Morroian wrote...
And Cailan thought he could stop them as well, look how well that turned out. Nothing a character says can be taken at face value.
Cailan was right. He could have stopped them. There was nothing wrong with his plan. It's just that there's no way he could have forseen that Loghain would betray him, withdraw his drops, therefore enabling the Darkspawn to flank him, Duncan and the few other Wardens who were there. I reckon that if he were at least expecting that treachery, he could have fleed the battle in time.
There were armies of Dwarves, Elves and mages/templars as well. Darkspawn increase in number as time goes on and the land gets corrupted. Like I said previous blights have last much longer.
Besides your argument is an argument against DAO itself, not against DA2 for not seeming to place much value on what the Warden did.
You're correct. I'm thinking of my playthroughs as I never call in any backup during that segment of the game, simply due to there being no need (at least to me) when having good tactics and good character builds.
And yes, Darkspawn do increase in number as time goes on, but Riordan didn't hesitate in believing that the Orlesian Wardens could handle the job. As for the amount of time previous Blights have lasted, I only recall the first Blight lasting long (and that was because they didn't have a means to kill the arch demon). It's possible that other Blights lasted longer than the most recent one, but it doesn't seem likely that darkspawn were particularly smarter or more powerful then. It's more likely that they just happened to arise in a place/time where Wardens were weren't immediately available. Our Warden was just fortunate that the Arch Demon was present with the army it had sent into Denerim. Otherwise, the blight would have lasted longer.
I'm not arguing against DA2 or DAO for that matter. I'm just pointing out that I'm not convinced the Warden is even that big of a deal. Of course, this goes back to how I view Warden's conceptually. Unlike other games where the lead character has some special power/ability which no one else has, the Warden here is just like every other Warden; he/she can sense darkspawn and kill the archdemon. Don't get me wrong. This didn't take away from my enjoyment of the first game's plot, but I'm just not that impressed with Wardens, considering there are so many and there's not much special about being one. The fact of the matter is that any other Warden could have done what our Warden did. Sure, he stopped a Blight, but it's expected. A police officer can arrest an arsonist, but I'm not going to say "Wow, you're amazing." I'm gonna nod and move on.