Better AoE damage - Inferno/Fireball/Greease or Perfect Storm?
#1
Posté 13 novembre 2010 - 02:03
Testing is hard, so in the spirit of lazy people everywhere, I've decided to ask if anyone else has maybe done some testing on this before me (or has other, less numberic, insights to offer)?
#2
Posté 13 novembre 2010 - 07:33
#3
Posté 13 novembre 2010 - 12:37
If you're looking for some cool, more risky, but equally devastating AoE; go the Walking Bomb route. You'll need Cone of Cold, Rock Fist and Walking Bomb (6 points) for the basics. Freeze a couple of enemies; put Walking Bomb on the guy in the middle (back away); and shatter using Stone fist. Very cool to see enemies explode and extremely effective as well. You can expand this combo with other spells: My favorite strategy is to get in the middle of a fry; use Force Field on myself; this will get all the enemies around me; Mind Blast the moment the Force Field wears off; move out of the centre; Freeze the lot; Walking Bomb; Shatter. You can add Hexes to further increase damage and you can use Crushing Prison as a backup if Stone Fist is somehow resisted.
I play solo btw; this strategy can be used with a team but you'll have to Force Field your tank instead of yourself to make it work. Be careful though; very high friendly fire risk.
#4
Posté 13 novembre 2010 - 01:47
Anyhoo, taking ever elemental skill up to 3 sounds like a major investment of points for the early game. It might come to that eventually, I suppose, but for now I'm mostly wanting to focus on one particular offensive tactic so I can get it set up as quickly as possible and focus on picking up some healing and CC afterwards.
Sounds like you're recommending PS, Bozorgmehr. I do think the shatter/WB idea sounds like lots of fun, but thats closer than I generally want to be to the sharp pointy things. I'm old-fashioned and silly. I like range.
#5
Posté 13 novembre 2010 - 02:28
#6
Posté 13 novembre 2010 - 03:22
Valentyna wrote...
Sounds like you're recommending PS, Bozorgmehr. I do think the shatter/WB idea sounds like lots of fun, but thats closer than I generally want to be to the sharp pointy things. I'm old-fashioned and silly. I like range.
You don't have to be close; there are numerious ways to use the WB tactics. You can use traps (grease, claw, etc and my personal favorite: sleeping gas traps - you can setup the Sleep/Horror combo like this; usable to instakill low level enemies to trigger the WB effect). Spells can work equally well; the Glyph combo is great for this, but Mass Paralysis can do (almost the same); Earthquake will help etc etc.
All that's needed are a couple of closely packed enemies (don't forget archers, WBs are awesome against those goons) and something to disable them long enough to use WB and finish the target; how you do that is up to you.
Liliandra Nadiar wrote...
Only problem with the shatter/WB is that later game (at least until the final onslaught) things start to resist it. And the Aoe will almost certainly catch at least someone who runs by. >.<
The AoE is problematic; that's why I prefer doing this without companions, they just get in the way. Either by drawing enemies away or getting to close.
I never had trouble shattering enemies. Even my hybrid caster-AW mage (spellpower around 70, late-game, level 20-25) could easily shatter normal enemies. They resist it now and then, but there's always backup. Hexes are very effective, just put an Affliction Hex on someone nearby and spells are less likely resisted (and the explosion does more damage). Plus you can use VWB and Crushing Prison whenever WB and/or SF are resisted. Chances are slim one enemy will resist everything; that is of course, when used on the least powerful enemy around; you want that anyway coz it's the explosion you're looking for.
It's also a very cooldown friendly combo, both SF and CoC (I use them most of the time) are on very short cooldowns so even if things don't work the way you want, you can try again within 10 s or so. The CoC + double Hexes + SF combo works against Ogres too; the white ones are relatively easy victims, the yellow ones are much harder to shatter, but it works now and then, I never shattered an orange enemy though.
Modifié par Bozorgmehr, 13 novembre 2010 - 03:23 .
#7
Posté 13 novembre 2010 - 07:14
#8
Posté 13 novembre 2010 - 07:23
#9
Posté 13 novembre 2010 - 11:50
#10
Posté 14 novembre 2010 - 01:09
Mccoyn wrote...
