Archereon wrote...
If an exec decides a change needs to happen, Laidlaw has to either comply with him or explain why its not feasible. Ultimately the people REALLY in charge (board of directors and other execs) can meddle however much they want with the "lead designer's" vision.
In theory, yes, but there comes a point at which something has to be implemented, and it's implemented by my team. Were I not on board with the way a game was being made, I have more than thirty highly competent people who could be a force of extreme subversion. Eventually the tension between the game I was trying to make and the game that was being demanded would reach a point where something would have to change, and frankly, the game would probably be pushed back or cancelled as a result.
Of course, that would be highly unprofessional, and I'll be damned before I let something like that happen. Down that path lies the death of careers. And rightly so.
Thus far, EA and Bioware as an organization have been extremely supportive of Dragon Age II. To date, I cannot think of a single decision that has been changed as a result of pressure from outside the team. I can think of hundreds that come directly from the team, from the leadership to design to art to QA; it's not very hard to have a voice on the Dragon Age team. If you walk into one office, you can speak to the executive producer, lead artist, lead designer and lead programmer all at once, and we're more than happy to hear it. And frankly, if an executive had an idea that would make the game better, I'd want to hear it too.
But the changes to the game, in terms of feel, visuals, combat responsiveness? Those are all coming from the Dragon Age team. And all the stuff that still feels the same? That's us too.