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Concerns and things you don't like in DA2


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#101
KLUME777

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Monica83 wrote...

One moment.... Companion Clothes Locked?.... What's this... so we are now forced to see companion wearing the same stuff on the entire game?...Another point whit my disappointness list....

Da2 will be the most static game ever that seems


Didnt you hear the podcast about inventory?

Companion clothes are locked like in ME2. It was then that i stopped believing Bioware when they said this isnt like ME2.

#102
b09boy

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Monica83 wrote...

I don't know why bioware changed a winning formula like origins... We have toons of next gen rpg's why don't continute to make an old style rpg?... More sells?... Following a fashion? this is a nice question..


I have a couple theories which might just add up to it.

1) The writers didn't especially like writing a blank protagonist.  To them they felt the companions and villains were more the protagonists and the player some obstacle they had to write around.  So they pushed or jumped at the opportunity to make that obstacle another beloved character, either not really realizing or not caring about the attachment many gain through characters like the Warden.

2) DA2 was started up well, well before the release of Origins.  I'm not sure they realized just how popular it was going to be and by the time the sales figures came back they had already made changes.  Kind of a "Hoorayyy...uh oh" moment for them.  Instead of fixing what they deemed broken I think they might have realized too late they were fixing something people actually liked - that the niche which the game was to appeal to actually is quite large and starved of content and they can gain some money appealing to said niche.  Not that they'll ever admit to it.  No, it's all a much needed upgrade to a dated system and they never realized how much better and easier all these new ways of doing things are until they began working with them.  :?

#103
Apollo Starflare

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@Monica: My point was more that just having a voiced protagonist doesn't automatically make the game a medieval Mass Effect. I also mentioned the new system that follows what decisions you make and corrects Hawke's tone and delivery for later dialogue options as being one way they are increasing how much he feels like 'your' character. With that said your point is obviously a fair one, and not everyone will be happy with the VA protagonist but I don't think anyone is denying it's a contentuous choice.

Beaner28 wrote...


When I said itemization was being thrown out I was referring to the
armor. I just brought up rings, weapons and runes to make a point about
DA:O.


Eh? Armor is in the game, for Hawke. Companion armor sets are fixed (with some exceptions over the ten years), yet they get rings, runes, weapons, amulets and belts. Bringing up the latter only muddied the issue. Stat wise there seems to be just as much customisation as Origins, and there will be plenty of items to find/buy it seems.

KLUME777 wrote...

P.S. Mass Effect's speech moments were cheesy and cringe worthy, at least for FemShep (haven't seen MaleShep), so if DA2's are the same then Voice PC is totally not worth it!


You'd prefer it was like DAO? Where you... Didn't get speech moments? It's widely speculated that one reason the Seneshal does the joining ritual in Awakening was due to the Warden not being voiced. Plus I had no problem with the speeches in ME, especially the FemShep ones, that whole franchise has an element of cheesy action/sci fi anyway there is no reason to presume the writing/delivery would be the same for DA2 considering it's a different writing team and different actors.

Unless you never want to see a speech given in a film, game, or other audio medium ever again?

#104
In Exile

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-Tactics: I'm worried that they will be mandatory. Full party control is my favourite feature in DA. It was the only reason I rank it as equivalent to ME, a series I think otherwise exceeds it in every other respect.

-Armour: If party members are allowed to wear upgradable clothing, if Hawke is given excessive armour like DA:O, it will clash very strongly aesthetically, and that bothers me. I didn't care in ME2 NPC outfits were fixed; what I did hate was that Shepard wore his ridiculous power armour while everyone else went around in clothing.  To be specific, I want each class to make sense. If Isabella as a rogue doesn't wear armour, I don't want my Hawke rogues to have to wear armour.

And my biggest concern:

-Framed Narrative: this is something that can create psychological distance with the character; being told your story was something I found very poor in Alpha Protocol to the extent that you were basically forced to interact with a character you couldn't understand becuase you had yet to play the game. I hope DA2 avoids this.


KLUME777 wrote...
To me, it seems that only Obsidion are staying loyal to the fans and staying "Hardcore" or more old-style, with Fallout New Vegas (Great game, playing it right now, dont let glitches turn you off). It also has a lot of nods to Fallout 1 and 2.


