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Which Shotgun?


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18 réponses à ce sujet

#1
Katamariguy

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 I have every shotgun for my soldier, except for the claymore. Which should I use?

Here's my current setup:

Shepard:Geth Plasma Shotgun

Squad:Scimitar

Grunt:Claymore

Any recommendations?

#2
Kurt M.

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It's mostly a matter of personal taste. I've Geth Plasma Shotgun for my squad (except Grunt) and Eviscerator for myself, as I can't stand GPS and I selected Sniper Rifle training.

Modifié par Gladiador2, 12 novembre 2010 - 08:28 .


#3
AntiChri5

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Do you have Widow or Revenant?

#4
Katamariguy

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AntiChri5 wrote...

Do you have Widow or Revenant?


Not yet, but I'm planning on the Widow.

#5
Miss Yuna of Atlanta

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Most people(myself included) would tell you to give the Geth Plasma Shotgun to all of your squad mates except for Grunt, who merits the Claymore.

#6
AntiChri5

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Then i would go Eviscerator or Scimitar.

The Revenant makes getting out your shotgun barely worth the time, so for a Revvy Soldier i would go for the GPS.

But a Widow/Mattock soldier? Evisc or Scim.

#7
Killjoy Cutter

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GPS for everybody.

#8
ryoldschool

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I hate GPS on anyone but soldier, but on soldier a charged AR shot works wonders on any big shielded/barrier enemy you need to take down ( Shadow broker, Overload shield, Hock gunship, Praetorian ).

#9
Simbacca

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Shotguns I have preferred so far depending on user...

Squadmates:  GPS

Vanguard Shep:  Evi or Claymore

Soldier Shep:  GPS

Engineer Shep:  Scimitar or GPS

Infiltrator Shep:  (haven't gotten my shotgun yet, but I'm thinking either GPS or Evi)

Sentinel Shep:  (don't know, looking forward to one day trying)

Modifié par Simbacca, 17 novembre 2010 - 02:30 .


#10
Pacifien

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I've been wondering about this. I figured the GPS was good for squadmates because it helped keep them at a longer range from the enemy, and they'd be reasonably accurate with it. But doesn't it only have a burst of 3 pellets versus 8? If I'm using squad cryo ammo, I'd think more pellets the better in freezing the enemy.

#11
pacer90

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I find squaddies brutal with Scim, they never fire fast enough to make it worthwhile. GPS isn't bad with them.



Never really got into a soldier with a shotgun, revvy was always too badass up close to need one. On my vanguard I'm having a BLAST with my evisc, waiting on scimmy before I finally decide.

#12
Praetor Knight

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Pacifien wrote...

I've been wondering about this. I figured the GPS was good for squadmates because it helped keep them at a longer range from the enemy, and they'd be reasonably accurate with it. But doesn't it only have a burst of 3 pellets versus 8? If I'm using squad cryo ammo, I'd think more pellets the better in freezing the enemy.


I agree, if you want to use ammo powers to their greatest effect (like cryo, incendiary or disruptor) with shotty's then the 8 pellet ones are the best. Either evi or claymore I guess to activate the ammo powers more often and close or point blank range.

but if you use tungsten or heavy warp then the GPS seems fine to get the extra DMG each GPS shot gives especially charged.

I would have to double check the math to be 100% certain though.

#13
Mark B

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Praetor Shepard wrote...

Pacifien wrote...

I've been wondering about this. I figured the GPS was good for squadmates because it helped keep them at a longer range from the enemy, and they'd be reasonably accurate with it. But doesn't it only have a burst of 3 pellets versus 8? If I'm using squad cryo ammo, I'd think more pellets the better in freezing the enemy.


I agree, if you want to use ammo powers to their greatest effect (like cryo, incendiary or disruptor) with shotty's then the 8 pellet ones are the best. Either evi or claymore I guess to activate the ammo powers more often and close or point blank range.

but if you use tungsten or heavy warp then the GPS seems fine to get the extra DMG each GPS shot gives especially charged.

I would have to double check the math to be 100% certain though.

While it may be true that 8 pellets may give more hits, the GPS's range can off set this somewhat, with the evi being the half way house choice.  If you know the mission is all in confined areas, definetly go for one of the "conventional" shotguns and if range will be an issue/advantage give your squad the GPS.

In general on a revenant soldier, or any other one for that matter, I like the GPS as a secondary heavy weapon allowing me to either keep cain in reserve or carry a more mission specific HW.

With squad members, as mentioned above, tailoring the load outs for the mission helps, but one thing to remember is they will never charge the GPS, which is a damn shame.

#14
Bozorgmehr

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The original question (Pacifien) was about the effectiveness of ammo powers. The GPS is by far the worst SG when it comes to this (3 vs 8 projectiles that can trigger the desired effect). The best ME2 weapon combined with ammo powers primarily used to ignite, freeze or overheat is the Scimitar. High RoF plus 8 pellets / shot = playtime!



This, however, does not mean that the other shotties are bad. They have different strengths; what's the point in freezing an already dead enemy with the Claymore :D

#15
Praetor Knight

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Bozorgmehr wrote...

The original question (Pacifien) was about the effectiveness of ammo powers. The GPS is by far the worst SG when it comes to this (3 vs 8 projectiles that can trigger the desired effect). The best ME2 weapon combined with ammo powers primarily used to ignite, freeze or overheat is the Scimitar. High RoF plus 8 pellets / shot = playtime!

This, however, does not mean that the other shotties are bad. They have different strengths; what's the point in freezing an already dead enemy with the Claymore :D


he, I forgot about the Scimitar's ROF, I haven't used it in a while. :unsure:

It should easily be better to activate the ammo powers for sure.

#16
ashwind

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Bozorgmehr wrote...

The original question (Pacifien) was about the effectiveness of ammo powers. The GPS is by far the worst SG when it comes to this (3 vs 8 projectiles that can trigger the desired effect). The best ME2 weapon combined with ammo powers primarily used to ignite, freeze or overheat is the Scimitar. High RoF plus 8 pellets / shot = playtime!

This, however, does not mean that the other shotties are bad. They have different strengths; what's the point in freezing an already dead enemy with the Claymore :D

Which is why the GPS is actually not the worst SG when it comes to ammo power. The worst SG when it comes to ammo power is the Claymore - cos most of the time, they would just drop dead.

:devil::devil::devil:

Modifié par ashwind, 13 novembre 2010 - 07:14 .


#17
Loki330

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I'm sure there's a downside in that somewhere but I am just not seeing it. :P

#18
PseudoEthnic

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Katamariguy wrote...

 I have every shotgun for my soldier, except for the claymore. Which should I use?

Here's my current setup:

Shepard:Geth Plasma Shotgun

Squad:Scimitar

Grunt:Claymore

Any recommendations?


Switch Shepard's gun with the squad's, and that's my set-up.

#19
Fates end

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*shrugs* I don't use the other shotties much anymore, not after I got the Geth Plasma Shotgun. Love that thing to death. Though it can be frustrating until you get the shotgun ammo upgrade (due to low ammo and it using lots of ammo to fire).



So...GPS would be my pick for best.