CoS Sarah Jinstar wrote...
Fortlowe wrote...
This 'streamlining' I keep hearing about has yet to rear its ugly head. Auto attack is still an option. Tactics are still fundemental to the gameplay. A voiced protagonist is an addition, not subtraction. Responsive combat is an addition as well.
There wasn't customizable armor in DA:O; not really. The Legion of the Dead armor looked the same on Allister as it did on Sten. Having an exclusively human protagonist was vital to the narrative, which will be even richer than that of DA:O (it will span ten years instead of only one) and I am certain that decision has meaning beyond DA2.
I mean, have you asked yourself if you really even liked DA:O? If so, then wouldn't it be grand if the franchise came into its own. I think so. I really loved Limbo. There is no denying that it is a spirtual successor to Mario Bros. Limbo was an animal of it's own though, and is best appreciated as such. The same can be said for any number of different games, from every genre. Was I P.O.'ed about the art direction that Zelda: The Wind Waker took from Zelda Ocarina of time? Initially, absolutely, even though a lot of people loved it. Then I played it, and realized that it was still Zelda, and brilliant in its own right. I was eventually even won over by the the art style. I'm confident DA2 will work out the same way if you allow it to be free of preconceptions.
There's not customizable armor is DA2 either, unless you consider adding a rune or whatnot to be this great bastion of customization. Isabella is still going to be looking exactly the same for the entirety of the game, because hey, people never change their clothing, it would totally effect their personality! If I wanted to make Morrigan an Arcane Warrior and put her in Full plate, I could, now? lol no chance what so ever thanks to simplifying/streamlining companion armor choice down to zero. The game will span 10 years, your companions will wear the same outfit for that 10 years.
A voice protagonist isn't an improvement, oh yay I get to pick from some more paraphrased choices and guess at what "MY" PC will say. Yeah thats great. awesome.
There's a difference between making combat more responsive and having characters "warp across the screen to attack" Or flip and barrel roll and look moronic. The overhead tactical camera on PC is gone as well, or at the very least won't allow the player to zoom out as much. Granted you console guys didn't have a tactical camera so I'm sure you folks couldn't care less about that feature to begin with.
That there wasn't customizable armor in DA:O was my point. That isn't changing in DA2. Only that you won't be forced into some cookie cutter armor swapping contrivance to augment a companions preformance.
As far as making A mage into an Arcane warrior, and that resulting in being able to wear plate armor, well that is yet to be determined, I think. If the Arcane Warrior spec is still in the game (and my understanding is that that spec was dreadfully overpowered anyway) then could it result in the Mage's appearance changing perhaps?
On the voiced protagonist and the paraphrasing, my understanding is that though the sytem is being adopted from ME2, how that system will be implented will be very different in that, along with symbology to better recognize how Hawke will say it, the paraphrasing will more accurately reflect what Hawke will be saying. That
is an improvement, if you ask me.
Modifié par Fortlowe, 13 novembre 2010 - 07:27 .