Hardest Fight in the Series?
#26
Posté 13 novembre 2010 - 11:36
I would say Collector Ambush (part 1) because it allows for the smallest margin of error on Insanity - One unlucky stagger could mean death.
Husk and Scion(without Harby around) is just so much fun to bully XP
#27
Posté 13 novembre 2010 - 11:37
The Krogan Battlemaster in ME was challenging on my fresh run years back. When I was better versed - and superior leveled - I turned him into slush with my Vanguard. Singularity was oh so epic that game. Most irritating was the rogue VI. At level twenty on Hardcore/Insanity, that last room where they all rush you was the death of me. Once I played a little bait and trap, I managed however it still was murder.
#28
Posté 13 novembre 2010 - 12:33
#29
Posté 13 novembre 2010 - 04:14
Mass Effect 2, mission Reaper IFF. So many Husks and Scions and Husks and Scions inside a Reaper!! In Insanity Tali's recruitment mission which can be frustrating.
#30
Posté 13 novembre 2010 - 04:27
annihilator27 wrote...
Collector Ambush on Insanity.
This. First time I had too low levels and weak equipment. No retreat, not much space to use and the enemy just keeps coming. Argh
#31
Posté 13 novembre 2010 - 04:34
#32
Posté 13 novembre 2010 - 05:35
In ME2, I probably spent a good hour and a half trying to beat the collector ambush on insanity my first time. I never had too much trouble with Horizon. The final part of Miranda's loyalty mission has historically given me trouble also on insanity.
#33
Posté 13 novembre 2010 - 06:00
And Benezia was pretty annoying as hell too.
#34
Guest_mrsph_*
Posté 13 novembre 2010 - 06:07
Guest_mrsph_*
The hardest fights are the Collector ambush (though it can be cheesed with Tali's drone, or an engineer Shepard's drone) or the fight with Vasir on insanity.
#35
Posté 13 novembre 2010 - 06:09
#36
Posté 13 novembre 2010 - 06:17
I think this is poor level design more than anything. Poor cover with nowhere to retreat to, facing Scions, Collectors and Harbinger at close range with frustrating squadmates who wouldn't stay in cover meant a lot of deaths.
#37
Posté 13 novembre 2010 - 06:21
#38
Posté 13 novembre 2010 - 06:22
chris025657 wrote...
I think this is poor level design more than anything. Poor cover with nowhere to retreat to, facing Scions, Collectors and Harbinger at close range with frustrating squadmates who wouldn't stay in cover meant a lot of deaths.
It's an ambush. Don't expect anyone that makes an ambush to put barricades in the place for their enemies to use.
#39
Posté 13 novembre 2010 - 06:28
Gladiador2 wrote...
It's an ambush. Don't expect anyone that makes an ambush to put barricades in the place for their enemies to use.
That's approaching it from a story perspective. ME 2 is still supposed to be a playable video game with balanced levels. No one section of the game should be exponentially more difficult than the others.
#40
Posté 13 novembre 2010 - 06:30
#41
Posté 13 novembre 2010 - 06:50
annihilator27 wrote...
Collector Ambush on Insanity.
THIS
#42
Posté 13 novembre 2010 - 06:53
ME2: I'm split between the end of Horizon and parts of the IFF when you're rushed by husks, scions, etc. (on insanity for both of course, otherwise it's not too difficult). For me, the most challenging parts tend to be levels where vanguards or up close and personal/mobile classes have an advantage. Since my game style fits nicely into infiltrator, I struggle when I'm not allowed to just camp out and kill from a distance.
#43
Posté 13 novembre 2010 - 08:08
chris025657 wrote...
Gladiador2 wrote...
It's an ambush. Don't expect anyone that makes an ambush to put barricades in the place for their enemies to use.
No one section of the game should be exponentially more difficult than the others.
Are you serious? Okay, I guess the entire game should of been the same skill level as Lazarus Station.
#44
Posté 13 novembre 2010 - 08:27
No question: ME2 Quarian Crash Site
#45
Posté 13 novembre 2010 - 09:02
#46
Posté 13 novembre 2010 - 09:13
#47
Posté 13 novembre 2010 - 09:24
Sursion wrote...
Are you serious? Okay, I guess the entire game should of been the same skill level as Lazarus Station.
Not what I meant. Of course different places in the game should have different difficulty levels. I was just expressing that the collector ship ambush seemed unusually more difficult than anywhere else in the game.
#48
Posté 13 novembre 2010 - 09:40
ME2: Nothing stands out, except anytime my soldier runs out of ammo.
#49
Posté 13 novembre 2010 - 09:41
The trouble is that the varren all attack the quarian and pay no attention at all to whoever might be standing in their way, and I can't strip their armor fast enough to use crowd control abilities. I don't think there's any place where I've cursed the nerfing of Adepts so much as here.AntiChri5 wrote...
I still don't get how you can have so much trouble there.
#50
Posté 13 novembre 2010 - 09:43





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