Are some folks giving previewers too much credit? Most of them probably know less about the game than we do, even after playing it. They get to play a small portion of it (mostly the Lothering section in fact) and perhaps get a chance to interview/chat to a Bioware employee who most likely will be tightlipped as they so often are. Just because they say that they didn't have to pause and play much in the demo they played doesn't mean the whole game is like that, I didn't have to pause and play Origins much early on - especially on lower difficulties.
There are some of us who played the demo and found we did still need to pause and play to get the most out of the game, surely our opinions should count too?
Brockololly wrote...
Apollo Starflare wrote...
It's nothing like Mass Effect. Even the companion costumes and voiced protagonist (the only similarities) work very differently in Dragon Age 2. So I don't think that'll realy factor in.
Sure its not a third person cover shooter set in space with aliens. But the point most previewers are getting at by consistently saying DA2 is getting the ME2 treatment is that its getting streamlined and adopting a very very similar presentation to ME. You can say the voiced PC is vastly different in DA2 to ME2, but the only difference I'm seeing is the emotion icon, which seems to me like a glorified paragon/renegade system, just giving you a sarcastic middle option.
But thats just it, half the time I've seen people seriously suggesting DA2 will be like ME2 in some way - hence the much touted 'Dragon Effect' nickname. As for previewers comparing the two, as others have said that is only natural being that it is a Bioware game with some of the same features every Bioware game has, ME gets referred to in a lot of previews thesedas anyway.
That might be the only difference immediately visable (and it is still a difference regardless, I never used the word 'vastly' although 'very' is perhaps too strong a word as well) but don't forget the changes behind the scenes too: The dialogue that changes tone depending on how frequently you choose a certain option for instance. Plus you just can't compare having a voiced protagonist to ME as if it's the only game to have ever done it. It seems easy to take that one similarity and make it mean that the whole of DA2 will be ME-like somehow.
So far I don't even see how DA2 is getting significantly streamlined? It has an inventory, attributes and talents screens, the latter of which is still full of different talents and trees... Whereas there are definitely streamlined elements of ME2, I can't think of any examples from DA2 that couldn't be argued as being solely a design choice.