Concerns and things you don't like in DA2
#51
Posté 13 novembre 2010 - 10:41
#52
Posté 13 novembre 2010 - 10:43
#53
Posté 13 novembre 2010 - 10:44
#54
Posté 13 novembre 2010 - 10:46
If I'm reading you correctly, you're saying that you can't create your own character? If that is so, it's wrong. You only have one fewer choice than in DAO: that of race. You still choose your character's name, class, and gender, and appearance is just as modifiable as in Origins.Imperial Lord wrote...
My worries regard to the lack character creation and in-game relationship and interactivity which were already gone in the awakening expansion...I would expect a larger amplitude of AI interaction and added custumizable action by the main character...since they are now fixed,I think they broke down one quite bright spot of the product...
As for in-game relationships, by all accounts it's not only still there, it's better, due to the rivalry system being added. Now you are not encouraged to pander to every person to get their approval up so you can earn the bonuses. Now you are free to treat each companion as you like and they won't necessarily abandon you for it, and in fact it will even affect how romances work. They added a whole new layer or dimension of flexibility there.
#55
Posté 13 novembre 2010 - 10:48
#56
Posté 13 novembre 2010 - 10:50
#57
Posté 13 novembre 2010 - 10:52
#58
Posté 13 novembre 2010 - 10:55
SirOccam wrote...
If I'm reading you correctly, you're saying that you can't create your own character? If that is so, it's wrong. You only have one fewer choice than in DAO: that of race. You still choose your character's name, class, and gender, and appearance is just as modifiable as in Origins.Imperial Lord wrote...
My worries regard to the lack character creation and in-game relationship and interactivity which were already gone in the awakening expansion...I would expect a larger amplitude of AI interaction and added custumizable action by the main character...since they are now fixed,I think they broke down one quite bright spot of the product...
As for in-game relationships, by all accounts it's not only still there, it's better, due to the rivalry system being added. Now you are not encouraged to pander to every person to get their approval up so you can earn the bonuses. Now you are free to treat each companion as you like and they won't necessarily abandon you for it, and in fact it will even affect how romances work. They added a whole new layer or dimension of flexibility there.
I'm just curious to see how this works. really.
#59
Posté 13 novembre 2010 - 11:00
#60
Posté 13 novembre 2010 - 11:03
#61
Posté 13 novembre 2010 - 11:09
I'm complacent either way.
I don't have any major concerns over anything, really. I like most of the changes.
#62
Posté 14 novembre 2010 - 12:03
#63
Posté 14 novembre 2010 - 12:09
~ Handling of companion armour.
~ Overstylizing of combat.
~ Companions having different skill trees to the PC
~ [potential] Boobification ala ME2
~ Voiced Protaganist.
#64
Posté 14 novembre 2010 - 12:11
#65
Posté 14 novembre 2010 - 12:14
Monica83 wrote...
Its really good to know that race selection its removed only for a voiced character... This is another thing that shows how works thing for dragon age saga on future *sighs*
...also the story reasons. Like your father and sister being apostate mages which wouldn't be possible if you were say, a dwarf.
Plus given that we don't know what the story of DA:2 will specifically be about, we're more or less forced to take Bioware at their word that the story only works for a human protagonist. After we've played it for ourselves we can challenge that assertion all we want if it turns out we disagree with that conclusion.
Modifié par Upsettingshorts, 14 novembre 2010 - 12:15 .
#66
Posté 14 novembre 2010 - 12:16
#67
Posté 14 novembre 2010 - 12:20
Also, i see a lot of people talking about choosing origins, and races and this and that. This story (Dragon Age II) is about "____ Hawke" a human man/woman who is part of a small town family in Lothering.
There are no other origins to play, there's no way you can be a dwarf/elf in a human family, This game is purely the story of ____ Hawke, eventual champion of Kirkwall
Modifié par abat223, 14 novembre 2010 - 12:24 .
#68
Posté 14 novembre 2010 - 12:21
#69
Posté 14 novembre 2010 - 12:27
Irrelevent.Rawgrim wrote...
The voiced protagonist did not remove the races. The companions are voiced in the first game.
Having a voiced PC means you would have to have multiple VOs, one for each race.
That is not cost effective.
#70
Posté 14 novembre 2010 - 12:29
Having a voiced PC means you would have to have multiple VOs, one for each race
Why? I don't remember races having that big of a change in voice... About the only difference was the elves were soothing, the dwarfs were louder, and the humans were something in the middle.
Modifié par Meltemph, 14 novembre 2010 - 12:33 .
#71
Posté 14 novembre 2010 - 12:30
#72
Posté 14 novembre 2010 - 12:33
If Bioware allowed us to have the option to play as other races the story would obviously be different and thus not follow this 'Hawke' character and his/her siblings.Rawgrim wrote...
2 more voice actors for the fully voiced Hawke. 2 more for Bethany, 2 more for Carver. Since these are main characters, i do belive they would be pretty "top of the line" actors as well. That would cost abit extra.
#73
Posté 14 novembre 2010 - 12:38
#74
Posté 14 novembre 2010 - 12:39
1) Bioware determined that they wanted to go with a voice protagonist and realized fully voicing all the possible races was cost prohibitive, therefore they removed the selection of racial choice and then crafted a story that was focused on a human protagonist in a human story.
2) Bioware determined that they wanted to tell the story of a human protagonist with a human story and determined that a fully-voiced character would be the best way to present it.
Either way... I expect the story will reflect its tighter, more focused nature.
Modifié par Upsettingshorts, 14 novembre 2010 - 12:39 .
#75
Posté 14 novembre 2010 - 12:43





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