Getting over the constant broken features in a Obsidian game is a bit of a big deal. They've proven rather consistently they can't actually implement a game, whatever their ideas.

#105
Beaner28

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Apollo Starflare wrote...

Eh? Armor is in the game, for Hawke. Companion armor sets are fixed (with some exceptions over the ten years), yet they get rings, runes, weapons, amulets and belts. Bringing up the latter only muddied the issue. Stat wise there seems to be just as much customisation as Origins, and there will be plenty of items to find/buy it seems.


There is not as much customization as Origins. Not when it comes to companions. This is really not even open to debate as it's already been comfirmed by the devs that companion clothes are locked. There are not seperate slots for gloves, boots and chests. It's all being consolidated which was my original point. You can get upgrades for companion armor but they won't look any different.

#106
In Exile

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b09boy wrote...
I have a couple theories which might just add up to it.

1) The writers didn't especially like writing a blank protagonist.  To them they felt the companions and villains were more the protagonists and the player some obstacle they had to write around.  So they pushed or jumped at the opportunity to make that obstacle another beloved character, either not really realizing or not caring about the attachment many gain through characters like the Warden.


This does not mean people don't get attached to a VO character like Shepard. Me, I can't develop any meaningfull sense of attachment to a non-VO PC. Shepard felt far more like my character than any other character in any Bioware game, including KoTOR, JE or DA:O. Sure, the things you could do were narrow - but you could do things. With a silent PC you are just some blank puppet that emits things. That's putting aside issues like the fact that in a cut-scene, the Warden is just a silent, slack-jawed yokel.

2) DA2 was started up well, well before the release of Origins.  I'm not sure they realized just how popular it was going to be and by the time the sales figures came back they had already made changes.  Kind of a "Hoorayyy...uh oh" moment for them.  Instead of fixing what they deemed broken I think they might have realized too late they were fixing something people actually liked - that the niche which the game was to appeal to actually is quite large and starved of content and they can gain some money appealing to said niche.  Not that they'll ever admit to it.  No, it's all a much needed upgrade to a dated system and they never realized how much better and easier all these new ways of doing things are until they began working with them.  :?


The problem is that we have no idea what made DA:O succesful. Maybe people loved the combat, but were dissapointed about the lack of VO. So DA:O combat with the wheel would produce an even better game. At this point, your conclusion projects your preference.

Modifié par In Exile, 14 novembre 2010 - 02:20 .


#107
exoproto

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Hn.. I'm trying to understand why some people are all up and about about the dialogue wheel (combined with the voiced PC).

I think some are just going a bit overboard with the fact that Mass Effect used that system. The way I see it, the context in which it is being used is completely different. For example, in Mass Effect (deny it or accept it) we - the players - were essentially acting as the mediators on whether or not to do something good or bad. Other than that, we had little choice. Shepard was defined in every single way except for one : his or her personality. Maybe we could add a few snippets here and there, but other than that it was like being strapped to a chair and watching; only being able to yell when we disapproved or encouraged.

In DA2, however, we have a case of Tabula Rasa; a clean slate. All we know is that Hawke was in Lothering, but what do we truly know about Hawke? Nothing. In fact, all we know is that he or she has some siblings and that he or she will eventually get to be known as a Champion, but how? That is the main difference between the two franchises. We get to fill in those blanks. We get to decide what past they may or may not have had (hey, whaddayaknow, you can even decide what they did during time skips). We get to choose the way people perceive them (in Mass Effect, you were always a hero regardless of your actions). I don't see any limitations on whether or not we will or won't be able to roleplay our character.

So maybe there might be a moment here or there when we might have a "That is not what I meant to say!", but I just see it as adding a bit of spontaneity into the mix. Hell, I mean it happened to me even in DA:O and I felt like a dagger had gone straight into my heart because I thought I was saying something else. If you worry about that, then the tone indicators should help you. I know I'm going to appreciate them, but it's all about one's tastes.

#108
KLUME777

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Apollo Starflare wrote...

KLUME777 wrote...

P.S. Mass Effect's speech moments were cheesy and cringe worthy, at least for FemShep (haven't seen MaleShep), so if DA2's are the same then Voice PC is totally not worth it!