I personally use Grease Fireball and then Stinging Swarm, No real need for inferno, If anything Morrigan will cast chain lightning if you lucky
And you find that works for you on Insanity?
#11
Posté 14 novembre 2010 - 02:10
#12
Posté 14 novembre 2010 - 02:14
#13
Posté 14 novembre 2010 - 02:17
#14
Posté 14 novembre 2010 - 02:22
Here's something really crazy that worked for me get morrigan up to 40 magic and then put everything else into Willpower, Then do the Flying Swarm Shapeshift and use her to engage as many enemies as you want
#15
Posté 14 novembre 2010 - 03:05
#16
Posté 16 novembre 2010 - 11:08
Relying on Fire or Ice only will cause problems for you against some types of monsters with immunities. A lot of people like fire for the casting speed but my favourite element is lighting because nothing is immune to it and it drains mana.
#17
Posté 17 novembre 2010 - 12:33
#18
Posté 17 novembre 2010 - 01:39
I'm expecting the blood mage AoE (the 14th levela bility, I think it is) to be pretty good too, though. No experience yet, but if I'm going to be all selling my soul to dark powers I had better get something fun to play with. XD
#19
Posté 17 novembre 2010 - 10:06
Valentyna wrote...
I'm expecting the blood mage AoE (the 14th levela bility, I think it is) to be pretty good too, though. No experience yet, but if I'm going to be all selling my soul to dark powers I had better get something fun to play with. XD
Blood Wound is what you’re looking for. This is the most powerful crowd controlling spell in DAO. Very hard to resist, targets cannot move and take continues spirit damage. The problem with this spell is that you can only use it with Blood Magic activated (no more potion drinking) and the moment you turn it off, the effects of Blood Wound are immediately released.
#20
Posté 17 novembre 2010 - 11:16
#21
Posté 17 novembre 2010 - 01:54
It was also somewhat hilarious when I first faced the Archdemon with a mage. I cast Storm of the Century in phase 2 and then suddenly it was phase 3. I was playing on Normal at the time, but still!
#22
Posté 18 novembre 2010 - 12:31
Bozorgmehr wrote...
Valentyna wrote...
I'm expecting the blood mage AoE (the 14th levela bility, I think it is) to be pretty good too, though. No experience yet, but if I'm going to be all selling my soul to dark powers I had better get something fun to play with. XD
Blood Wound is what you’re looking for. This is the most powerful crowd controlling spell in DAO. Very hard to resist, targets cannot move and take continues spirit damage. The problem with this spell is that you can only use it with Blood Magic activated (no more potion drinking) and the moment you turn it off, the effects of Blood Wound are immediately released.
I knew there had to be a catch.
Do you find its markedly better, though, than Waking Nightmare and its assorted predecessors as CC? It would ahve to be awfully impressive to make up for a drawback like that.
#23
Posté 18 novembre 2010 - 12:34
termokanden wrote...
That's why I consider Storm of the Century cheesy almost to the point of being a cheat. You need to cast it far away from yourself to avoid getting hit. But if you do, you can actually kill things out of your line of sight, enemies that can't actually see you or attack you. So you can clear many areas without even fighting.
It was also somewhat hilarious when I first faced the Archdemon with a mage. I cast Storm of the Century in phase 2 and then suddenly it was phase 3. I was playing on Normal at the time, but still!
Inferno and Earthquake also do that. I believe its an intended feature - that all of the elemental schools are /supposed/ to have an AoE that can shoot through walls (as both SotC and the two spells that make it up can).
EDIT: Also worth noting - can you really cheat at a single-player game?
Modifié par Valentyna, 18 novembre 2010 - 12:35 .
#24
Posté 18 novembre 2010 - 02:58
#25
Posté 18 novembre 2010 - 03:40
I'm kinda curious if Blood Wound is really all that. As far as I can tell its the whole point of going down the Blood Mage tree, but being forced to cast spells out of my health points doesn't sound like a very good idea unless it more or less wins every battle in the game single-handed. Now I'm trying to decide whether to stick with it, or just pick up some normal CC instead.





Retour en haut







