Aller au contenu

Photo

Is the Warden's Story Over?


724 réponses à ce sujet

#76
ElvaliaRavenHart

ElvaliaRavenHart
  • Members
  • 1 625 messages

wildannie wrote...

I find it surprising that they thought that the marketing of DAO was problematic because they couldn't focus on one character... The bulk of marketing for DA2 is male Hawke, who I'll probably never play, I never play male Shep in ME either.
I thought that the opportunity to play multiple origins would have been a much better hook than the single lead protagonist.


I agree with you on this and I'll miss the origins stories.  I think they are using Hawke's story to change the future direction of the series if there is a future for the series beyond DA2.   I'm looking forward to seeing how Hawke's decisions and the Warden's decisions have an impact on Thedas.   Will the warden's decision and Hawke's coinside or will they conflict with each other.   I'm looking forward to this.  

#77
Meltemph

Meltemph
  • Members
  • 3 892 messages

They still serve, they still help people in need, regardless of what is going on in the world at the time. Their neutrality only serves to make sure that they aren't biased towards a nation or ruler, and to preserve balance in the world.




I don't remember this ever being one of their mandates... I think it is pretty much up to the individual area on how best to deal with nations around them and how it will relate to the blight/darkspawn. Sure, there "could be" grey wardens who actively do that, but only time you really see them take active roles is when there is a blight or the darkspawn are threatening an area.



The Grey Wardens serve many of these same functions, too.




Only in the sense of how it deals with the blight from what I have seen, in terms of the organization, which was my point. I mean, ya, you are right a grey warden can do what you are talking about, but why would I want to play as a grey warden if the story and ect is not about the grey wardens, was the only point I was trying to make.

#78
Aumata

Aumata
  • Members
  • 417 messages
I'm cool playing as another Warden, I'm personally not cool playing as the same warden from origins.  As someone said, those who pick the sacrifice choice will end up screwed, and the warden is station at Ferelden, unless told to move around by those at the top. Wardens where made to deal with the darkspawn, any thing else is probably political in nature, which means you more than likely the warden is going to find him/her at an odd position as they are going to be either killed or exiled from the land.

I like the idea that Bioware is coming up with, because I can explore Thedas through different set of eyes.

Modifié par Aumata, 12 novembre 2010 - 09:45 .


#79
XGrlGamerX

XGrlGamerX
  • Members
  • 262 messages
I hope that the Warden comes back in DA3. I really think they should do something like they did in KOTOR 2 where you go through questions at the beginning to say what you did in the first game. Obviously they need a plot where every choice you made collides at one point in the installment.

As we have stated many times on this forum, we all are somewhat aware that Morrigan's story is one of the most important. To work around the warden and her having a baby(if you never decided for anyone to sleep with her) they could pull something like she left and somehow found another warden or slept with Alistar without you knowing.

There are ways to work around the story, but I really want MY story (either Female Warden and Alistar, or Male Warden and Morrigan) to come to a conclusion or have a bigger part in whole.

On a side note, wouldn't it be interesting if DA1 played out to be a prequel for bigger events that will happen in DA3? I think it would be amazing to collide DA1 and DA2 stories and characters. :D

Modifié par XGrlGamerX, 12 novembre 2010 - 09:47 .


#80
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Upsettingshorts wrote...

OT: That reminds me. I need to read George R.R. Martin one of these days. But I need to finish the Robert E. Howard stuff I've already got.


I *want* to like epic fantasy, but I find it infuriating more often than not. Fantasy writers are heavily encouraged to write long series even when they have little to no skill for it and the genre suffers as a result.

It's one of the reasons I was so happy to pick up Sanderson's Way of Kings. I don't think he's better than GRRM when it comes to characterization, sophistication of writing, or plotting. I do think he's far better organized.

Back on topic: I agree with Maria's distinction about DA vs. Mass Effect when it comes to which is more epic. The stakes are much much higher in Mass Effect, for obvious Reaper-fueled reasons - but the story is a personal one. Dragon Age takes a broader, more epic approach.


I'm surprised that I prefer DA to ME when it comes to story.

#81
Meltemph

Meltemph
  • Members
  • 3 892 messages

I'm surprised that I prefer DA to ME when it comes to story.




