How do you motivate yourself to play an evil character?
#1
Posté 12 novembre 2010 - 06:13
It's the same in other RPGs. I try, but I just end up not caring for my character after murdering enough innocents.
#2
Posté 12 novembre 2010 - 06:16
#3
Posté 12 novembre 2010 - 06:16
Playing a pragmatic and selfish character though, that's different. Or hell, playing a crazed character with a lot of internal issues could also help in justify taking the "darker" choices.
EDIT: Agreed with everything Sarah said.
Modifié par Zjarcal, 12 novembre 2010 - 06:17 .
#4
Posté 12 novembre 2010 - 06:37
Another reason to do it is because that's where the good lines are if you want to take screenshots and share them and have people go, "Hey, how did you get him to say that?" And then you can horrify them with the results.
#5
Posté 12 novembre 2010 - 06:39
Pushing the envelope to see where the game screws you over is also one.
#6
Posté 12 novembre 2010 - 06:50
#7
Posté 12 novembre 2010 - 07:00
It could.Bruddajakka wrote...
Evil doesn't think of itself as evil.
#8
Posté 12 novembre 2010 - 07:19
For example, a deep fear of magic can help justify killing Connor and annulling the mages.
#9
Posté 12 novembre 2010 - 07:22
Sarah1281 wrote...
It might help if you didn't play a character who killed people for the evulz but for a more solid reason. Siding with the werewolves? They're more powerful. Siding with Branka? Same thing. Working with the Crows? You need the money and if they mean that they really will stop trying to kill you that could be useful. If you have a more pragmatic reason to do some of the eviler things in game or RP your character as having a sort of social darwinistic perspective you might have an easier time.
I tried a few variations. I had the Dwarf Commoner who was bitter and vengeful. Or another character that was just completely focused on beating the Archdemon no matter the costs. Also had a character who was only interested in increasing personal power just for the sake of it (not actually all that unrealistic), and fits well with my powergaming tendencies.
The social darwinism would be perfect also, but it clashes too much with my personal beliefs.
I really do want to give this another try. I also want to bring some of the more... shall we say "pragmatic" characters along with me this time.
But I run into some RP issues. I want the Chantry quests, but I don't actually want to help the Chantry. I want the mage quests too, but it's the same problem. Why would I help them? I suppose gold is a motivation, but several of the characters I had in mind simply loathe the Chantry and everything it stands for.
Yeah that's pretty good actually.You can pick up some of the more dubious choices by playing a character who is not actually evil, but has specific quirks.
Modifié par termokanden, 12 novembre 2010 - 07:26 .
#10
Posté 12 novembre 2010 - 08:50
#11
Posté 12 novembre 2010 - 09:20
It wasn't easy, though. I was sobbing IRL when Isolde was begging for Connor's life. But Mara killed him anyway.
#12
Guest_The Water God_*
Posté 12 novembre 2010 - 11:11
Guest_The Water God_*
#13
Posté 12 novembre 2010 - 11:17
I do make some choices that are considered 'evil', I just don't like the dialogue 'evil' choices. They're more like 'I'm a tool' rather than 'I'm an evil mastermind'. Just imho of course.
#14
Posté 12 novembre 2010 - 11:31
Maybe a mage who's a bit socially stunted and a little more "living in his/her head" would be the thing to do. I could see that person killing the elves because Zathrian cursed the werewolves. And keeping the Anvil because of the magic. And killing Connor because abominations have to die. And tainting the Ashes because the Chantry is too freaking powerful as it is. Hmmmm....maybe that's the direction I need to go. I realized I'd need the proper RP perspective, I just hadn't found it, yet. Magically curious would be a good take too...would excuse siding with the Architect in Awakening. I could see this working. Thanks!
