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Clarification about rogues and their weapons?


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#126
Leonia

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Perhaps Hawke killed a Warden and took it from him..



I like how the theme of DA 2, in terms of game mechanics, seems to be "less is more". They've cut out the excess that really wasn't needed in Origins and given themselves the time and resources to focus on smaller details (like unique models and what not). If one wants to argue that that is a cut-down on customisation, then fine, I'd rather play the game for the story than for whatever kinds of different gear are on offer anyway.

#127
Meltemph

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Perhaps Hawke killed a Warden and took it from him..




Was actually thinking that myself or Flemeth ends up taking control of Morrigan(She failing to escape) and owning the warden(If he still lives) and then later that gear shows up.

#128
Leonia

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If you squint though, it does almost look like a bird rather than the dual-griffon crest of the Warden-Commander rank. Who knows, I just wanted to used a quasi-Star Wars line in the thread some where.

#129
the_one_54321

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I think it would be ideal (note that "ideal" does not at all imply "efficient" or "effective") to have made unique body models and unique changeable equipment sets for each of the companions.

But what I find most important is that they are not copy-paste in the manner that they were in DA:O. What's nice about the weapon limitations is that you can still work with the equipment and get more interesting weapon models at the same time.

#130
Anarya

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Really glad to hear rogues got some lovin' this time around, because I really think they were the overlooked, awkward middle child of Origins classes.



I still played a rogue. *stubborn*

#131
the_one_54321

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They were mostly just DEX based warriors with lock picking and stealth. (and you almost never needed to use the stealth for anything) I still kicked butt as a rogue.

#132
SmokePants

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CoS Sarah Jinstar wrote...

As many doesn't say "Hey we made more distinct looking tiered armor" because the art team had extra time since they stripped companion armor aside from rings and belts totally out of the game. Considering there really wasn't a ton of variety to be honest in Origins even though I'd still rather have OPTIONS, if its the same for DA2 that doesn't matter much in the grand scheme of things.

Maybe if every bit of info and preview didn't scream that DA2 is essentially Dragon Effect, I wouldn't need be so negative.

Making unique outfits for the companions takes MORE art resources, not less. They just wore the same crap as the Warden in DAO, except for Morrigan.

#133
Anarya

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the_one_54321 wrote...

They were mostly just DEX based warriors with lock picking and stealth. (and you almost never needed to use the stealth for anything) I still kicked butt as a rogue.


Oh I did too. I basically just played it like a DW warrior though, especially in Awakening when you get Legionnaire Scout and are practically invincible. In fact one of my other playthroughs *was* a DW warrior and it was functionally no different except that I could not pick locks. So, while I did have fun playing that type of character I still feel like rogues needed a lot of revision.

#134
Apollo Starflare

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Anarya wrote...

Really glad to hear rogues got some lovin' this time around, because I really think they were the overlooked, awkward middle child of Origins classes.

I still played a rogue. *stubborn*


This says it all really. Very pleased to hear rogue's are getting loving in the armor variety department also, I remember seeing Felon's Coat and thinking it might actually look different, like an actual upgrade/rare item... How disappointed I was heh.

But yeah, despite feeling like the middle child I still loved my Origins rogue. Think the most fun I've ever had with DAO is still when I played my Archer/Bard rogue in fact.

#135
Bryy_Miller

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Awakening really was a vast improvement for Rogue items. I'm glad this is keeping up.

#136
Anarya

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Despite the fact that Archery and the Bard spec were less than spectacular..



Yeah. Rogues were still fun but I think they're looking potentially exponentially more fun this time around. Plus I LOVE how the new rogue armor is looking, at least the one model we've seen.

#137
Leonia

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Apollo Starflare wrote...

Anarya wrote...

Really glad to hear rogues got some lovin' this time around, because I really think they were the overlooked, awkward middle child of Origins classes.

I still played a rogue. *stubborn*


This says it all really. Very pleased to hear rogue's are getting loving in the armor variety department also, I remember seeing Felon's Coat and thinking it might actually look different, like an actual upgrade/rare item... How disappointed I was heh.

But yeah, despite feeling like the middle child I still loved my Origins rogue. Think the most fun I've ever had with DAO is still when I played my Archer/Bard rogue in fact.


