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Is the Warden's Story Over?


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#301
Nozybidaj

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NamiraWilhelm wrote...
But they've moved on, they want to pursue other projects, and there's bugger all we can do about it.
At least wait until the finished game is out and you've given it a chance. After all, its a game made about one of your favourite fantasy worlds and by the same people that made the Origins you love so much


Not sure I would want to.  Take the Morrigan example for instance, say she does come back at some point in the future to wrap up that loose end.  I'd be more upset having to do so with some completely new and unrelated character than I would be if they had just said "all done now, moving on to new IP".

#302
Grumpy Old Wizard

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Yes, since they decided to go with a voiced character in DA 2 and said that was a reason for only being able to play as a human you can bet future Dragon Age titles will be voiced and only playable as a human too. So it would be kind of hard to import a dwarf or elf warden without the supporting graphics and such.

#303
Guest_cosgamer_*

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Two of DA:O's greatest strengths were probably its greatest weaknesses: the origin varations and the ending where the PC could sacrifice themselves, let Loghain take the fall or make the deal with Morrigan. Those two alone make it virtually impossible to write a satisfying sequel that addresses all but the sacrifice scenario. So, as a writer, you pretty much have to take a certain scenario (hopefully the most common), as I did with Dragon Age: Retribution, and run with it.

From a logial viewpoint I can see why they moved onto Hawke but am disappointed they had and wanted to do so. That move I think is risky. They might have been far better off to limit the ending of DA:O to one or two scenarios capable of spawning the same results so DA:O's adventures could be continued for at least one more go around before having to abandon our first DA experience.

Modifié par cosgamer, 18 novembre 2010 - 07:36 .


#304
Nerivant

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Grumpy Old Wizard wrote...

Yes, since they decided to go with a voiced character in DA 2 and said that was a reason for only being able to play as a human you can bet future Dragon Age titles will be voiced and only playable as a human too.


http://en.wikipedia.org/wiki/Logic

You use it too sparingly.

#305
NamiraWilhelm

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they could just brush off some plot lines...speak about some in past tense so they're out the way... but i get that it'll just cause a lot of wrath.... pff Im thinking on how that could be remedied but im not sure why lol If the devs dont know then theres not much hope... Tis sad... hopefully ill love femhawke just as much...

#306
Ziggeh

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Upsettingshorts wrote...

Imagine trying to write a full sequel that accommodates all the possible origins and endings for the Warden. The only way to pull this off - if I'd even concede that it's possible and I'm not sure I can - is to write a very bland/simple story that would work for a lot of endings, even the Ultimate Sacrifice with an Orlesian Warden type solution.

I remember the discussions shortly after Origins release concerning a sequel. I remember saying that I was hugely interesting in seeing how they would tackle what I could only see as an impossible task. Taking all those potential endings and then adding further decisions, crazy stuff.

#307
NamiraWilhelm

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Nozybidaj wrote...

NamiraWilhelm wrote...
But they've moved on, they want to pursue other projects, and there's bugger all we can do about it.
At least wait until the finished game is out and you've given it a chance. After all, its a game made about one of your favourite fantasy worlds and by the same people that made the Origins you love so much


Not sure I would want to.  Take the Morrigan example for instance, say she does come back at some point in the future to wrap up that loose end.  I'd be more upset having to do so with some completely new and unrelated character than I would be if they had just said "all done now, moving on to new IP".


Did you romance her? If so i get it, the fact people you romanced are returning im not keen on... I know their lives dont begin and end with the romance but Alistair returning while im not playing his LI is a bit ****

#308
Nozybidaj

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ziggehunderslash wrote...

Upsettingshorts wrote...

Imagine trying to write a full sequel that accommodates all the possible origins and endings for the Warden. The only way to pull this off - if I'd even concede that it's possible and I'm not sure I can - is to write a very bland/simple story that would work for a lot of endings, even the Ultimate Sacrifice with an Orlesian Warden type solution.

I remember the discussions shortly after Origins release concerning a sequel. I remember saying that I was hugely interesting in seeing how they would tackle what I could only see as an impossible task. Taking all those potential endings and then adding further decisions, crazy stuff.


Just for my own curiousity, since I didn't really follow the DAO forums post release, what are some examples of decisions that would be hard to carry forward in sequels?

#309
Guest_cosgamer_*

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NamiraWilhelm wrote...

Nozybidaj wrote...

