Meltemph wrote...
Good! I'm playing it right now, in fact, and being reminded just how much I adore shield bash.
Lies! Admit it! You are playing Minecraft and farmville right now, admit it!

He did say he grew up on a farm.... Mike, I'm gonna ask this since it's been on my mind. You might not answer it, but I'll give it a shot anyway.
You've mentioned in the past that the difficulty of DA2 unfolds as the game progresses from easier to harder. The other day, somebody made a great post (unfortunately, I can't remember who), and I"m going to parapharase it here. "I don't have a problem with a gradually unfolding difficulty curve, if that actually happens. I played ME2 and kept waiting for it to get more difficult and it never did." He said something like that. Although I can't speak for Mass Effect, I thought this was a good point. I think a big fear here is that that upswing in difficulty won't be steady or significant enough and too much of the game (I know, that's rather subjective) will require little tactical thought, pausing, etc.... Could you maybe explain the team's approach on handling this? A little? Please?
PS: Thanks for posting earlier. I love that we get to hear from the lead designer of a game on the game's forums. All too rare, in my opinion.





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