For easier reading, I'll break things down into sections, because I know I "talk" a LOT.
For a bullet-point list summarizing the oodles of paragraphs that many may consider tl;dr, just scroll down to the bottom of this post.
Feel free to CIVILLY DISCUSS ideas, maybe we can really flesh these out and do BioWare's job for them.
The way I play, personally
Just to give you an idea of how I play, first: I've played ME1 way too many times, more than any one person should, with playthroughs clocking in at pretty lengthy amounts of time on a good portion of them. I haven't played ME2 quite as extensively (yet). My Shepard is almost always Colonial, Sole Survivor, Engineer femshep. The way I roleplay her in my head, she can't bring herself to, say, sacrifice a room full of hostages to kill one batarian terrorist leader, which I attribute to her background. She wants to help people live if she can do anything about it right then and there. Just as important, she likes to tinker with her omnitool, trying to improve it (which I justified by using the tech Research and Upgrades in ME2).
I always considered the omnitool to be a pretty powerful tool, because that's the impression I got from seeing people in the gameworld use it. It could be used as a weapon, as a communication device, it could play back incriminating audio, do body scans, transfer credits, and I'm sure it's capable of doing a multitude of other things.
Why can't we do this?
This got me thinking, not just about my engineer and her lacklustre omnitool, but about biotic abilities as well. Why can't we do more? I liked ME1's level up system and point distribution system (then again, I also liked driving around random planets on the Mako, maybe I'm not really all there mentally
Because...
When I see characters using their tech to do things such as:
-summoning their car with their omnitool (Vasir)
-scanning bodies with their omnitool (Mordin, Aria's bodyguards, probably a few other characters)
-incriminating Saren with damning audio evidence (Tali)
-make a wrist-mounted goddamn Tower Shield (a certain Yahg)
and other things, I think, "Why can't I do that?" Is my Shepard stupid? Brain dead? This is some cool stuff, I wanna do that. Because dammit, I'm Commander Shepard.
Then we get to biotics. I played a Vanguard once, I liked it. I enjoy biotic abilities, I think biotics are powerful characters. But let's take a look at the things we see other biotics do:
-envelope themselves in biotics to slow their fall or generally look cool (Samara, Vasir)
-bring down a dome of kinetic energy on top of a certain yahg's head (Liara)
-throw a piece of furniture, and deflect said piece of furniture (Jack and Miranda respectively)
-pull off what must be the most awesome wrestling move in the history of forever (Jack's escape from Purgatory)
-lift and biotically blast Enyala (Miranda, loyalty mission)
-throw more furniture (Liara)
-have an epic biotic-clashing showdown (Samara and Morinth)
-plenty of other things, I'm sure.
Soldier characters, I can't quite get a proper list together of things we see them do that I would like to see as an ability. There isn't a lot of emphasis on soldier abilities, to be honest. I also always found them a little drab, but that's just my personal preference.
class Recognition
These lists sort of go hand in hand with lack of class recognition in Mass Effect. I'd like to think that an engineer is fairly intelligent, and should be able to participate in conversations about technology with a little more expertise. Biotic adepts should be able to talk about biotics. Soldiers... I'm not really sure what soldiers would do. Talk about guns? Obviously this would need some thought, particularly with the hybrid classes.
I was thinking that it could be similar to conversations in KotOR, and the D&D based games. I'll use a fictional conversation from KotOR as an example.
Let's say I have put a fair amount of points into the Security skill; enough that I receive a bonus conversation line beginning with [security]. Were I to select it, my character would say something intelligent about this Security issue. Perhaps we're talking about a defense system in a crime lord's base. The conversation line may not necessarily do anything; I may not be able to shut it down from where I am or hack it, but I say something that acknowledges my extensive knowledge of security systems. It just adds a little more depth to my character, a little more flavor to the game. With Mass Effect, we're limited to the wheel. Perhaps such a personalized conversation would only come up were I to meet that prerequisite in the first place. For example, maybe my engineer would get into a brief discussion about a security system's inner workings because she would understand it, where as other classes would not even get this more in-depth conversation, instead just acknowledging that there is a security system that is in their way, and moving on in the conversation.
Ideas about handling class Recognition for Hybrid classes
But again, what about the hybrid classes? The infiltrator is half Techie, half Soldier! Yes, it is. There are two ways I can think of to approach this.
1) The first way I thought about is for the infiltrator to be involved in conversations involving stealth and infiltration, because, well, they're infiltrators. It doesn't quite follow the same logic as breaking down conversations into the Tech, Biotic, and Soldier categories, but it could easily be as effective if written, thought out, and integrated properly. This obviously needs thought and fleshing out, if one were to go thir route.
