AlanC9 wrote...
Well, that's the beauty of "streamline." It's got no real content, so people can project whatever they please onto it
Yep, to people who thought DA:O was a clunky, unplayable mess, streamline means "Oh good, I will actually have fun this time."
To people worried about it becoming a console port, it means, "Oh god, there goes all the things I enjoyed about the game to accomodate twelve year olds"
To me, it means, "Whatever." /grabs chips, waits for gameplay trailer
Aumata wrote...
Can someone tell me what was streamline for DA2? The only thing I got was the companion armors and I'm on the middle ground on that one. Other than that I really can't find anything else that was stream line. All I seen was faster combat(didn't really matter but that is a plus), more responsive ( I really do not see that as a problem), I know that the did removed some spells and from what it seems changed some of the spells around (though some commented on the overabundance of spells, I can see that point on that one). The other thing that was changed was the controls for consoles allegedly, which again I really don't see where it is streamline. Mass Effect it was, but I loved both games, so I really don't see that as a bad thing. In a since they didn't go all the way of ME2.
Hmm, I think the framed narrative is a form of "streamlining" - in addition to it being a storytelling tool. It breaks up the sidequests, I believe, into different times within the story so you can't accumulate a ton of sidequests and feel overwhelmed to the extent that you might forget to do some or not know where to go next. So while there may or may not be the same total number of sidequests as DA:O , but they'll be distributed to the player in a different way.
Modifié par Upsettingshorts, 13 novembre 2010 - 09:55 .