In this case, the independent reviewers at G4 and Game Informer don't have any reason to lie to us so I'll take their word over BioWare's.
DA 2 is being dumbed down.
Modifié par Beaner28, 13 novembre 2010 - 01:52 .
Modifié par Beaner28, 13 novembre 2010 - 01:52 .
Beaner28 wrote...
Well...I think World of Warcraft pretty much takes the cake when it comes to dumbing down a game to rake in the sales.
ziggehunderslash wrote...
Well I suppose you would be in a position to know, where as they are in the dark and working on guess work alone.
-Semper- wrote...
FedericoV wrote...
Personally, I think that they should choose one direction and design the game accordingly to that choice.
that's all i want to say: indifferent how often bioware states that da2 will have the same gameplay as in da:o, it simply won't be... or at least my assumption tells me so. time will tell
So wait, your position is that you don't trust the commericials that are making a big deal of the new gameplay?-Semper- wrote...
they are in the position to market a game and to keep the sales high. my long time experience tells me to never trust commercials^^
It's faulty syllogism day!Beaner28 wrote...
Well...I think World of Warcraft pretty much takes the cake when it comes to dumbing down a game to rake in the sales.
In this case, the independent reviewers at G4 and Game Informer don't have any reason to lie to us so I'll take their word over BioWare's.
DA 2 is being dumbed down.
Taritu wrote...
Y'know, DA:O outsold either ME game. Just sayin'. Maybe more "ME like" is a bad business decision?
Taritu wrote...
Y'know, DA:O outsold either ME game. Just sayin'. Maybe more "ME like" is a bad business decision?
It's just a really easy comparison for journalists to make. "It is more like something you are already aware of" is better copy than explaining the nuances of any new system. It's not their job to give accurate information, it's their job to create something people want to read.Apollo Starflare wrote...
It's nothing like Mass Effect. Even the companion costumes and voiced protagonist (the only similarities) work very differently in Dragon Age 2. So I don't think that'll realy factor in.
Upsettingshorts wrote...
Taritu wrote...
Y'know, DA:O outsold either ME game. Just sayin'. Maybe more "ME like" is a bad business decision?
Maybe they're not making the decision for business reasons, but creative ones!
...it'd be like a thousand EA haters cried out in terror and were suddenly silenced.
Modifié par Upsettingshorts, 13 novembre 2010 - 02:53 .
Archereon wrote...
Beaner28 wrote...
Well...I think World of Warcraft pretty much takes the cake when it comes to dumbing down a game to rake in the sales.
And yet the game currently requires more Number Crunching (or looking online) than DA:O on nightmare...
Archereon wrote...
Beaner28 wrote...
Well...I think World of Warcraft pretty much takes the cake when it comes to dumbing down a game to rake in the sales.
And yet the game currently requires more Number Crunching (or looking online) than DA:O on nightmare...
ErichHartmann wrote...
I play BioWare games for the stories.
He's speaking to the complexity. You said that WoW was "dumb", when it is vastly more complex than DA:O.Beaner28 wrote...
Archereon wrote...
Beaner28 wrote...
Well...I think World of Warcraft pretty much takes the cake when it comes to dumbing down a game to rake in the sales.
And yet the game currently requires more Number Crunching (or looking online) than DA:O on nightmare...
DA:O was never balanced around DPS. LOL?
Beaner28 wrote...
Well...I think World of Warcraft pretty much takes the cake when it comes to dumbing down a game to rake in the sales.
In this case, the independent reviewers at G4 and Game Informer don't have any reason to lie to us so I'll take their word over BioWare's.
DA 2 is being dumbed down.
The action, while still offering players the option to micro-manage their strategy, was considerably more fluid and action-oriented than in the previous game...
I'm not sure if other people just...didn't read the review or something, but the review itself makes the distinction that strategy and tactical gameplay are still there. But you don't need to do that. And you didn't need to it in Origins, either. It was just incredibly boring and, at times, frustrating, watching everyone bump into each other and shuffle around getting into place.Switching between the members of your four-person party, you can choose to closely manage the battle through the game’s menu system or simply assign your attacks...
Modifié par Saibh, 13 novembre 2010 - 03:17 .
Beaner28 wrote...
ErichHartmann wrote...
I play BioWare games for the stories.
I don't know about you but I play for romancing and the sex scenes.
Apollo Starflare wrote...
It's nothing like Mass Effect. Even the companion costumes and voiced protagonist (the only similarities) work very differently in Dragon Age 2. So I don't think that'll realy factor in.
Saibh wrote...
I'm not sure if other people just...didn't read the review or something, but the review itself makes the distinction that strategy and tactical gameplay are still there. But
you don't need to do that. And you didn't need to it in Origins,
either.
The action, while still offering players the option to micro-manage their strategy, was considerably more fluid and action-oriented than in the previous game, requiring less pause-and-play for those who simply want to map their abilities and mash a few buttons.
Modifié par Brockololly, 13 novembre 2010 - 04:14 .
The devs have been amazingly clear on that point.Brockololly wrote...
It comes down to balance and encounter/level design- is the game designed to be played to emphasize mashing or does it ever require any tactics whic require pause and play?
I'm not sure how anyone would say the tactical part has been improved upon without experiencing the game for a couple of hours to determine companion AI, response to tactics, levelling, and so on. All they can really say is "It's still there".Brockololly wrote...
My whole concern with the emphasis on the "amped up" combat is that I don't want to button mash at all. And yet we've yet to read any one preview that says how the tactical/pause and play side of things has been improved or expanded upon; just that the need to play tactically is marginalized by the faster action.
Its like in ME2- sure you can pause and play, but given the speed of combat, its rendered somewhat pointless.
It comes down to balance and encounter/level design- is the game designed to be played to emphasize mashing or does it ever require any tactics whic require pause and play?
Modifié par Saibh, 13 novembre 2010 - 04:29 .
Modifié par Luigitornado, 13 novembre 2010 - 04:46 .
Saibh wrote...
And, by the way, the devs have never misled us about it being an action RPG