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[Updated] Fan art - DJ Hawk Palaven @ Flux


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#1
datSilencer

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* Update:
In case you're interested in grabbing a higer bit rate encoded copy of this material, head over here:

http://www.archive.o...0kbps-muxed.mp4

5000kbps should be easier on the eyes. Let's hope the archive guys don't complain :P

* Update

Hello everyone.

Essentially, I'd like to share my first Mass Effect fan art, a music video staged at the Citadel's Flux club.

Seeing that the majority of fan made videos are often trailers and music tribute videos, I decided to steer a little bit away from such themes.
Rather, the theme of the video I'd like to bring forward to you is based upon the type of videos you can see for example at http://dancetrippin.tv

To achieve this goal, the only excuse I could come up with :P is a fictional character named DJ Hawk Palaven. You can find more notes about it in the links to the video itself.


(if you're a tubber, but I'm fed up with it honestly)

Now, I know that people have ALSO created dance videos themed around Flux.

However, the onlything I'd like to know is if I went too far or not with what I created hehehe.

Next, I encourage you to first visit Vimeo and download the original source video I uploaded because honestly, both Vimeo and the Tube made a *very* crappy encoding job in my opinion (poor bitrate essentially, but I could not expect more I guess -_-). The original source file is encoded at 5000kbps.

Finally, I thank you for your time. I welcome your constructive feedback, and I'd be happy to answer any related questions you may have.

Some last thoughts about this:

1: Doing color correction is * hard *
2: After effects' timewarp made this thing take * days * to render :P.
3: After Effects is indeed one tough beast to use.
4: I support Femshep :)

Thanks.

Modifié par datSilencer, 13 novembre 2010 - 09:01 .


#2
tommyt_1994

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That was exceptionally well done. That looked professional, 2 thumbs up ^_^

#3
Captain Iglo

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That was fantastic...very well edited...and I also liked the music...and a big extra thumps up for adding Liara! :D

...and a Salarian doing the Shepard-Shuffle...excellent!

Modifié par Captain Iglo, 11 novembre 2010 - 11:41 .


#4
datSilencer

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Thanks again, and sorry for the bump. It also seems appropriate to me to post some shots from the uncompressed source video since, again, I don't think the encoded versions do much justice to it :P.

These should also whet the appetite as well ;)

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Modifié par datSilencer, 12 novembre 2010 - 12:19 .


#5
Phaedon

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I didn't like the music, but the video editing is exceptional.

#6
Jade Elf

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:o


Wow, amazingly well done!

Many thumbs up! :D

#7
Guest_rynluna_*

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Wow!!!!!!!!!!!!!!! My jaw dropped while watching this. The video was AMAZING! You have serious editing skills and the clips just fit perfectly with the music. I was in a trance while watching Liara. Holy crap. If I didn't know any better, I would think that Bioware actually made this. I'm telling everyone about this. lol!!

#8
Hyper_gateway

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Very well editing! I really like the effects! :)

#9
scampermax

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Great video! What you did with Liara was hypnotic. No wonder femShep fell for her. ;)

Modifié par scampermax, 12 novembre 2010 - 12:35 .


#10
jwalker

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OMG... I don't have words.....

Editing, music, everything...

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Those close ups with  <3<3Liara<3<3 dancing...

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#11
JamieCOTC

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That was unbelievably fantastic! I love the vibrant color in this video, so hard or not, you did an excellent job. As others have said, the editing was superb. Personally, I don't listen to much techno, but thought the music fit wonderfully. Thanks for sharing this video.

#12
Skyline_Stanza

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jwalker wrote...

OMG... I don't have words.....

Editing, music, everything...

Image IPB



Those close ups with  <3<3Liara<3<3 dancing...

Image IPB

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Pretty much all of this and then some! You've seriously good skills in editing and clip work, and I love the cuts between each dancer and character. FemShep and Liara were great, and I loved the video as a whole!

Please, CONTINUE WITH SUCH MARVELOUS WORK.

#13
Phaedon

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Also, I lol'd in the bit with Tali.

#14
Guest_LesEnfantsTerribles_*

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Absolutely incredible work! I love how the camera focuses on Liara's dancing, and how the intimacy between her and FemShep are the focus on the video. Amazing job, and I really enjoyed it!

#15
pf17456

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No, You didn't go too far, you pretty much hit it right. This should have been part of the original game. Amazing LiaraShep chemistry. You've got skills.

Keep it up.

#16
Stealthy Giraffe

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That was excellent! Wonderful editing. Great job :)

#17
Raanz

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Technically very well done...good camera work, good editing, like someone else said, very professional looking. I can't get into the subject, specifically FemShep and Liara, just not my cup of tea.



Kudos on the good work though.

#18
jlb524

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Epic win!!

*bookmarks link*

I love Liara/Shep flux dancing!

I also like how you snuck in a kiss scene from LotSB too :D

Great job with the camera angles and pacing at some points....slowing down Liara's dancing makes it hypnotic. 

Modifié par jlb524, 12 novembre 2010 - 05:53 .


#19
datSilencer

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Hello once more. Thanks again for all the feedback.

Honestly, trying to reply from the office is downright impossible since the firewalls restrict pretty much every site out there <_<

Anyway, for those interested, in a few hours I'll place a link to a better compressed sample of the video so that you may see (as close as possible) what I saw.

Finally, I'm toying with the idea of further developing the Turian DJ concept, but I may need help from machinima authors (mostly just to clarify technical matters)... meh.. I don't know :P

I thank you again for your time, and stay tuned :)

Modifié par datSilencer, 13 novembre 2010 - 03:03 .


#20
Skilled Seeker

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Wow you made Mass Effect 1 look good! Mind telling me how?

