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How do you motivate yourself to play an evil character?


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39 réponses à ce sujet

#26
jackkel dragon

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Reika wrote...

No one can push a person's buttons better than their parent(s) who put the buttons there in the first place.


There's an image. Kalah knows all your tricks. And she expects the worst, causing the worst.

I also like when relatives of a character comment on cold/selfish actions, like with Rica is you tell her you're used to her being devalued. Of course, I may just be obsessed over disillusioned or jaded characters after playing the first section of Final Fantasy Tactics.

#27
errant_knight

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I can't do it. And y'know? I don't want to. I've learned to accept that. ;)

#28
Zjarcal

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errant_knight wrote...

I can't do it. And y'know? I don't want to. I've learned to accept that. ;)


To quote Sten...

"I am hardly surprised." :P

I do have some limits though as to have far I'm willing to go with a character. There are certain things that I could never bring myself to do.

#29
frostajulie

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As others have said a quirky character is better than an evil one. I had a mage that would do anything to stay out of the tower, she was afraid that if she ever went back they would lock her back in. To escape that fate she sacrificed Isolde, made a deal with a demon to learn blood magic, defiled the ashes and drank the tainted cocktail at the keep. Anything to increase her own power and keep her out of the tower she was ruled by this obsessive fear, it consumed her and overshadowed everything she did. She was never interested in Alistair but lied to him and played him like a fine tuned instrument so that when she put him on the throne he was still in love with her and freed the mages. She made him do the dark ritual so that the king would always stand between her and the tower.



I played a city elf female who sided with the wrerewolves because she was capricious by nature, her name was Caprice. She killed the Dalish because she didn't appreciate being used as a tool for Zathrians revenge. She sided with Harrowmont up until it was time to crown a king then picked Behlan because Harrowmont just didn't know when to stop.



I had a Lyrium addicted Dalish female who killed the werewolves because she was Dalish and too high to figure out she was being used. The quirky charqacters are always more fun because they take you places and down dialogue trees you never would go otherwise. And DAO gives you soooo many reasons to have a quirky or eccentric character.

#30
Sarah1281

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She sided with Harrowmont up until it was time to crown a king then picked Behlan because Harrowmont just didn't know when to stop.

What do you mean by not knowing when to stop?

#31
frostajulie

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sorry, tired incomplete thought he kept asking for more stuff for me to do, wouldn't quit sending me on errands. Now metagaming I know Behlan does the same thing, but Caprice doesn't. She tries to play nice with others until they push her too far, then she gets pretty vindictive.

#32
Zavrian

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I can see anybody who isn't a devout worshipper of Andraste poisoning the ashes. Or one who was thinking that maybe the Cultists are right and genuinely wanted to join them.



Convincing the Werewolves to kill the Elves is entirely plausible for, well, frankly, any character that isn't an Elf. Or even a City Elf who feels no ties to her "woodland kin."



Killing Connor and nuking the mages, on the other hand, is hard.



It also helps if you Really Do Not Like A "good" Character At All. *cough* Alistair *cough*

#33
DPSSOC

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Zavrian wrote...
Killing Connor and nuking the mages, on the other hand, is hard.


Not really.  Killing Connor makes sense for anyone not themselves a mage because it means sending someone in to face the demon alone.  Even if you don't value the mages' lives consider that if they fail the Demon could possess them and after seeing what it did with the power of a child do you really want to risk that.

As for the Mages Cullen is correct that there's no way to know for sure if any of the mages are possessed and just hiding.  It's a reasonable choice for anyone not willing to risk even one abomination slipping through the Templar's screening process or outright escaping later.

Now with regards to the OP, if you want to play an outright evil, kill everybody character I recommend that whenever you're having a bad day just bottle up all that anger and frustration and unleash it upon the poor saps that inhabit Fereldan.  Depending on the frequency of your bad days this may or may not make fro speedy progress.

#34
Giggles_Manically

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I live on a farm so I can just go outside and scream as load as I want for as long as I want.

Trust me screaming out every curse you know as loud as you can realy works, plus it saves damages to walls and objects.

#35
naledgeborn

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I have to say, playing 'evil' is literally an entire different game in DAO's case. I was blown away by the differences. I played the DN kinslayer straight, except in Orzammar because of metagaming sadly enough, but I was more than surprised with the accumulation of different consequences when playing the polar opposite of what I'm used to. I did it for that reason and because of the radical difference in the story and in enemies/allies I enjoyed it a lot more than I though I would. I give DAO a lot more credit than I did before I played 'evil'.