Personally, the reason why I like a DA's way of story(not the specific stories being told but the world) is probably the same reason I liked Forgotten realms so much. The amount of iconic characters, to me, was a major draw, and I like the idea of having multiple "Shepard", personally.

#82
Aumata

Aumata
  • Members
  • 417 messages
From the way DA:O played out and thanks to DA2, I figure the origins was going to be a prequel to stuff happening around the world. With your actions guiding as some sort of baseline to future stories, more so than ME2

#83
Meltemph

Meltemph
  • Members
  • 3 892 messages

Aumata wrote...

From the way DA:O played out and thanks to DA2, I figure the origins was going to be a prequel to stuff happening around the world. With your actions guiding as some sort of baseline to future stories, more so than ME2


Ya, I agree.  That is how I looked at DAO from the get-go, personally.  I really wanted Origins to simply be a spring board of the setting of Thedas/Dragon Age.

#84
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

wildannie wrote...

I thought that the opportunity to play multiple origins would have been a much better hook than the single lead protagonist.


I'll just put it out there that the writers have said there's reason why Hawke needs to be human. Unlike the story of the Warden, what happens in DA 2 isn't something that could happen with a dwarf or elf.

#85
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Maria Caliban wrote...

I'm surprised that I prefer DA to ME when it comes to story.


When it comes to story I don't think I could choose.  When it comes to setting, Mass Effect wins for me hands down - but that's only because I prefer futuristic sci-fi stuff to swords and sorcery fantasy stuff.

Meltemph wrote...

Ya, I agree.  That is how I looked at DAO from the get-go, personally.  I really wanted Origins to simply be a spring board of the setting of Thedas/Dragon Age.


Same here as well.  It was the "origin" of the story just as much as Origins described a gameplay mechanic.

Modifié par Upsettingshorts, 12 novembre 2010 - 09:53 .


#86
Legbiter

Legbiter
  • Members
  • 2 242 messages

Cazlee wrote...

Now that DA:O is concluded, will we be able to play our warden ever again? Will we hear about our warden's future activities in DA2 while we play Hawke or is warden's chapter completely over?


No.

Yes.

#87
Housecarl

Housecarl
  • Members
  • 49 messages
I hope you have the option. My prefered ending was The Dark Ritual, and I generally imagined my ol' Leofric growing to his early fifties and then heading into The Deep Roads.



Onto my point, there should be conversations and speech in DA:2 and DA:3 (FINGERS CROSSED) that directly relate to what is happening to your character, if they survived. I would like to hear about the Arl of Amaranthine appearing in Denerim and doing this and this.

The idea that Bioware can go into SUCH detail, adding SO many varied conversational options is not only HIGHLY optimistic, but also realistic, I think. Dragon Age raised the bar for Western RPGs massively. Mass Effect 2 raised the bar for showing the effects of your decisions throughout games (no, they were not amazing, but they were there, which was a step ahead of, say, most other games). Now, Dragon Age 2 has higher expectations from me.



Something I'm proud of. We push the developers, they push themselves, we get better games, everybody walks away with a smile on their face.



Except Rabbit.


#88
Sigil_Beguiler123

Sigil_Beguiler123
  • Members
  • 449 messages

Maria Caliban wrote...

Upsettingshorts wrote...

OT: That reminds me. I need to read George R.R. Martin one of these days. But I need to finish the Robert E. Howard stuff I've already got.


I *want* to like epic fantasy, but I find it infuriating more often than not. Fantasy writers are heavily encouraged to write long series even when they have little to no skill for it and the genre suffers as a result. .

I've found I now prefer reading books that are one-off but set in the same world. Say for instance China Mieville's Perdido Street Station, The Scar and The Iron Council. Same world, with some tie in to previous books but generally speaking completely unique and stand-alone stories.

As far as the Warden's story being done. I could see him/her coming back or at least having a influence in DA3 (perhaps even DA2). Even if one doesn't play the Warden I could see Bioware having him/her in the background causing changes, plot points, etc. that influence our PCs actions. Sort of like our actions from DA:O having a impact but happening "in real time". With your actions in the past extrapolating the choices this future version of the Warden chooses. This could work well too with people whose Warden has died, Bioware could default with another Warden taking the reigns (like Awakening).

