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Concerns and things you don't like in DA2


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#226
Revan312

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Brockololly wrote...

Well, with ME2, we were told how the PC version was being developed at BioWare right alongside the 360 version and not to worry about it...and yet ME2 on PC is a significantly worse PC game than ME1 which was ported over by Demiurge.


This ^

#227
ErichHartmann

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Revan312 wrote...

Brockololly wrote...

Well, with ME2, we were told how the PC version was being developed at BioWare right alongside the 360 version and not to worry about it...and yet ME2 on PC is a significantly worse PC game than ME1 which was ported over by Demiurge.


This ^


Simply opinion, no facts to be found.

#228
Revan312

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ErichHartmann wrote...

Revan312 wrote...

Brockololly wrote...

Well, with ME2, we were told how the PC version was being developed at BioWare right alongside the 360 version and not to worry about it...and yet ME2 on PC is a significantly worse PC game than ME1 which was ported over by Demiurge.


This ^


Simply opinion, no facts to be found.


What is opinion in his statement??

ME2 was inherently a worse game mechanically than ME1 on the PC. One key fits all commands, no hotkeys, esc doesn't work on some screens but it does on others.. etc etc

There's no opinion when talking the mechanics.. sorry, and yes they told us it was being developed side by side with the xbox version..

Modifié par Revan312, 23 novembre 2010 - 10:47 .


#229
Malanek

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Revan312 wrote...

Brockololly wrote...

Well, with ME2, we were told how the PC version was being developed at BioWare right alongside the 360 version and not to worry about it...and yet ME2 on PC is a significantly worse PC game than ME1 which was ported over by Demiurge.


This ^

So not this. As a game ME1 was badly unbalanced, had relatively clumsy controls, a complete lack of variety and was filled with tedium. Luckily it had a good story and an immersive new world. It would not have stood alone without that story. ME2 as a game was better in every way. Much smoother, much more balanced, controls were better, each different mission was actually a different mission and all the tedious crap had been cut.

#230
Revan312

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Malanek999 wrote...

Revan312 wrote...

Brockololly wrote...

Well, with ME2, we were told how the PC version was being developed at BioWare right alongside the 360 version and not to worry about it...and yet ME2 on PC is a significantly worse PC game than ME1 which was ported over by Demiurge.


This ^

So not this. As a game ME1 was badly unbalanced, had relatively clumsy controls, a complete lack of variety and was filled with tedium. Luckily it had a good story and an immersive new world. It would not have stood alone without that story. ME2 as a game was better in every way. Much smoother, much more balanced, controls were better, each different mission was actually a different mission and all the tedious crap had been cut.


While I would disagree completely on your statement, that wasn't what he was talking about in the first place, it was the port quality. ME1 ported by demiurge was much more PC friendly than ME2 which was done in house by Bioware, the keyboard controls pale in comparison to ME1's..

#231
Esbatty

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ejoslin wrote...

Upsettingshorts wrote...

Or do you mean talk to them while they're in your party and you're adventuring?  I'm not sure about that bit.  I don't think I'd mind it too much, when they're out in the world they've got work to do, in hindsight flirting with Morrigan on the road to Lothering next to some bandits and a dead Templar was very silly indeed.

The deep roads were tolerable because of the makeout sessions between battles.  i hope you can still talk while on the road!

Edit: in truth, i did like being able to chat during long quest lines.


I wish I coulda done that in The Fade, woulda been waaaaaaaaaaaaaaaaaaay more tolerable.:crying:

#232
ejoslin

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Esbatty wrote...

ejoslin wrote...

Upsettingshorts wrote...

Or do you mean talk to them while they're in your party and you're adventuring?  I'm not sure about that bit.  I don't think I'd mind it too much, when they're out in the world they've got work to do, in hindsight flirting with Morrigan on the road to Lothering next to some bandits and a dead Templar was very silly indeed.

The deep roads were tolerable because of the makeout sessions between battles.  i hope you can still talk while on the road!

Edit: in truth, i did like being able to chat during long quest lines.


I wish I coulda done that in The Fade, woulda been waaaaaaaaaaaaaaaaaaay more tolerable.:crying:


I hope the devs took a hint from the popularity of Dialog Tweaks.

#233
Onyx Jaguar

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There should be no forced sequences after the beginning of the game where you are forced to fight alone

#234
EmperorSahlertz

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Yes, yes there should.

#235
AlanC9

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Revan312 wrote...
 ME1 ported by demiurge was much more PC friendly than ME2 which was done in house by Bioware, the keyboard controls pale in comparison to ME1's..


It's been a long time since I played ME1; what was better about the keyboard  controls there?

#236
tmp7704

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AlanC9 wrote...

It's been a long time since I played ME1; what was better about the keyboard  controls there?

