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#26
errant_knight

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GodWood wrote...

Meh, same **** different preview


Yep, nothing to see here. Stil makes me think the game will be less than DA:O was (a different thing than 'bad'), still makes me really wonder about reviewers. Nothing surprising, though.

Modifié par errant_knight, 13 novembre 2010 - 04:00 .


#27
Archereon

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abat223 wrote...

It's still going to be an RPG. Some people need to off the ol' elitist obsolete game loving high-horse.
So it will be intense, there will be some action, it won't be slow as a slug, it will be entertaining to watch, the sky is falling. Role playing is taking on the role of a character that is not you, making their story happen the way you want, or watching it happen the way it does around them based on the written story.

DA2 will be awesome, and i am excited that they changed some things from origins.


While I agree with several of your remarks, I have one thing to say about the "RPGs are about taking up the role of a character."

Roleplaying is about shooting laser PWNIES from your eyeballs, or so I say.  Really, the actual defenition of RPG is so vague that people just attach the tag to a game depending on whether or not they want to attract RPG fans, rather than anything to do with the games actual content.

Halo: Reach for example, has several of the qualifying markers of an RPG: 

Heavy character customization, down to your gender, taking up the role of a generally ambiguous character (many classic RPGs made you extremely ambiguous, practically non-character entities.) in a story.

But its not an RPG in any sense we think of it.

#28
CoS Sarah Jinstar

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Olivier_dehFanboy wrote...

just because it will be less "hardcore" than DA:O, it doesn't mean that the game will be boring.

In all honesty, the main reason you should be excited for this game is entirely because of the lore and the detailed world.


No but it is disappointing that they couldn't find a middle ground to please both ends of the fan base. I honestly have a feeling this whole catering to the console users/rpg light ME2 direction is going to end up biting them in the ass in the long run when they don't sell any more copies than they would have previously without Mass Effecting up the game, and they ****** off enough of the hardcore portion that they just stop buying Bioware titles right away.

Modifié par CoS Sarah Jinstar, 13 novembre 2010 - 04:39 .


#29
slimgrin

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CoS Sarah Jinstar wrote...

No but it is disappointing that they couldn't find a middle ground to please both ends of the fan base.


Supposedly they are doing just that. And I would say DA:O did it as well.

#30
CoS Sarah Jinstar

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slimgrin wrote...

CoS Sarah Jinstar wrote...

No but it is disappointing that they couldn't find a middle ground to please both ends of the fan base.


Supposedly they are doing just that. And I would say DA:O did it as well.


I find that hard to believe, no companion customization aside from rings and belts yay?, An unfavorable art style imo, overly fast combat complete with ninja flips for rogues and teleportation like warping towards enemies etc.

Honestly so far based on the info, leaked videos, trailers, the info screams out that DA:O was totally ME2'ed to the point of meh.

#31
Fortlowe

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CoS Sarah Jinstar wrote...

slimgrin wrote...

CoS Sarah Jinstar wrote...

No but it is disappointing that they couldn't find a middle ground to please both ends of the fan base.


Supposedly they are doing just that. And I would say DA:O did it as well.


I find that hard to believe, no companion customization aside from rings and belts yay?, An unfavorable art style imo, overly fast combat complete with ninja flips for rogues and teleportation like warping towards enemies etc.

Honestly so far based on the info, leaked videos, trailers, the info screams out that DA:O was totally ME2'ed to the point of meh.


I wasn't aware there was ninja flipping in ME2. I'll have to do another playthrough, to give it a shot.

#32
CoS Sarah Jinstar

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Fortlowe wrote...

CoS Sarah Jinstar wrote...

slimgrin wrote...

CoS Sarah Jinstar wrote...

No but it is disappointing that they couldn't find a middle ground to please both ends of the fan base.


Supposedly they are doing just that. And I would say DA:O did it as well.


I find that hard to believe, no companion customization aside from rings and belts yay?, An unfavorable art style imo, overly fast combat complete with ninja flips for rogues and teleportation like warping towards enemies etc.

Honestly so far based on the info, leaked videos, trailers, the info screams out that DA:O was totally ME2'ed to the point of meh.


I wasn't aware there was ninja flipping in ME2. I'll have to do another playthrough, to give it a shot.


Ha ha, very funny, obviously I meant faster combat. Course I could toss in a voiced protagonist and paraphrased responses for good measure if you'd like.