#36
LillithMabon

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DPSSOC wrote...

  Killing Connor makes sense for anyone not themselves a mage because it means sending someone in to face the demon alone.  Even if you don't value the mages' lives consider that if they fail the Demon could possess them and after seeing what it did with the power of a child do you really want to risk that..


Once I used Jowan to go into the Fade to defeat the demon to save Connor. Not the strongest mage for the job, but he got it done. A bit of attonement for Jowan and also didnt have a guilt trip of sending a companion.

#37
IanPolaris

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Two points here:



Rarely to "evil" people think they are evil. It happens, but I find it to be less common than fiction makes out. As such as given that DAO is supposed to be a dark fantasy anyway, I found the best way to approach an evil character (such as my dark grey rogue or what a friend of mind called 'witch b!tch') is to have a character that didn't emotionally handle the stress of becoming a Grey Warden all that well for whatever reason. That notion of "I've suffered so I don't care if everyone else does too" along with rigid pragmatism can lead to some very evil choices.



As for Conner, I don't think killing Conner is in fact the most evil of the three choices and it's worth noting that chosing this path gives you the same reward as choosing the Mage path where both are saved. You get the 'lesser' reward for killing Isolde.



-Polaris

#38
GodWood

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Don't have your character think their actions are evil.
My canon Warden:
~ Killed Connor - He was possessed, the circle was too risky and with Isolde alive they could create another child.
~ Sided with Templars - too risky to let potential blood mages escape (+ my warden was very anti mage)
~ Killed Wynne - As a result of above.
~ Sided with dragon cult - Didn't want to risk fighting an entire cult + a dragon when I could just taint some ashes and walk free.
~ Killed Leliana - a result of above action.
~ Kept the Anvil - Will help against the blight and (in theory) should help the dwarves reclaim their lost thaigs.
~ Sided with Bhelen - He's a better ruler.
~ Kept Loghain alive - Not sure if people consider this a bad action but I did so because I think its simply more pragmatic to put a great war general to use, plus you can never have too many wardens.

Modifié par GodWood, 28 novembre 2010 - 11:03 .


#39
Arthur Cousland

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At first, I just wanted all of the achievements, and needed an "evil" character who would go through defiling the ashes, siding with the werewolves and etc. Some parts were definitely enjoyable, like killing Lloyd or that merchant in Lothering, though it was certainly an experience having Isolde oppose my warden killing Connor-I almost had to reload and run to the mages, though I've done that outcome to death. Also, this was a nice change of pace from my hn templar warden, who was a "knight in shining armor" type and usually picked all of the nice guy dialogue options. With my rogue, I always asked for rewards and killed anyone who was asking for it, or who I could find a reason to justify doing so (excluding possible recruitable party members).

My rogue was also a dwarf commoner and took a business mindset to killing people, like with Oskias (loved that part) and spoke his mind to Beraht and Jarvia ("I heard you're sleeping with Beraht?"), though he would do anything to protect his sister, and dealt with Beraht appropriately. Also, from growing up in Dust Town and being poor and forced into the thug life, he had no trouble demanding rewards for favors done. From rewards and pickpocketing, my rogue was quite wealthy.  My dwarf was also interested in becoming stronger/more powerful, especially when it would help him defeat the blight.  He defiled the sacred ashes to gain the power promised from Kolgrim, and then double crossed him.  He also sided with the werewolves because he thought they'd be stronger allies against the darkspawn, and sided with the templars by default after being in no hurry to kill Uldred and let Irving die.

Modifié par Arthur Cousland, 28 novembre 2010 - 03:59 .


#40
Brozan

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I play in my characters in shades of grey none of them are tottally goody goody or totally unrepentant evil.



On my main game right now I have a bitter city elf whoose none to fond of humans but that doesn't mean she goesaround killing them without cause. But if someone gets in her way can't be intimidated or otherwise talked down then she won't hesitate to cut them down to purpose her good goal. She loathes the human's religion and almost defiled the ashes but had a change of heart after going through the trials.



My other game I have an angry self absorbed power hungry mage who resents the templars and the chantry. He isn't however heartless. So he might defile the ashes of Andraste but he might go and get the mages to help with the ritual to save connor.



People arent' black and white an actio nthat seems good may not be as good as they seem, liek my rogue killed the elf's wife to put her out of her misery but had she lived she would have been free when the curse was broken.



Loving this game!