If i remember right, you could activate UI elements simply left-clicking them instead of having to click once to highlight and then click separate OK button. That alone puts ME2 in entirely different bin of half-assed ports with a "wtf" label on it.

(i guess that's technically mouse plus keyboard controls)

Modifié par tmp7704, 23 novembre 2010 - 11:24 .


#237
Revan312

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AlanC9 wrote...

Revan312 wrote...
 ME1 ported by demiurge was much more PC friendly than ME2 which was done in house by Bioware, the keyboard controls pale in comparison to ME1's..


It's been a long time since I played ME1; what was better about the keyboard  controls there?


Full set of hot keys such as an individual key for inventory/squad screen/journal/codex, no one key for 3 actions setting like in ME2, esc worked properly in all windows (I hate how everytime I scan a planet I can hit escape once to get back to its description but then have to hit the back key with the mouse to return to the galaxy map otherwise it simply exits the whole map interface, GAAH.), F1 - F4 could switch between all the weapons no pausing or cycling needed... Also mouse wheel worked in ME1 for text entries and the like..

Modifié par Revan312, 23 novembre 2010 - 11:29 .


#238
Malanek

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Revan312 wrote...
While I would disagree completely on your statement, that wasn't what he was talking about in the first place, it was the port quality. ME1 ported by demiurge was much more PC friendly than ME2 which was done in house by Bioware, the keyboard controls pale in comparison to ME1's..


OK, just specifically on the controls and the gameplay that was directly influenced by controls.

Things that ME1 did better...
1) Hotkeys for weapons. ME2 only had switch to previous meaning you would need to pause an extra 10 to 200 (soldiers more so) times during the game to switch weapons.
2) Conformed more to standard shooter configuration

Thats about all I can think of.

Things ME2 did better
1) No omni gel
2) Inventory was much smoother
3) Companion abilities can be hotkeyed (saved many more pauses than weapon hot key).
4) Moving into and out of cover was significantly smoother
5) You needed fewer keys
6) Aiming required more skill without the rediculous auto-targetting and had rewards for headshots

edit just thought of another one
7) Much easier to quickly position your companions in ME2.

Modifié par Malanek999, 23 novembre 2010 - 11:56 .


#239
Maria Caliban

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scyphozoa wrote...

Shouldn't the abbreviated dialog branches be clear enough to indicate their approach?


Almost by definition, sarcasm reads the same as sincerity.

Example: A voiced protagonist is the greatest improvement to cRPGs in the last 10 years.

Was that sincere or sarcastic?

Modifié par Maria Caliban, 23 novembre 2010 - 11:34 .


#240
Brockololly

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And beyond the hotkeys, the textures in ME1 on PC are far superior to the textures in ME2 where the face textures are fine but then they turn into a pixelated, blocky mess below the head. In ME1 they're uniformly really good.



Plus with ME2 not being able to use the mouse wheel to scroll through lists, which you could do just fine in ME1.

#241
Onyx Jaguar

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EmperorSahlertz wrote...

Yes, yes there should.


Why?  The game is designed around party combat.  Restricting to only one character breaks the game.  The Fade quest was broken and tedious and the end of KOTOR completely threw out all of hte gameplay rules established in that games previous 35 hours.  Its a cheap challenge trick just to through a wrench into your strategy and thus it breaks the strategic aspect of a game.

#242
Malanek

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Brockololly wrote...
Plus with ME2 not being able to use the mouse wheel to scroll through lists, which you could do just fine in ME1.

Lists of what? I don't remember needing to scroll at all in ME2.

#243
Revan312

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Malanek999 wrote...
OK, just specifically on the controls and the gameplay that was directly influenced by controls.

Things that ME1 did better...
1)
Hotkeys for weapons. ME2 only had switch to previous meaning you would
need to pause an extra 10 to 200 (soldiers more so) times during the
game to switch weapons.
2) Conformed more to standard shooter configuration

Thats about all I can think of.

Things ME2 did better
1) No omni gel
2) Inventory was much smoother
3) Companion abilities can be hotkeyed (saved many more pauses than weapon hot key).
4) Moving into and out of cover was significantly smoother
5) You needed fewer keys
6) Aiming required more skill without the rediculous auto-targetting and had rewards for headshots


And again your arguing gameplay elements vs control porting.. We're talking control porting

Malanek999 wrote...

Lists of what? I don't remember needing to scroll at all in ME2.


Codex entries and emails?

Modifié par Revan312, 23 novembre 2010 - 11:40 .


#244
Esbatty

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Onyx Jaguar wrote...

EmperorSahlertz wrote...

Yes, yes there should.


Why?  The game is designed around party combat.  Restricting to only one character breaks the game.  The Fade quest was broken and tedious and the end of KOTOR completely threw out all of hte gameplay rules established in that games previous 35 hours.  Its a cheap challenge trick just to through a wrench into your strategy and thus it breaks the strategic aspect of a game.