#33
slimgrin

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CoS Sarah Jinstar wrote...

I find that hard to believe, no companion customization aside from rings and belts yay?, An unfavorable art style imo, overly fast combat complete with ninja flips for rogues and teleportation like warping towards enemies etc.

Honestly so far based on the info, leaked videos, trailers, the info screams out that DA:O was totally ME2'ed to the point of meh.


They're striving to reach a casual audience while retaining hardcore players. They've said it time and time again, and I believe them...until I read another clumsy xbox review. Then my left eyelid starts to twitch and I begin to doubt.

All I can do at that point is remember Bioware's reputation for delivering quality games and what the devs have stated on the forum.

Modifié par slimgrin, 13 novembre 2010 - 04:57 .


#34
Aermas

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I wish you guys would not knock the console gamers, I play on the X-Box 360, yet I hate "hack & slash" just as much as you do. I wish it was more tactical, but I also wish to play it on X-Box 360

#35
CoS Sarah Jinstar

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Aermas wrote...

I wish you guys would not knock the console gamers, I play on the X-Box 360, yet I hate "hack & slash" just as much as you do. I wish it was more tactical, but I also wish to play it on X-Box 360


I'm not so much knocking console users, as I am the decision to streamline the game to extreme levels much like they did with ME2.

#36
Noctis2.0

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CoS Sarah Jinstar wrote...

Aermas wrote...

I wish you guys would not knock the console gamers, I play on the X-Box 360, yet I hate "hack & slash" just as much as you do. I wish it was more tactical, but I also wish to play it on X-Box 360


I'm not so much knocking console users, as I am the decision to streamline the game to extreme levels much like they did with ME2.

Ok we get you're and old school RPG'er you know Bioware isn't going to change any of the things you're pissed about they don't think that it ruins there vison of DA. Streamlining doesn't always =bad.

#37
slimgrin

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Aermas wrote...

I wish you guys would not knock the console gamers, I play on the X-Box 360, yet I hate "hack & slash" just as much as you do. I wish it was more tactical, but I also wish to play it on X-Box 360


If anything, I take a dig at console developers and the market in general, not the gamers. 

#38
CoS Sarah Jinstar

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Noctis2.0 wrote...

CoS Sarah Jinstar wrote...

Aermas wrote...

I wish you guys would not knock the console gamers, I play on the X-Box 360, yet I hate "hack & slash" just as much as you do. I wish it was more tactical, but I also wish to play it on X-Box 360


I'm not so much knocking console users, as I am the decision to streamline the game to extreme levels much like they did with ME2.

Ok we get you're and old school RPG'er you know Bioware isn't going to change any of the things you're pissed about they don't think that it ruins there vison of DA. Streamlining doesn't always =bad.


Sure but maybe next time they won't go the extreme route and both bases can have an experience they want. What would be so wrong with that? Just rolling over and accepting it isn't going to help that cause.

#39
Noctis2.0

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CoS Sarah Jinstar wrote...

Noctis2.0 wrote...

CoS Sarah Jinstar wrote...

Aermas wrote...

I wish you guys would not knock the console gamers, I play on the X-Box 360, yet I hate "hack & slash" just as much as you do. I wish it was more tactical, but I also wish to play it on X-Box 360


I'm not so much knocking console users, as I am the decision to streamline the game to extreme levels much like they did with ME2.

Ok we get you're and old school RPG'er you know Bioware isn't going to change any of the things you're pissed about they don't think that it ruins there vison of DA. Streamlining doesn't always =bad.


Sure but maybe next time they won't go the extreme route and both bases can have an experience they want. What would be so wrong with that? Just rolling over and accepting it isn't going to help that cause.

Hmmm I suppose I see what you're saying.

#40
Aumata

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Can someone tell me what was streamline for DA2? The only thing I got was the companion armors and I'm on the middle ground on that one. Other than that I really can't find anything else that was stream line. All I seen was faster combat(didn't really matter but that is a plus), more responsive ( I really do not see that as a problem), I know that the did removed some spells and from what it seems changed some of the spells around (though some commented on the overabundance of spells, I can see that point on that one). The other thing that was changed was the controls for consoles allegedly, which again I really don't see where it is streamline. Mass Effect it was, but I loved both games, so I really don't see that as a bad thing. In a since they didn't go all the way of ME2.

#41
AlanC9

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Well, that's the beauty of "streamline." It's got no real content, so people can project whatever they please onto it

#42
upsettingshorts

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AlanC9 wrote...

