Concerns and things you don't like in DA2
#1
Posté 13 novembre 2010 - 08:24
About the new art style:
The graphic is nice i love the details of npc but i have a little concerns of the zones variey.. What we had see for now are only some city areas or desert ones from the screenshot... I don't love the new Darkspawn design.. But i can survive this....
About the new dialog System:
I really hate it... Pharaprhase schematich system limit your freedom of build the pshyche of your character.. In fact you are not playng a character maded by you but a character partially maded by others... At that point i don't know where is the sense to create your Hero..In the old dialogues systems you have the opportunity to select what your character is going to say.. Maybe you cant build a perfect psichological aspect of your hero but you can give a much more detailer line because you select what to say and not a general line.. At that point this is not a great improvement.. And if the wheel its added only because we have a voiced Character well.... It's not a good thing......
Animations:
I im not talking of the animations speed here but im talking about the moves the character do.. The walking and running anims is nice on both sides female and male.. The problem and the silly thing begins in fight.. Infact darkspawn fight much more realistical than your character... Your character swing the sword with complete lack of sense of battle the animations sounds fake in evrymoove and this kill the immersion about roleplay... Animation like that are nice for a console game but not for a CRPG..(im nothing aganist console i own xbox360 and PS3 too) i really hope they will be changed for the pc version because at that point i prefear the old ones.....
Gameplay:
Ok this is a critical point i can accept if some people likes this sort of gameplay but i really dont like the teleport charge swing swing swing of the warrior.. And the teleport stab stab stab for the rogue this is what i hate to see in a RPG....
classes: For what i read on this forum the classes now are more Distinct but also much more static...Warrior loose the ability of dual wield and archery for cold gameplay reason but this decision its not explanable in roleplay factor.. So you have limited choice again to build your hero... ((what about a class system like D&D 3.5? its a lot better and you can have your distinct class but with customization features and have also them distinct))
Lenght: Shorter than origins that mean less content.. Yes i know much people says lenght its not a problem.. Yes it is.. because a long lenght game have much more opportunity to have much more content....
Conclusion: Dragon age origins its a partial spiritual successor of Baldur's gate 2 and Dragon age 2 looks like much more a fantasy version of mass effect.
And im a bit disappointed to discover a new game finally an old style rpg.. and see them turn on the sequel in a sort of streamlized Action/Rpg with many cut down features from the first title
#2
Posté 13 novembre 2010 - 08:27
Modifié par Ulous, 13 novembre 2010 - 08:27 .
#3
Posté 13 novembre 2010 - 08:30
Here's how I view the whole "hot rod samurai animations" controversy.
TOO SLOW/DUMB<-----------DA:O------------| "Realistic" |----------DA:2--------------> TOO FAST/SILLY
Modifié par Upsettingshorts, 13 novembre 2010 - 08:31 .
#4
Guest_Goddess Of Boobs_*
Posté 13 novembre 2010 - 08:31
Guest_Goddess Of Boobs_*
Upsettingshorts wrote...
(decides to tackle one of the issues raised against his better judgment)
Here's how I view the whole "hot rod samurai animations" controversy.
TOO SLOW/DUMB TOO FAST/SILLY
I'd say I agree with that.
#5
Posté 13 novembre 2010 - 08:31
#6
Posté 13 novembre 2010 - 08:32
#7
Posté 13 novembre 2010 - 08:34
Modifié par ErichHartmann, 13 novembre 2010 - 08:41 .
#8
Posté 13 novembre 2010 - 08:37
#9
Posté 13 novembre 2010 - 08:38
Monica83 wrote...
I think the realistic like its way better than too slow and too fast... but im was not talking of the animation speed
That's why I added silly/dumb as well. The animations in DA:O were pretty dumb and simplistic, they were the kind of moves I learned during the week in middle school drama class we practiced stunt swordsmanship using 4-ft long dowels. The animations in DA:2 are pretty silly and over-the-top, and you cite a couple examples of how in your OP.
My "ideal" is somewhere in the middle, but I don't consider DA:2's animations worse, only a step sideways.
/instead of using the lame moves the teacher taught us, my partner and I practiced and re-enacted the final duel from Return of the Jedi at middle schooler speed (we were 11-12 for those who use different terminology)
//we got an A+! That was a fun class. Anyway, cool story bro over.
Modifié par Upsettingshorts, 13 novembre 2010 - 08:39 .
#10
Posté 13 novembre 2010 - 08:41
#11
Posté 13 novembre 2010 - 08:43
#12
Posté 13 novembre 2010 - 08:43
Upsettingshorts wrote...
My "ideal" is somewhere in the middle, but I don't consider DA:2's animations worse, only a step sideways.
As in realistic? But surely realistic is boring? Don't you think?
#13
Posté 13 novembre 2010 - 08:44
Really. If you make combo-system, then yes, you press a button to hit. But if there is no combo system, then no default autoattack is a bad idea. Which we have here.