#15
Posté 12 novembre 2010 - 11:33
Also, most of the "bad" endings are obviously bad. While you can get ~5 gold early on by being a greedy ****, most other "bad" options give you suboptimal endings when the whole point of choosing them is to get something to help against the darkspawn. Kolgrim has some funny dialogue, and gives a specialization, but you alienate potential companions by tainting the Urn. The Werewolves are, in theory, tougher allies; but they end up being melee fighters while the elves are the only ranged allies. Plus, the unlimited elfroot vendor gets killed. The mages are generally better in combat than another melee fighter group like the templars. The Branka choice is one of the few that rewards a pragmatist, as the golems are additional tough melee fighters, rather than replacing something else.
...Yeah, I'm ranting and rambling now. Basically, the game makes it so hard for people like me to choose "evil" choices even when I intend to, and they don't reward as much as "good" choices, when the whole point is trying to get a better reward. Anyway, I'll stop for now.
#16
Posté 12 novembre 2010 - 11:35
#17
Posté 13 novembre 2010 - 12:14
Modifié par DWSmiley, 13 novembre 2010 - 12:15 .
#18
Posté 13 novembre 2010 - 12:22
DWSmiley wrote...
"The end justifies the means" is the way to play an evil character. No one else's life has intrinsic worth. People are just a resource and everyone is expendable if it helps you achieve your goal. No random slaughter, as that's a waste of resources. It also helps (imo) to have a soft spot. We are complicated beings and never perfectly consistent. So you are ruthless with people but you love dogs, or whatever.
This.
I have a character that most people would qualify as "evil" in Awakening, but she still has a soft spot for animals, even if she could care less about killing people.
Playing a 100% jerk just isn't fun to me. Playing a character whose motivations behind the "evil" choices are complex and perhaps even good intentioned, while also having some redeemable qualities, is a lot more entertaining and interesting.
#19
Posté 13 novembre 2010 - 12:25
Or that could just be me justifying being scummy myself. Ah well, such is life.
#20
Posté 13 novembre 2010 - 12:26
#21
Posté 13 novembre 2010 - 12:55
Evil people rarely do things simply because it's evil - they have a goal - more money, more power, more women/men, better home, etc. Think that way, and go with the option that helps YOU more, even if it's bad for those around you.
#22
Posté 13 novembre 2010 - 01:15
13Dannyboy13 wrote...
I feel bad killing Connor, even though I usually choose that option just to slap Isolde, I can't stand that stuck up b*tch. Plus I really don't like Alistair, I can't stand self righteous charcaters like that, plus he's an idiot, reminds me too much of Carth from KOTOR and I just can't stand him.
Zathrian is annoying too, which is why I usually side with the wolves. I mean you have a blight to stop and he tries to use you as a pawn is his scheme against the werewolves, he cares nothing for the treaty, only his selfish motives. At least the werewolves are honest with you, they usually last a bit longer than the elves in Denerim too I found.
#23
Posté 13 novembre 2010 - 01:33
Or what if it somehow was that wretch of a mother? Imagine having a hopeless yearning for her love and affection. That could produced a pretty messed up character.Sarah1281 wrote...
A nice soft spot would be relatives, I think. Like if you have a ruthless to the bone DC, he'd still die for Rica.
#24
Posté 13 novembre 2010 - 01:43
DWSmiley wrote...
Or what if it somehow was that wretch of a mother? Imagine having a hopeless yearning for her love and affection. That could produced a pretty messed up character.Sarah1281 wrote...
A nice soft spot would be relatives, I think. Like if you have a ruthless to the bone DC, he'd still die for Rica.
No one can push a person's buttons better than their parent(s) who put the buttons there in the first place.
#25
Posté 13 novembre 2010 - 01:48
DWSmiley wrote...
Or what if it somehow was that wretch of a mother? Imagine having a hopeless yearning for her love and affection. That could produced a pretty messed up character.Sarah1281 wrote...
A nice soft spot would be relatives, I think. Like if you have a ruthless to the bone DC, he'd still die for Rica.
That would be brutal. I can't imagine trying to get on Kalah's good side.
I also like the "selfish, not evil" approach. While evil for evil sake characters break the fourth wall when they admit to being evil, selfish characters might know they are doing bad things to reach a "good" goal. Besides, those kind of characters are more interesting, as they don't murder puppies "just 'cuz im EVIL."





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