Well, that's the beauty of "streamline." It's got no real content, so people can project whatever they please onto it


Yep, to people who thought DA:O was a clunky, unplayable mess, streamline means "Oh good, I will actually have fun this time."

To people worried about it becoming a console port, it means, "Oh god, there goes all the things I enjoyed about the game to accomodate twelve year olds"

To me, it means, "Whatever." /grabs chips, waits for gameplay trailer

Aumata wrote...

Can someone tell me what was streamline for DA2? The only thing I got was the companion armors and I'm on the middle ground on that one. Other than that I really can't find anything else that was stream line. All I seen was faster combat(didn't really matter but that is a plus), more responsive ( I really do not see that as a problem), I know that the did removed some spells and from what it seems changed some of the spells around (though some commented on the overabundance of spells, I can see that point on that one). The other thing that was changed was the controls for consoles allegedly, which again I really don't see where it is streamline. Mass Effect it was, but I loved both games, so I really don't see that as a bad thing. In a since they didn't go all the way of ME2.


Hmm, I think the framed narrative is a form of "streamlining" - in addition to it being a storytelling tool.  It breaks up the sidequests, I believe, into different times within the story so you can't accumulate a ton of sidequests and feel overwhelmed to the extent that you might forget to do some or not know where to go next.  So while there may or may not be the same total number of sidequests as DA:O , but they'll be distributed to the player in a different way.

Modifié par Upsettingshorts, 13 novembre 2010 - 09:55 .


#43
Aumata

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Dragon age had a ton of quest? I will admit that it got overload when doing the deep roads, but after some point I kinda did it all in one go.

#44
Morrigans God son

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Boring.

#45
upsettingshorts

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Aumata wrote...

Dragon age had a ton of quest? I will admit that it got overload when doing the deep roads, but after some point I kinda did it all in one go.


It wasn't one of my complaints, but apparently it came up enough in the focus groups or something.  In any case it doesn't bother me one way or another.

#46
Piecake

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I love the idea of DA2 using a framed narrative. Getting to see how choices and actions changed Kirkwall after the time skips just sounds awesome. The only drawback I can see is that if its not done properly, the story might feel disjointed.




#47
Taritu

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The problem with ME2 was that the story was inferior to ME. I don't think they'll make that mistake here (and I'm not a huge fan of cover shooters with near invulnerability while behind the wall, but eh, again, that won't happen here.)



I dont' care what they do on consoles, I won't play it on a console. As long as they don't screw up the controls and customization on the PC, which they've said they haven't. (Again, they screwed this up in ME2, when you couldn't use hotkeys to, say, open your journal.)



However, I still put in over 200 hours on ME2, so even if it isn't perfect, I think I'll like it. It's been a long time since Bioware made a game I didn't like.

#48
CoS Sarah Jinstar

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Upsettingshorts wrote...

Aumata wrote...

Dragon age had a ton of quest? I will admit that it got overload when doing the deep roads, but after some point I kinda did it all in one go.


It wasn't one of my complaints, but apparently it came up enough in the focus groups or something.  In any case it doesn't bother me one way or another.


Those focus groups need to die in a fire then.

#49
FedericoV

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CoS Sarah Jinstar wrote...

Sure but maybe next time they won't go the extreme route and both bases can have an experience they want. What would be so wrong with that? Just rolling over and accepting it isn't going to help that cause.


Extreme? Extreme would be something like no party based combat (I mean, henchmen instead of companions). No pause & play controll. No inventory. DA2 seems to be still in the middle of the road so to say. Yep, more actiony and so on, but still very similar to DA:O in the general approach.

#50
CoS Sarah Jinstar

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FedericoV wrote...

CoS Sarah Jinstar wrote...

Sure but maybe next time they won't go the extreme route and both bases can have an experience they want. What would be so wrong with that? Just rolling over and accepting it isn't going to help that cause.


Extreme? Extreme would be something like no party based combat (I mean, henchmen instead of companions). No pause & play controll. No inventory. DA2 seems to be still in the middle of the road so to say. Yep, more actiony and so on, but still very similar to DA:O in the general approach.


I'd call removing companion armor for a set single outfit pretty damn extreme, and rogues flipping all over the place like the game was devil may cry pretty extreme as well. Untill I see some PC footage that says other wise, thats my stance as the game has been painted to be like that in every preview and leaked video thus far.