Yay, another Archer/Bard lover! I thought I was alone in that. I never realised how similar rogues were to warriors until I did my sword and board warrior (and later a DW warrior). Was pretty bummed but still found myself playing Zevran or Leliana most of the time and letting my PC run off tactics. Can't wait to see these new special attacks for archers. And new armour! Rogue senses tingling with excitement here.

#138
_- Songlian -

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Mike Laidlaw wrote...

Apologies to rogue players who loved their axes, but I believe it was worth it.


Honestly, I never got the appeal to that. Equipping a rogue with two axes is like trying to do ballet in army boots.

No offense to anyone who digged it.  


Brockololly wrote...

Posted Image


Slightly off topic: Where is this pic from? 

Modifié par - Songlian -, 14 novembre 2010 - 07:46 .


#139
Satsuma

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Also, do you have an inkling to the progression of smaller daggers to longer blades being purely a more linear-type aesthetic reward for progressing through the game, "you get stronger, you're higher level so now the daggers start looking like swords" or will their be shorter and longer variants of the 'dagger' weapon slot even early on?

I mean, do the dagger weapons vary in appearance (in regards to being closer to sword-like) at low levels as well as in higher levels, or is the design intent more of a strict "Daggers for Now" => "Daggers big enough to be Swords, Eventually"?


Are you even privy to that rather specific level of information yet? I'm not sure how far the equipment/weapon designers are along, nor how much of those details you can actually share with us O.o


(Also, the armor in that pic might be my very FAVORITE yet. Kudos to the guys and gals that put that set together!)

Modifié par Satsuma, 14 novembre 2010 - 07:48 .


#140
Apollo Starflare

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leonia42 wrote...

Yay, another Archer/Bard lover! I thought I was alone in that. I never realised how similar rogues were to warriors until I did my sword and board warrior (and later a DW warrior). Was pretty bummed but still found myself playing Zevran or Leliana most of the time and letting my PC run off tactics. Can't wait to see these new special attacks for archers. And new armour! Rogue senses tingling with excitement here.


<3 Someone has to love the less popular builds! :happy: I was the same when I first played a warrior, found myself using Zevran all the time and had to almost force myself to learn the new class!

#141
elfdwarf

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Mike Laidlaw is there any mage armor for mage hawke ?

#142
Shepard Lives

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Mike Laidlaw wrote...

Oh, and there's more light armors, too. Because I think rogues kind of got the shaft in Origins when it came to armor progression.


Can I hug you? Also, about the varying dagger lenght you mentioned earlier, just how long can they be? As big as a sword, or less?

#143
GodWood

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- Songlian - wrote...

Mike Laidlaw wrote...
Apologies to rogue players who loved their axes, but I believe it was worth it.

Honestly, I never got the appeal to that. Equipping a rogue with two axes is like trying to do ballet in army boots.

No offense to anyone who digged it.  

My DC rogue dual wielded axes.
Made perfect sense to me.

#144
Shepard Lives

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GodWood wrote...

- Songlian - wrote...

Mike Laidlaw wrote...
Apologies to rogue players who loved their axes, but I believe it was worth it.


Honestly, I never got the appeal to that. Equipping a rogue with two axes is like trying to do ballet in army boots.

No offense to anyone who digged it.  


My DC rogue dual wielded axes.
Made perfect sense to me.


DC?
Anyhow, on the subject of axes, I used them a couple times but in the end all my DW rogues ended up with sword+dagger. The fact that the only model that didn't suck was the Ash Warrior Axe (and Dal'Thanu, I suppose) didn't help.

#145
GodWood

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Dwarf Commoner

#146
Shepard Lives

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GodWood wrote...

Dwarf Commoner


Oh.

#147
GodWood

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Exactly

#148
Apollo Starflare

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I did find dual wielding axes more appropriate with my DW warrior, however seeing as that isn't an option anymore it is a shame we can't use axes with rogue's (or in other words: no more dual wielding axes at all!) I'm willing to gamble that the improvements to short sword/dagger design and combat (along with archery improvements) goes some way to making up for it though. Plus it gives me more reason to look forward to my sword and boa- Oh wait, I just know axes are going to be restricted to two handers now. Maces being for sword and boarders. /speculation.

#149
Shepard Lives

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Apollo Starflare wrote...
Oh wait, I just know axes are going to be restricted to two handers now. Maces being for sword and boarders. /speculation.


I don't think that will be the case, seeing as they can use the same animations for one-handed axes and maces.

#150
GodWood

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You better not take away my plan for an axe and shield Hawke Bioware!