NamiraWilhelm wrote...
But they've moved on, they want to pursue other projects, and there's bugger all we can do about it.
At least wait until the finished game is out and you've given it a chance. After all, its a game made about one of your favourite fantasy worlds and by the same people that made the Origins you love so much


Not sure I would want to.  Take the Morrigan example for instance, say she does come back at some point in the future to wrap up that loose end.  I'd be more upset having to do so with some completely new and unrelated character than I would be if they had just said "all done now, moving on to new IP".


Did you romance her? If so i get it, the fact people you romanced are returning im not keen on... I know their lives dont begin and end with the romance but Alistair returning while im not playing his LI is a bit ****


Bingo, it really jacks the feeling of continuity...

#310
Nozybidaj

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NamiraWilhelm wrote...

Nozybidaj wrote...

NamiraWilhelm wrote...
But they've moved on, they want to pursue other projects, and there's bugger all we can do about it.
At least wait until the finished game is out and you've given it a chance. After all, its a game made about one of your favourite fantasy worlds and by the same people that made the Origins you love so much


Not sure I would want to.  Take the Morrigan example for instance, say she does come back at some point in the future to wrap up that loose end.  I'd be more upset having to do so with some completely new and unrelated character than I would be if they had just said "all done now, moving on to new IP".


Did you romance her? If so i get it, the fact people you romanced are returning im not keen on... I know their lives dont begin and end with the romance but Alistair returning while im not playing his LI is a bit ****


Some I did, some I didn't.  I did different romances for each Warden, though the one I consider my "main" Warden is indeed a Morrigan romance.  Though I wouldn't really care to see Hawke or any other new PC we get in the future making private time with Lelianna either or wrapping up plot threads for her created through her interaction with my Warden that did romance her.

Its not all about the romances either.  If Sten comes back with Qunari to invade Ferelden I don't want to be meeting him on the field of battle with "random new PC character 123090875".  I want it to be my Warden who has history with him.

#311
NamiraWilhelm

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I agree its ****, but what can we do? Other than embrace the new game? Or are we hoping they give in to fanservice lol?

To be fair, Sheps adventure is three games and a lot of us are unhappy about that lol

Modifié par NamiraWilhelm, 18 novembre 2010 - 07:45 .


#312
Nozybidaj

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NamiraWilhelm wrote...

I agree its ****, but what can we do? Other than embrace the new game? Or are we hoping they give in to fanservice lol?


I'm not expecting much of anything honestly.  Just making small talk. :)

Modifié par Nozybidaj, 18 novembre 2010 - 07:46 .


#313
Wulfram

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Most of the difficulties in bringing back the warden are more difficulties in bringing back Ferelden, really.

#314
NamiraWilhelm

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Is there a thread that discusses each of the major decisions? If not maybe this could be it, discussing the decisions and how they could be worked around. It could at least give us hope lol

#315
upsettingshorts

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NamiraWilhelm wrote...

Is there a thread that discusses each of the major decisions? If not maybe this could be it, discussing the decisions and how they could be worked around. It could at least give us hope lol


Basically try and fit all of this into one sequel.  That's without Awakening/Witch Hunt.

#316
NamiraWilhelm

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Lol, theres your reason people

#317
Ziggeh

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Nozybidaj wrote...

Just for my own curiousity, since I didn't really follow the DAO forums post release, what are some examples of decisions that would be hard to carry forward in sequels?

You've significantly effected the structure of every major faction in the country. You're either dead, in a mirror, wandering with a love interest, monarch or warden commander of ferelden (which rather effects the stories ability to move to a different location, meaning the first point remains a problem)

The issue is that you would have to include dialogue that accounts for almost all of the decisions you make, or not account for them at all, which would defeat the purpose of trying to continue the Warden.

#318
Merci357

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Upsettingshorts wrote...

NamiraWilhelm wrote...

Is there a thread that discusses each of the major decisions? If not maybe this could be it, discussing the decisions and how they could be worked around. It could at least give us hope lol


Basically try and fit all of this into one sequel.  That's without Awakening/Witch Hunt.


Not that I disagree with the monumental (impossible?) task - but for me the Epilogue isn't something I would consider as "fact". Quite a few things said about my Wardens were null and void, anyway, as soon as I imported them into Awakening.

#319
Nozybidaj

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ziggehunderslash wrote...

Nozybidaj wrote...

Just for my own curiousity, since I didn't really follow the DAO forums post release, what are some examples of decisions that would be hard to carry forward in sequels?