#89
Wulfram

Wulfram
  • Members
  • 18 948 messages

Sigil_Beguiler123 wrote...

As far as the Warden's story being done. I could see him/her coming back or at least having a influence in DA3 (perhaps even DA2). Even if one doesn't play the Warden I could see Bioware having him/her in the background causing changes, plot points, etc. that influence our PCs actions. Sort of like our actions from DA:O having a impact but happening "in real time". With your actions in the past extrapolating the choices this future version of the Warden chooses. This could work well too with people whose Warden has died, Bioware could default with another Warden taking the reigns (like Awakening).


That sounds utterly horrible.  I don't want Bioware hijacking my character.

#90
Guest_PureMethodActor_*

Guest_PureMethodActor_*
  • Guests

Meltemph wrote...

I don't remember this ever being one of their mandates... I think it is pretty much up to the individual area on how best to deal with nations around them and how it will relate to the blight/darkspawn. Sure, there "could be" grey wardens who actively do that, but only time you really see them take active roles is when there is a blight or the darkspawn are threatening an area.


Not just Wynne, but Duncan mentions it, too, verbally. I don't know about the written sources, but I believe even the codex says this too. Don't know about any of the DA books, but I wouldn't be surprised if I was proven right there, especially in "The Calling"

Only in the sense of how it deals with the blight from what I have seen, in terms of the organization, which was my point. I mean, ya, you are right a grey warden can do what you are talking about, but why would I want to play as a grey warden if the story and ect is not about the grey wardens, was the only point I was trying to make.


Again, verbal confirmations show activities beyond blights and darkspawn. I'm on console so I can't pull out any toolset dialogue, but I know I've heard it. Regardless, I understand that you personally may be bored with the wardens. I'm personally bored with being shoved into the forced role of a human whereas I would like to play other races too. Perhaps we're both just showing our biases at this point.

On my own preferences, I still find the Grey Wardens very interesting. Not to say that DA2's story doesn't show any promise, but its because of my interest in the Grey Wardens that I hoped the sequel would continue focus on our Grey Warden characters dealing with new threats, as they're able to :happy:

#91
ElvaliaRavenHart

ElvaliaRavenHart
  • Members
  • 1 625 messages

Aumata wrote...

I'm cool playing as another Warden, I'm personally not cool playing as the same warden from origins.  As someone said, those who pick the sacrifice choice will end up screwed, and the warden is station at Ferelden, unless told to move around by those at the top. Wardens where made to deal with the darkspawn, any thing else is probably political in nature, which means you more than likely the warden is going to find him/her at an odd position as they are going to be either killed or exiled from the land.

I like the idea that Bioware is coming up with, because I can explore Thedas through different set of eyes.



My opinion is that a character who choose the US is the ending for that character.  If you import a US character then you allowed the Orlesian Warden to carry your warden story into Awakenings and on into the other dlc.  If you make this choice then you allowed the Orlesian warden to carry your decisions over or you allowed Bioware to default it for you.  US means just that - the end,  so how is one screwed with this decision? 

#92
Brockololly

Brockololly
  • Members
  • 9 029 messages

Meltemph wrote...
.. but only time you really see them take active roles is when there is a blight or the darkspawn are threatening an area.


Except for the whole bit where they're pretty much the rulers of the Anderfels. And how the First Warden set up the whole Arl of Amaranthine gig in Awakening for much the same reasoning- to see how Wardens do with political power.

Aumata wrote...
As someone said, those who pick the sacrifice choice will end up screwed, and the  warden is station at Ferelden, unless told to move around by those at  the top. Wardens where made to deal with the darkspawn, any thing else  is probably political in nature, which means you more than likely the  warden is going to find him/her at an odd position as they are going to  be either killed or exiled from the land.


Thats the problem. If you choose the US, you get your ending. If you choose the DR, or go off with Morrigan into the Eluvian only to bring Morrigan back in some future game without the Warden? I'm sorry that would just be crap story telling. Thats would be up there with "Rocks fall everybody dies." Seriously, whats the point with having a choice like the DR- whereby you're not only creating the OGB but also allowing the Hero of Ferelden to survive- if the Warden never faces any consequences from that choice?