Hey, in KOTOR I was the BAMF Sith ever... soloing was a cake walk. The Fade Sequence required using my brain and remember where mouse holes went and which areas had Massive Doors. 

#245
Onyx Jaguar

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Esbatty wrote...

Onyx Jaguar wrote...

EmperorSahlertz wrote...

Yes, yes there should.


Why?  The game is designed around party combat.  Restricting to only one character breaks the game.  The Fade quest was broken and tedious and the end of KOTOR completely threw out all of hte gameplay rules established in that games previous 35 hours.  Its a cheap challenge trick just to through a wrench into your strategy and thus it breaks the strategic aspect of a game.

Hey, in KOTOR I was the BAMF Sith ever... soloing was a cake walk. The Fade Sequence required using my brain and remember where mouse holes went and which areas had Massive Doors. 


I was not a BAMF, I had designed myself as a complement to my party so that final battle in KOTOR took me half an hour of running around in circles as my health regenerated then go in for a couple of swipes then run around so my health regenerated.

At least 30 minutes till I beat him.

Plus the Fade quest the puzzle elements were good, but IMO it wasn't as fun as party control. 

#246
Maria Caliban

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Onyx Jaguar wrote...


Plus the Fade quest the puzzle elements were good, but IMO it wasn't as fun as party control. 


I agree that the end of KotOR was bad because it stripped you of your party, but not the Fade sequence as it was more a test of the player's puzzle solving skill than the player's ability to use four characters in combat.

You might not have found it fun but I found it a nice departure from the combat grind of the mage's tower.

Modifié par Maria Caliban, 23 novembre 2010 - 11:50 .


#247
Malanek

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Revan312 wrote...

Malanek999 wrote...
OK, just specifically on the controls and the gameplay that was directly influenced by controls.

Things that ME1 did better...
1)
Hotkeys for weapons. ME2 only had switch to previous meaning you would
need to pause an extra 10 to 200 (soldiers more so) times during the
game to switch weapons.
2) Conformed more to standard shooter configuration

Thats about all I can think of.

Things ME2 did better
1) No omni gel
2) Inventory was much smoother
3) Companion abilities can be hotkeyed (saved many more pauses than weapon hot key).
4) Moving into and out of cover was significantly smoother
5) You needed fewer keys
6) Aiming required more skill without the rediculous auto-targetting and had rewards for headshots


And again your arguing gameplay elements vs control porting.. We're talking control porting

Every single one of those is related to the control sceme. Which one of those is unrelated to the control scheme?

#248
Revan312

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Onyx Jaguar wrote...

I was not a BAMF, I had designed myself as a complement to my party so that final battle in KOTOR took me half an hour of running around in circles as my health regenerated then go in for a couple of swipes then run around so my health regenerated.

At least 30 minutes till I beat him.

Plus the Fade quest the puzzle elements were good, but IMO it wasn't as fun as party control. 


At least the last fight in kotor felt like an acomplishment to a degree, it was the final sequence, the final fight, you knew it was the end. The fade felt like a big tedius zone of experimentation that just allowed you, once completed, to actually fight the real boss of the circle tower..  Same with the deep roads, you have this massive fight with the broodmother which took me forever with multiple repeats only to find you have to fight either Caridin or Branka. 

#249
MerinTB

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Onyx Jaguar wrote...

Esbatty wrote...

Onyx Jaguar wrote...

EmperorSahlertz wrote...
Yes, yes there should.

Why?  The game is designed around party combat.  Restricting to only one character breaks the game.  The Fade quest was broken and tedious and the end of KOTOR completely threw out all of hte gameplay rules established in that games previous 35 hours.  Its a cheap challenge trick just to through a wrench into your strategy and thus it breaks the strategic aspect of a game.

Hey, in KOTOR I was the BAMF Sith ever... soloing was a cake walk. The Fade Sequence required using my brain and remember where mouse holes went and which areas had Massive Doors. 

I was not a BAMF, I had designed myself as a complement to my party so that final battle in KOTOR took me half an hour of running around in circles as my health regenerated then go in for a couple of swipes then run around so my health regenerated.

At least 30 minutes till I beat him.

Plus the Fade quest the puzzle elements were good, but IMO it wasn't as fun as party control. 


I agree with Onyx Jaguar here.

I had the exact same experience in KotOR first playthrough... it took me what felt like an hour of running around in circles throwing my lightsaber at Malek because I had a few force powers as a Counselor that didn't affect him and no allies, so I was screwed in that fight as I was not a combat character and hadn't needed to be UNTIL THAT POINT.

The Fade was just too long to solo... very, very LONG.

#250
Maria Caliban

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Maria: Wow! I beat the giant spider queen! I am so awesome.

Game: Thank you Mario! But our Branka is in another castle.