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Making an armor


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3 réponses à ce sujet

#1
Olblach

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How hard would it be to make this armor?

King Philip Armor 

Should I model everything or just make a texture over an existing model?

It looks simple enough to model except the buttons maybe...

Or maybe the box for the thorax and shoulders separated?

Modifié par Olblach, 12 novembre 2010 - 11:06 .


#2
dunniteowl

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Those shouldn't be too hard to do. The 'buttons' could just be textured in on the diffuse map with a bump process IIRC. I suppose you could also add them as polys, there's not a whole lot going on there and you could easily make this a 200-350 poly model and still have plenty of room for adding those little lion head points.

I'd guesstimate that a finished model of this thorax armor shouldn't be more than 400 polys for a finely modeled look and possibly even less. You're going to achieve most of your cool look with this model from the texturing more than anything else. It's a very simple armor on the whole, even as far as RL manufacturing goes.

Look forward to seeing how it comes out. Also, any more information on the process you're using with Blender 2.55, either included in your posts or linked, would be most appreciated for any other budding modelers out there who cannot afford the higher price of 3DS Max. This would be a benefit to the Community.

dunniteowl

#3
BigfootNZ

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One time saving technique modelers use for things like buttons and the like is to make a texture sheet of pre normal mapped widgets like buttons, bumps, scratchs, screw heads etc and you then overlay these onto your Normal map and re-normalise it.

http://www.beautifulrobot.com/?p=69

Saves you having to model them, although for that piece of armor given how large the buttons are it might be better if they where modeled, at least for generating the normal map if not being actual models ingame.

Also i suggest you make that entire chest piece and shoulders a Belt model (model slot not inventory slot) so it can be placed over the simple leather and chainmail body armor models from the OC. Belt models are rigged to the player skeleton so it can deform to torso movement. And yes you could make the entire thing 400 or less polygons as DNO says quite easily.

Modifié par BigfootNZ, 12 novembre 2010 - 09:01 .


#4
Olblach

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Ok thanks. Yes I can post some info on that. Maybe a pillar first that one looks simple enough.

I see what you mean for the belt it's a cool idea^^.

Modifié par Olblach, 13 novembre 2010 - 07:55 .