One time saving technique modelers use for things like buttons and the like is to make a texture sheet of pre normal mapped widgets like buttons, bumps, scratchs, screw heads etc and you then overlay these onto your Normal map and re-normalise it.
http://www.beautifulrobot.com/?p=69Saves you having to model them, although for that piece of armor given how large the buttons are it might be better if they where modeled, at least for generating the normal map if not being actual models ingame.
Also i suggest you make that entire chest piece and shoulders a Belt model (model slot not inventory slot) so it can be placed over the simple leather and chainmail body armor models from the OC. Belt models are rigged to the player skeleton so it can deform to torso movement. And yes you could make the entire thing 400 or less polygons as DNO says quite easily.
Modifié par BigfootNZ, 12 novembre 2010 - 09:01 .