You've significantly effected the structure of every major faction in the country. You're either dead, in a mirror, wandering with a love interest, monarch or warden commander of ferelden (which rather effects the stories ability to move to a different location, meaning the first point remains a problem)

The issue is that you would have to include dialogue that accounts for almost all of the decisions you make, or not account for them at all, which would defeat the purpose of trying to continue the Warden.


And since we are Hawke now instead of the Warden all those effects on every major faction in the country and including accounts of all the decisions goes away?  Is that the implication we are trying to make here?

#320
NamiraWilhelm

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ziggehunderslash wrote...

Nozybidaj wrote...

Just for my own curiousity, since I didn't really follow the DAO forums post release, what are some examples of decisions that would be hard to carry forward in sequels?

You've significantly effected the structure of every major faction in the country. You're either dead, in a mirror, wandering with a love interest, monarch or warden commander of ferelden (which rather effects the stories ability to move to a different location, meaning the first point remains a problem)

The issue is that you would have to include dialogue that accounts for almost all of the decisions you make, or not account for them at all, which would defeat the purpose of trying to continue the Warden.



Would that really defeat the purpose?
Why are people attatched to their wardens? Is it the world they've crafted, romances, the warden themselves, the sort of bond you have for them having played them so long?
Though at the end of the day, Bioware cant win either way. Its still interesting....

Modifié par NamiraWilhelm, 18 novembre 2010 - 08:03 .


#321
Huntress

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I think it should have been only 1 end of DA:O and was US, and both warden died, because if you leave alistar alive for exemple, people are gonna ask if he ever come back to take the throne/ meet him while drunk/ finding him again in some obscure cave.. so the best end they both died.

For morrigan.. why she even want to talk to your Hawke? you have NOTHING to offer to her. What she wanted got lost No ritual so..

Lili samething.. she is probably back to her city doing the bards dirty jobs and having a hell of a time.. why will she want to meet your Hawk? the warden xperience was a very bad end to/for her, why will she want go thru that again?



Only one that can/should be back is Sten, he is very happy the heroes are dead so, ferelden is for the take.




#322
Ziggeh

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Nozybidaj wrote...

And since we are Hawke now instead of the Warden all those effects on every major faction in the country and including accounts of all the decisions goes away?  Is that the implication we are trying to make here?

They don't go away, but you don't have to account for them, because he's not in kansas any more and doesn;t have ties to the effected characters and space.

I'm quite sure that many, if not all will at least be referenced at one point or another, but they don't have to build quest hub with two sets of mutually exclusive NPCs at any point.

#323
StingingVelvet

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Am I the only one just baffled by the "controversy" over this? Since when was it mandatory, or even common, for a sequel RPG to use the same exact main character? Fallout 2, Diablo 2, Deus Ex 2, Elder Scrolls 2-4, Fable 2-3, NWN2, etc... heck, in videogaming in general it's not even common, GTA2-4, Doom 3, Assassin's Creed 2, Rainbow Six 2-5, BioShock 2, Mafia 2, STALKER, etc...



Sure, some series have a very focused main character like Mass Effect's Shepherd or Splinter Cell's Sam Fisher, but for the most part games are not the same as movies where a big actor is usually identified with a series, thus he/she stars in every sequel. Games have more freedom than that.



Honestly I am happier it isn't the warden, rather than the opposite.

#324
Nozybidaj

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ziggehunderslash wrote...

Nozybidaj wrote...

And since we are Hawke now instead of the Warden all those effects on every major faction in the country and including accounts of all the decisions goes away?  Is that the implication we are trying to make here?

They don't go away, but you don't have to account for them, because he's not in kansas any more and doesn;t have ties to the effected characters and space.

I'm quite sure that many, if not all will at least be referenced at one point or another, but they don't have to build quest hub with two sets of mutually exclusive NPCs at any point.


So your answer is yes, they all go away.  Does that make a sequel mutually exculsive with having the Warden?  I couldn't possibly see how, so that question is obvioulsy rhetorical.  In the end it doesn't really matter I suppose, but folks claiming that a sequel including the Warden would have been "impossible" are obviously exaggerting.  Now whether it is the right thing to do or not is another question entirely.

I just hope we don't get much, and preferably none at all, interaction with folks that were tied intimately with the Warden.  It would just feel cheap to be going back and finishing off all these loose ends as a different PC.

#325
Ziggeh

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NamiraWilhelm wrote...

Would that really defeat the purpose?

The issue is that there is quite a difference between a continuation of a story and "some other things that happen to the same guy". Awakenings was some other things that happened to the same guy. It was a good story in it's own right, but for anyone who wished to see romances continue, consequences in motion, it wasn't going to satisfy.