Marionetten wrote...
No, you can't please everyone as a business. You can however serve different tastes with different products. In my eyes, this is where BioWare has failed as a business.
Something the movie industry hasn't learned yet at all...
but he music industry, thanks to the internet and digital downloads, has started to.
Catering certain games to certain niches isn't a bad business decision. It's the counter-programming that you do kinda see at the box office (big budget action flick slated, other action flicks move their release dates BUT indie films and romances sidle in to catch the audience that is not being served that weekend by the exploison-fest film.)
Prior to Mass Effect (and ignoring Jade Empire for a moment) you could say that BioWare was feeding one sorta-niche. Now with Mass Effect on one side, Dragon Age: Origins on another, and TOR on a third... they WERE seemingly attempting to feed three niches - action rpg fans with the ME series (with style over substance, story over customization), old-school cRPG fans with DA:O (as mediocre a result as it was, it was an attempt I believe and successful enough for me), and MMORPG fans (though all the advertising and marketing really seems like they are trying to alienate MMO fans (I'm not an MMO fan, just to be clear) with the focus on story and VO - not big things for the MMORPG crowd.
In reality it seems like instead of broadening their brand by having different game IPs that are appealing to some very different audiences that they are trying to merge audiences by throwing some elements of different game genres into a blender, hitting puree, and delivering the largely unsatisfying mush that Hollywood blockbusters are. "Meh" movies meant to draw in the largest crowds possible regardless of the crowd's overall enthusiasm on leaving. It's a short term winner, usually, but a long term recipe for failure historically (IMO.)
The game industry can't get much bigger with their games, though they keep going that way, and like Hollywood will have to realize at some point that just because you through more money, bigger talent, and flashier effect into a game that you cannot increase the saturation point - only so many people are going to buy your game no matter HOW GOOD it turns out to be, and outliers like Avatar (for movies) and WoW (for video games) are not goals to target realistically.
Some day, hopefully soon, both industries will wisen up and realize that having several smaller very satisfied audiences instead of one large barely sated audience will give them better PR, at least the same profits if not better, and happier employees (creators like to be creative, and more audiencs allows for different kinds of creativity.)