2) The second way I thought of is to break these class-specific conversations into two tiers. The lower tier would be a slightly more in-depth conversation about a topic, reflecting on your Shepard's slightly more advanced knowledge of the topic, be it biotics related, technology-related, or soldier-related. This tier would be available to the "pure" classes and the "hybrid" classes that they apply to. The higher tier would offer a further advanced opportunity to flaunt your Shepard's knowledge of ther preferred expertise. This second tier would be available only to the "pure" classes. So, for instance, this is how it would apply to an Infiltrator. The infiltrator would be able to have low tier conversations about the conversations flagged for Soldiers and Techs. An Engineer, on the other hand, would have access to both conversation tiers for Tech, but no tiers for any other classes. Ideally, these conversations would be nothing more than character flavor, maybe offering very slight bonuses in beneficial areas for that class. They would miss out on bonuses that are only available to other classes, though, to keep things balanced.
Ideas about Trainers in Mass Effect
Perhaps, to further the class recognition, you could learn more about your particular class from a squad mate or some other tutor somewhere in the Mass Effect universe. For instance, if I were playing an Adept in ME2, maybe Samara would offer to let me meditate with her, where she could impart some asari Justicar wisdom and help my biotics grow. But what about the hybrid classes? Good question. I was thinking about it, and I think I came up with something of a solution.
Let's say that "pure" classes (Engineer, Adept, Soldier) could study under one of these mentors and receive a 30% bonus to their "pure" abilities (again, this would need some work; would it affect cooldown or damage? Or both? This is just a hypothetical example, so just go with it, please).
The hybrid classes could have two options. They could either divide this point bonus in half, earning a 15% gain to each half by studying under both mentors, OR they could choose the boost only one half of their abilities by the full 30%, leaving the other half at it's base. I could choose, as a Vanguard, to boost my biotic abilities by 30% and leave my combat abilities as they are.
The "OMG why isn't my background playing a larger role" argument
While we're on the topic of developing a bit more individuality with Commander Shepard, I feel the need to state, rather strongly, that Shepard's background should come more into play. I'm glad that's it's been mentioned more, particularly in the Lair of the Shadow Broker DLC. But I find myself wondering why it isn't brought up more in the main retail game. I'm sure it has something to do with appealing to new players, but I can't stress this enough: the Mass Effect series is a trilogy, with a beginning, middle, and end. The long-term fans want to see their many hours of play have an actual impact. If you really want to give newer players a little more control over their Shepard, you should have made some kind of primer in the beginning, presenting new players with the major decisions that we had to make, give them some neutral information, and let them make the decisions.
Making more definitive alliances
But, I digress. Back to addressing the backgrounds. There's the "childhood background" option and the "military background" option, as we know. These were nicely addressed in Mass Effect 1, with our own personal quests. In ME2 there are faint tips of the hat to our backgrounds, but not much more than that. I wouldn't really have a problem with this; we've dealt with it in the first game, we don't really need to deal with it any further. BUT... and I'm a little biased here, playing a Sole Survivor... shouldn't we have a bigger reaction to being forced into servitude with Cerberus? Even if you aren't playing with a Sole Survivor background, there's a decent chance you ran pursued Admiral Kohaku's quest. Even if you didn't, you've run across a quest or a transmission here and there in ME1 that made Cerberus seem a little shady.
Now, my personal preference is to tell Cerberus to go scratch, but I have plenty of friends who would like the opportunity to totally side with Cerberus in ME2.
Shepard's ties to Cerberus are handled fairly poorly, I think. We never get the option to really swing either way. We can voice our opinion, but no matter how much I whine about being chained to Cerberus, I'm still chained to Cerberus. For the hell of it, I played a little more Pro-Cerberus once, and I never seemed to get the opportunity to really say "I want to sign up with Cerberus, totally and completely." Even at the end, with either option, you're telling the Illusive man that he is doing things your way now.
What we need is an opportunity to really discuss our affiliations, and choose our alliances, and let those whom we don't like, KNOW that we don't like them.
Ideas about flashy interrupts (because hey, why not?)
Also, as a side note, I'd like to see more scenes like the Interrupts, but perhaps something more flashy and less moral. To me, Mass Effect has always had a cinematic quality to it. I feel like I'm in a really long movie, really participating in the events around me. I think a button press during certain scenes to do something more flashy would be kinda neat. Here's a highly exaggerated example: You're running along a rooftop. You're coming up to the edge. The (Whatever) key appears on your screen, you have 3 seconds to press it. If you don't press it, you simply leap across the gap, tuck, roll, and get back up to continue running. If you DO press the (whatever) button, you will do a triple back flip while juggling flaming donkeys and riding a unicycle. The scene will then continue. There will be no penalty for NOT pressing the button, if you're just not fast enough at quicktime presses like that; it's just a little something extra.
Bullet-point summary
Over all, here's what I think Shepard needs in the Mass Effect series.
-More unique class abilities
-More in-game class recognition
-More class- and background-specific unique dialogue
-More roleplaying elements (not enough to drown a player unsavvy to RPGs, just enough to add a little more customization- I thought ME1 was great in that field, ability-wise)
-More recognition of Shepard's backgrounds
-A choice to make more decisive alliances
-A more cinematic feel
Modifié par Crimmsonwind, 12 novembre 2010 - 02:23 .





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