#21
datSilencer

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Skilled Seeker wrote...

Wow you made Mass Effect 1 look good! Mind telling me how?


Not at all ;). So the work flow for this particular project goes a bit like this. I'll try to keep it (relatively :P short):

1) The idea.

This pretty much comes out spontaneously, or through your preferred inspiration method. In my case, I just thought about what would it take to put together this:

mixdeluxe.wordpress.com/2010/08/11/groove-function-012-2010-08-11-hudsonhawk/

with This:

www.dancetrippin.tv/lib.cfm/9257/DJ_set_episodes_186/Tom_Pooks/

And this:

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The result is what you see above. Almost three months ago I though "hell why not", and took the next logical steps (which I had to iterate through until I was ready to go into the final editing stage):

2) Drafting:

2.1) Drafting with audio.

I don't know how many of you would be interested on the audio side so I will say that essentially, I picked three songs mixed in HudsonHawk's Groove Function episode, and only spliced the first two together in Ableton Live since the last two were already mixed together.

Next came the sound environment creation. Using Vegas and some stock crowd sounds, I:
  • Placed an initial audio channel with the track remixed in Live.
  • Added a second channel containing the crowd sounds.
  • Added a third channel for mixing Doran's voice, and mine.
All of the channels converge at the master output channel, where I added a classic large hall reverb to create the sensation of ambiance in the final track. Let me know if you'd like me to elaborate on this.

2.2) Drafting with video.

I used Fraps to shoot, started playing HudsonHawk's session, and launched the game trying to shut all of the background music down (you can't make flux's dance floor music go away, but since it's equalized to just rumble in the low frequencies at a moderate volume, it just blends unnoticeably with whatever you happen to play *louder* ;)).

And why the music while shooting? Well, because I was already sick of hearing the standard flux tune over and over hehee. Too-doo-do-do-ro, to-do-too-tee too-doo-do-do-ro, to-do-too-tee too-doo-do-do-ro, to-do-too-tee... I hate it now :) but that's only subjective.

From there, simulating a live camera on the stage was just a matter of bringing up the console and using these commands:
  • showhud
  • slomo .3 - .7
  • toggleflycam
  • fov 30
Essentially, the flycam was the most useful since that's essentially what lets you explore *every* single corner and angle of every object and character inside the map. Additionally, solmo allows you to capture footage which packs a ton more frames than if you were just recording stratight 30fps at the logical cost of tons of more disk space. This proved to be a particularly useful attribute while editing in After Effects.

2.1) Drafting with Vegas.

Once I had some interesting pieces of footage work with, I used the track created at stage 2.2 and randomly placed the shots, freezing the position of those that looked interesting to further develop. The key point at this stage was to identify "Milestone Shots" which would serve as the main point of interest in the video. For Example:
  • The DJ's initial announcement.
  • The very first shot of a female human dancing with an asari partner.
  • Liara's initial face closeup shot.
  • A Salarian's first eye closeup shot.
Think about these and other shots as "The landmarks to which I need to arrive to by any means possible". Or well, that's at least what *worked for me*. Consequentially, the rest of the shots are there to support the aforementioned set.

3) Jumping into After Effects.

After the main skeleton of the video was ready, I started placing the milestone shots into AE, and then picked up, discarded some, and re shot some of the supporting footage. This is essentially what integrated the core structure of the shot sequence inside AE.

It is inside After Effect where the following important activities occurred:
  • Beat synching of the shots with AE's TimeWarp plug in.
  • Adding support effects such as fast and lens blurring.
  • Color correction of the shots using Synthetic Aperture's Color Finesse.
4) Encoding.

After the master video stripe was rendered (it took close to 35 hours on an i5 thanks to AE's timewarp plug in... not pretty :P), I then encoded that with MeGUI and x264. There are the x264 options if anyone's interested.

program --tune film --pass 3 --bitrate 4997 --stats ".stats" --deblock 0:0 --b-adapt 2 --ref 7 --rc-lookahead 60 --merange 24 --subme 9 --partitions all --trellis 2 --output "output" "input"

Finally, bear in mind that, from these four stages, I spent the majority of those 3 months going over 2.2 to 3, rethinking, reediting, re shooting, and remixing those parts I wasn't satisfied with. This can drive one crazy at times, but think the result was pretty much well worth the effort.

I could go on rambling and rambling about a technique or tool, but I guess I'll stop here.

I might as well write a tutorial or something. Let me know if anyone's interested. In the meantime, check out the FilmMakers Group, where I'm posting more theory and technical bits.

I thank you again for your time and feedback.

ds

Modifié par datSilencer, 13 novembre 2010 - 08:27 .


#22
Sable Phoenix

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This is one of the most incredible fan creations I've ever seen. I've done video editing myself, so I know the level of work involved, and the hours you must have spent on this boggle the mind. Your camera work is inventive, you made Liara absolutely smokin' hot (especially with that little half-second insert from Lair of the Shadow Broker), and even though I don't care about that kind of music at all, the job you did synching the video to the sound was amazing. Fantastic work!

Modifié par Sable Phoenix, 13 novembre 2010 - 08:36 .


#23
Sable Phoenix

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Phaedon wrote...

Also, I lol'd in the bit with Tali.


Me too!  :lol:

#24
datSilencer

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Sable Phoenix wrote...

Phaedon wrote...

Also, I lol'd in the bit with Tali.


Me too!  :lol:


Yup. Actually, I didn't even plan to do something like that hehe. That footage bit came by surprise, when I was drafting with random shot placements in Vegas :P.

#25
chris025657

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Great editing and camera angles.
Nice job. :wizard: