusions there. Hawke has just as many armour slots as our characters from Origins, who is to say they cut out lots of armour styles when they are still letting us piece-together our own suit of gear for our PC? May I point out that Origins didn't exactly have a lot of armour resources to draw from either. Remember all those suits that looked the same with different colours?

EDIT: :ph34r:d by Laidlaw, way to steal my thunder! *shakes fist*

Modifié par leonia42, 14 novembre 2010 - 06:21 .


#86
Mike Laidlaw

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leonia42 wrote...
EDIT: :ph34r:d by Laidlaw, way to steal my thunder! *shakes fist*


Not your thunder. Your blueprints! Thanks for those, by the way.

#87
CoS Sarah Jinstar

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Mike Laidlaw wrote...

CoS Sarah Jinstar wrote...
Well I guess they had the time to make a few extra daggers, since they didn't need to spend any art resources on armor now did they?


Zing!

It's true. All the armor Hawke is wearing was delivered to us by some shady gentlemen with indeterminate accents in return for blueprints to the large hadron collider, and thus required no work.


The question is how many armor's are in the game to begin with, or is it like Origins where every type of armor, light, med, heavy looks pretty much the same for the most part anyway? I'd imagine you guys must have massively cut back on loot drops due to the whole lame companion looks decision.

#88
Mike Laidlaw

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CoS Sarah Jinstar wrote...

The question is how many armor's are in the game to begin with, or is it like Origins where every type of armor, light, med, heavy looks pretty much the same for the most part anyway? I'd imagine you guys must have massively cut back on loot drops due to the whole lame companion looks decision.


And that is why we made the decision we did, right there. Now followers look unique instead of the same. Love it or hate it, you have to admit it does address a problem.

As to armors, I believe there's at least as many variations as Origins had in terms of model, less in terms of color, but I don't think anyone was all that excited by the subtle difference between brown and tan.

Oh, and there's more light armors, too. Because I think rogues kind of got the shaft in Origins when it came to armor progression.

#89
CoS Sarah Jinstar

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Mike Laidlaw wrote...

CoS Sarah Jinstar wrote...

The question is how many armor's are in the game to begin with, or is it like Origins where every type of armor, light, med, heavy looks pretty much the same for the most part anyway? I'd imagine you guys must have massively cut back on loot drops due to the whole lame companion looks decision.


And that is why we made the decision we did, right there. Now followers look unique instead of the same. Love it or hate it, you have to admit it does address a problem.

As to armors, I believe there's at least as many variations as Origins had in terms of model, less in terms of color, but I don't think anyone was all that excited by the subtle difference between brown and tan.

Oh, and there's more light armors, too. Because I think rogues kind of got the shaft in Origins when it came to armor progression.


So rather than make more distinct looking armors, hey lets just remove customization instead, so much easier I guess?

#90
Ryzaki

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Meltemph wrote...

Maybe but the thought that an untrained rogue hawke can dual wield while an untrained warrior hawke can't is still training credibility. It still makes no sense. Unless Rogue Hawke was trained to be a DW/archer from a young age and warrior Hawke a S&S/2HD it still wouldn't make any sense.


It could be explained as simple as, he did not want to or need to. Or he just prefers these weapons of choice, per class. You see it as can't, I just see it as mechanics not yet finished or immature and easily explained away if I need it to. I mean, I would bet the reality is as simple as having distinct animations based on classes, and if they hold to that philosophy, given the amount of time the have vs the other one, it would make sense that they just did not have the time to implement every single class idea or the amount desired anywho. So they chose what they chose, I imagine.


The fact is though I'm supposed to be Hawke. So those distinctions start raping my ability to roleplay.

That said yeah I know it was the whole "more unique" but honestly would've it have killed warriors to use bows? There's distinctions and then there's ridculous distincitions. I understand why they did it. Doesn't make it any more less ridculous.

Modifié par Ryzaki, 14 novembre 2010 - 06:31 .


#91
Mirander

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CoS Sarah Jinstar wrote...