Nevermind the fact that Morrigan foreshadows the Wardens playing some role in whatever "change" is to come or how Flemeth had some larger role ine the Blight than the Wardens realize.

Modifié par Brockololly, 12 novembre 2010 - 10:04 .


#93
silentassassin264

silentassassin264
  • Members
  • 2 493 messages
I hope the warden's story is over.

#94
Wulfram

Wulfram
  • Members
  • 18 948 messages
The assumption that the Warden is limited to - or even interested in - doing Grey Warden things, or that they care what Weisshaupt wants them to do, isn't really a safe one.

#95
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Wulfram wrote...

The assumption that the Warden is limited to - or even interested in - doing Grey Warden things, or that they care what Weisshaupt wants them to do, isn't really a safe one.


If my Warden came back in a Dragon Age game he'd march up to Weisshaupt, tell them they're all a bunch of idiots, say he'd see them in a few decades in the Deep Roads but until then never bother him again.  Then go off and do Human Noble things, or whatever.

#96
Meltemph

Meltemph
  • Members
  • 3 892 messages

My opinion is that a character who choose the US is the ending for that character. If you import a US character then you allowed the Orlesian Warden to carry your warden story into Awakenings and on into the other dlc. If you make this choice then you allowed the Orlesian warden to carry your decisions over or you allowed Bioware to default it for you. US means just that - the end, so how is one screwed with this decision?


It is not only the Us who might get screwed though.

The Dwarven Paragon that has decided to help his people, the Dalish Warden can decide to return to their clan and work to better his clan, traveling with Sten tot he Qunari homeland and ect. There are so many variations, that to me, the only warden that gets its proper conclusion would be the DR crowd.

Modifié par Meltemph, 12 novembre 2010 - 10:11 .


#97
Brockololly

Brockololly
  • Members
  • 9 029 messages

Wulfram wrote...

The assumption that the Warden is limited to - or even interested in - doing Grey Warden things, or that they care what Weisshaupt wants them to do, isn't really a safe one.


Exactly though- you could say that for every Warden that ran off into the Eluvian with Morrigan, they just went rogue. But just as Hawke will be locked into doing "Champion" stuff, the Warden will have to do "warden" like stuff to some extent. Its the plot of whatever game you're playing- Origins gives you an epilogue, but at the start of Awakening you're put back at Amaranthine. Likewise with WItch Hunt- you're tasked from the First Warden to find out more about Morrigan/Flemeth and their connection to the Blight.

As the Anderfels shows or even Awakening, the Wardens can do their share of politics and who knows what role they play in the coming "Change"?

Modifié par Brockololly, 12 novembre 2010 - 10:11 .


#98
Guest_PureMethodActor_*

Guest_PureMethodActor_*
  • Guests

Brockololly wrote...

Meltemph wrote...
.. but only time you really see them take active roles is when there is a blight or the darkspawn are threatening an area.


Except for the whole bit where they're pretty much the rulers of the Anderfels. And how the First Warden set up the whole Arl of Amaranthine gig in Awakening for much the same reasoning- to see how Wardens do with political power.


Ahh, thanks Brock! Once again you got my back, this time providing an example I didn't even think of ^_^

#99
Meltemph

Meltemph
  • Members
  • 3 892 messages

Except for the whole bit where they're pretty much the rulers of the Anderfels. And how the First Warden set up the whole Arl of Amaranthine gig in Awakening for much the same reasoning- to see how Wardens do with political power.




Which is why I said there are not mandates, and that it really is up to the individual area. Which I actually agreed on, however, that was not my overall point.


#100
wildannie

wildannie
  • Members
  • 2 223 messages

Maria Caliban wrote...


wildannie wrote...

I thought that the opportunity to play multiple origins would have been a much better hook than the single lead protagonist.


I'll just put it out there that the writers have said there's reason why Hawke needs to be human. Unlike the story of the Warden, what happens in DA 2 isn't something that could happen with a dwarf or elf.


Yes, but my point was relating to the idea that the single protagonist was easier to market.  I'd rather have a single protagonist for sound story reasons than marketing issues - so if that is the case - good!