#14
Posté 13 novembre 2010 - 08:47
#15
Posté 13 novembre 2010 - 08:47
#16
Posté 13 novembre 2010 - 08:53
Ulous wrote...
As in realistic? But surely realistic is boring? Don't you think?
I put "realistic" in quotes for a reason. I don't expect a brutally accurate depiction of combat in the Middle Ages, I just don't want "lead sword slow and simple" or "jumping around like a wire-action Hong Kong film" animations. I usually put up Age of Conan as a great example of the kind of animation style I like.
It's certainly brutal, and it shouldn't really be considered realistic in the strictest sense, but it gets a bit absurd in ways I find more believable. Aside from the fatalities where peoples' heads get ripped off and stuff, that is. On the sliding scale I posted above, I'd put Conan's animations somewhere between the middle and where I have DA:2.
Modifié par Upsettingshorts, 13 novembre 2010 - 08:54 .
#17
Posté 13 novembre 2010 - 08:54
#18
Posté 13 novembre 2010 - 08:54
Monica83 wrote...
Realistic anims don't mean slow.. I dont know if you see the lord of the ring when Aragon fights with a two handed sword aganist the uruk hai at the deep of helm... That animations in dragon age 2 will be a lot better.. Then those trashy silly ridicolus one... Even geralt on the witcher fight with a two handed sword really really faster but the anims are Way better than the one in Dragon age 2
I personally don't think the new animations are trashy, silly and ridiculous, so that just boils down to opinion, for me the animations have been sped up for a reason, firstly because it is a fantasy game and they can justify it and second it is obviously to match the faster gameplay.
Modifié par Ulous, 13 novembre 2010 - 08:55 .
#19
Posté 13 novembre 2010 - 08:56
#20
Posté 13 novembre 2010 - 08:58
When I think of sword fights I think of Alan York pretending he's french (also Kim Cattrall, but a number of things make me think about her), which is probably quite far removed from standing in a muddy field wearing 80 pounds of metal, praying you won't catch an arrow in the face and swinging whatever weapon you're carrying in the general direction of the guys who aren't you.
#21
Posté 13 novembre 2010 - 08:59
Upsettingshorts wrote...
hot rod samurai
I maintain that someone needs to make that movie.
#22
Posté 13 novembre 2010 - 09:00
Slidell505 wrote...
Upsettingshorts wrote...
hot rod samurai
I maintain that someone needs to make that movie.
Would it have a samurai who drives a hot rod? Or would the samurai turn into a hot rod like a Transformer?
#23
Posté 13 novembre 2010 - 09:00
#24
Posté 13 novembre 2010 - 09:01
It'd be Tarantino and it would be self indulgent and awful.Slidell505 wrote...
Upsettingshorts wrote...
hot rod samurai
I maintain that someone needs to make that movie.
#25
Posté 13 novembre 2010 - 09:02
Dialog System: Switching to a wheel vs. a list isn't a big deal to me, it is much easier to use a directional system with the consoles than going through a list. And making a seperate system for PC vs. Console is just redundant and a waste of resources. As for paraphrasing, I can respect it but it is definitely not perfect. The paraphrases can be very hit-or-miss and is very dependent on the skill of the writing team to make the paraphrases make sense. The intention icons should help alleviate some issues.
Animations: The rapidly jumping around may look odd and un-realistic but I think it's a payoff over shuffling around slowly and awkwardly like in DA:O. The basic attacks probably look more realistic. I also think, as a technical standpoint, teleporting is a lot easier to implement than actually having the character move around everywhere quickly, especially for melee characters abilities that allow for hitting multiple enemies in a short period of time (which most gameplay abilities have a large suspension of belief in terms of trying to be realistic about them). Between pathing issues and collisions with enemy and friendly characters, it would probably become a mess to deal with.
Gameplay: The charging and teleporting are primarily there to get characters into combat quicker. It may speed up too much but that is always the challenge of trying to change and adapt something.
classes: It seems DA2's class system is aimed more at choosing "How do I want my character to fight." Two hander, pick warrior, archery, pick rogue, spell flinging, pick mage. It adds some definition to your character, but at least to the way Bioware games play out, not the primary element in defining your character. They are aiming at character definition being based off how you make choices and interact with NPC's throughout the game.
Length: Length is usually a poor measure as to how decent a game is, and how much actual content there is. Longer length can add more opportunities for extra content to be there, but those opportunities have to be taken advantage of. And if you try to cram too much in, it just clutters up the experience.
Conclusion: I liked DA:O and how it played and it was a great introduction to a new series of games. It did have problems (just as anything new, or made) but was an excellent game. The sequel is changing things, trying to alleviate some problems from DA:O and will inevitably end up with problems of it's own. It is still up to each individual customer to decide whether they actually want to buy DA2, changes and all. I doubt DA2 will be a disaster, and I also doubt DA2 will be perfect.





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