Mike Laidlaw wrote...

CoS Sarah Jinstar wrote...
Well I guess they had the time to make a few extra daggers, since they didn't need to spend any art resources on armor now did they?


Zing!

It's true. All the armor Hawke is wearing was delivered to us by some shady gentlemen with indeterminate accents in return for blueprints to the large hadron collider, and thus required no work.


The question is how many armor's are in the game to begin with, or is it like Origins where every type of armor, light, med, heavy looks pretty much the same for the most part anyway? I'd imagine you guys must have massively cut back on loot drops due to the whole lame companion looks decision.

Well, since they didn't have to spend time making all the armor models fit half-a-dozen body types, I'd guess that did open up some development time for creating more distinct armor models.  How many more?  No clue.

#92
Meltemph

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The fact is though I'm supposed to be Hawke. So those distinctions start raping my ability to roleplay.




So then actors are not roleplaying to you?

#93
Piecake

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do your companion's "distinct look" change over time, say, after the time skips? 10 years seem to be a long time wearing the same clothes

#94
Ryzaki

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Meltemph wrote...

The fact is though I'm supposed to be Hawke. So those distinctions start raping my ability to roleplay.


So then actors are not roleplaying to you?


A confined role? Yes but I didn't say completely destroyed. Just violating it.

And it still makes no logical sense that a rogue can DW but a warrior can't. Or use a bow. 

Modifié par Ryzaki, 14 novembre 2010 - 06:33 .


#95
mesmerizedish

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Mike Laidlaw wrote...

And that is why we made the decision we did, right there. Now followers look unique instead of the same. Love it or hate it, you have to admit it does address a problem.

As to armors, I believe there's at least as many variations as Origins had in terms of model, less in terms of color, but I don't think anyone was all that excited by the subtle difference between brown and tan.

Oh, and there's more light armors, too. Because I think rogues kind of got the shaft in Origins when it came to armor progression.


I actually WAS excited about that XD Not so much that specific example, but the material system, with tints and such... there were some great third-party material recolors that made the armor progression look really neat. Does this comment mean that that system is out?

I must say that textures excite me more than models, but that may be because I was so dazzled by the blue dragon armor Cespenar made me... I mean, it looked so COOL, especially in that fancy 800x600 hi-def! 

#96
Bryy_Miller

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I don't think you really want to use the word rape in this context. I mean, that's a bit silly, don't you think?

#97
Ryzaki

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Bryy_Miller wrote...

I don't think you really want to use the word rape in this context. I mean, that's a bit silly, don't you think?


Meh. I'll stick to violating then. Though...touchy a bit? 

Modifié par Ryzaki, 14 novembre 2010 - 06:34 .


#98
Meltemph

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That said yeah I know it was the whole "more unique" but honestly would've it have killed warriors to use bows?




That one is a little more puzzling, the bow part. I would just chalk it up to, if they gave warriors a bow as well, then they would be getting an unfair amount of love and then people would complaining about that instead.



From a design perspective, at least in my mind, them taking away bow, probably has a lot less to do with warriors then it seems.

#99
Mike Laidlaw

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ishmaeltheforsaken wrote...

I actually WAS excited about that XD Not so much that specific example, but the material system, with tints and such... there were some great third-party material recolors that made the armor progression look really neat. Does this comment mean that that system is out?


Nope. I said less, not none.

#100
Brockololly

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Mike Laidlaw wrote...

CoS Sarah Jinstar wrote...
Well I guess they had the time to make a few extra daggers, since they didn't need to spend any art resources on armor now did they?


Zing!

It's true. All the armor Hawke is wearing was delivered to us by some shady gentlemen with indeterminate accents in return for blueprints to the large hadron collider, and thus required no work.


Well, it does look like Hawke got some sticky fingers with nabbing some Warden armor? Or is this not the Warden crest? Or is Hawke just cosplaying as a Warden?

Posted Image

Modifié par Brockololly, 14 novembre 2010 - 06:41 .