Gaxe wrote...
DTKT wrote...
Performance is also a problem.
Black Ops has a major drop in FPS when you use 3D. I dont think the tech is quite efficient enough.
Yea, the scene has to be rendered twice instead of once.Cerberus Operative Ashley Williams wrote...
I can assure you that rendering in 3D is not simple. It takes a lot more information and a lot more calculations. When you start requiring matrices for projection in the third dimension, calculation times can rise by large factors.
These gaming companies don't have to do ****. NVIDIA has done all the work for 3D.
The only thing Bioware has to do is:
* Allow the cross hair to be toggled on/off
* Provide 3D based cross hair, if jnot just let us turn it off.
* Provide 3D based mouse cursor, Civilization 5 did it.
* Instead of using 2D textual billboards use 3D ones.
* Allow special effects to be toggled on/off
They don't have to rewrite their 3D engine or any of that. NVIDIA automatically handles ALL that.
The above wouldn't take longer than 2-3 hours for these pro developers.
The question is "Does Bioware care enough about 3D"?
Mass Effect 1 & Dragon Age in 3D looks amazing, outstanding when you turn off the GUI/HUD and hide the mouse. It's like you're really there which provides for a VERY immersive experience. When an enemy flies up in the air you can feel it. It's awesome.So because Bioware didn't support a non-existant technology for a game that was published in 2007, it makes them "not care"?
In Mass Effect 1 all we need is a way to turn off the crosshair, and they have yet to allow us to do that with a patch. No they don't care.Phaedon wrote...
I don't get all this fuss about pseudo-3D. This tech has been around for years.
I was a skeptic but then I finally bought it and let me tell you. Dragon Age & Mass Effect 1 LOOKED AMAZING. But it's hampered by very very little things that Bioware could fix in a heartbeat. VERY VERY minute things like a 3D mouse cursor or allowing us to turn off a cross hair. SIMPLE things.
QFT




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