You'd prefer it was like DAO? Where you... Didn't get speech moments? It's widely speculated that one reason the Seneshal does the joining ritual in Awakening was due to the Warden not being voiced. Plus I had no problem with the speeches in ME, especially the FemShep ones, that whole franchise has an element of cheesy action/sci fi anyway there is no reason to presume the writing/delivery would be the same for DA2 considering it's a different writing team and different actors.

Unless you never want to see a speech given in a film, game, or other audio medium ever again?


Actually, i would totally prefer it that your character doesnt do a speech, and is not voiced. I dont like all those cheesy dialogue in Mass Effect and the Shepherd Speech was completely devoid of emotion, unlike Allistair's awesome Denerim battle speech, and Anora's. Also, silent protaganist is able to give a speech, there is one in KotOR 2 where you have to boost the morale of the militia on Dantooine, that was done very well.

And besides that, speeches are such a small thing compared to the whole game voiced PC or not, I would rather silent PC.

#109
Apollo Starflare

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Beaner28 wrote...

Apollo Starflare wrote...

Eh? Armor is in the game, for Hawke. Companion armor sets are fixed (with some exceptions over the ten years), yet they get rings, runes, weapons, amulets and belts. Bringing up the latter only muddied the issue. Stat wise there seems to be just as much customisation as Origins, and there will be plenty of items to find/buy it seems.


There is not as much customization as Origins. Not when it comes to companions. This is really not even open to debate as it's already been comfirmed by the devs that companion clothes are locked. There are not seperate slots for gloves, boots and chests. It's all being consolidated which was my original point. You can get upgrades for companion armor but they won't look any different.


My point was that armor is in the game. Lootable. Itemised. In the same fashion as in Origins. It just happens to only be equipable that way for Hawke, you didn't make the distinction before and it seemed that Monica might be unaware of some of the recent updates and take your post to mean there was no armor at all in that style (it seemed she was ready to believe rings and such were no longer in the game when you incorrectly implied as much?)

Sure companions have changed, although there will be some exceptions to the fixed armor rule (according to the same Mike Laidlaw post that confirmed fixed outfits)  I merely said there is just as much stat customisation as Origins.

Edit:

@Klume77: Different strokes for different folks. The Femshep speech is far from devoid of emotion, and as I said earlier it is an entirely different team writing and speaking the roles. I just think it's a bit early to presume DA2 will be identical to ME2 in that regard. Oh and I know about the KotOR speech, but I was thinking only of DAO - you would think that if the writers/cinematics team felt that a silent protagonist could carry a speech then the Warden would have been in charge of the joining ritual.

But it's a pointless discussion if you prefer a silent protagonist in general, that's just personal preference and I'm sorry your missing out this time around. I'm hardly the biggest voiced protagonist fanboy, I have often argued against Link getting given a voice in the Zelda games as I feel it suits it better with him silent. I just prefer it in this case I guess!

Modifié par Apollo Starflare, 14 novembre 2010 - 02:34 .


#110
In Exile

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KLUME777 wrote...

Actually, i would totally prefer it that your character doesnt do a speech, and is not voiced. I dont like all those cheesy dialogue in Mass Effect and the Shepherd Speech was completely devoid of emotion, unlike Allistair's awesome Denerim battle speech, and Anora's. Also, silent protaganist is able to give a speech, there is one in KotOR 2 where you have to boost the morale of the militia on Dantooine, that was done very well.

And besides that, speeches are such a small thing compared to the whole game voiced PC or not, I would rather silent PC.


No, they're not. To me, they break my character. I seriously do not have characters that aren't leaders. I'm the leader of the party, and leader of the armies of Ferelden. Maybe Anora/Alistair want to give a speech. Good for them,. I want my speech.

I thought Alistair's speech was moronic. "Here's the other Grey Warden, let's drool over how awesome he is? Also, I'm going to speak for him because he's somewhat retarded and can only grunt and neigh." Please.

#111
KLUME777

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In Exile wrote...

-Tactics: I'm worried that they will be mandatory. Full party control is my favourite feature in DA. It was the only reason I rank it as equivalent to ME, a series I think otherwise exceeds it in every other respect.

-Armour: If party members are allowed to wear upgradable clothing, if Hawke is given excessive armour like DA:O, it will clash very strongly aesthetically, and that bothers me. I didn't care in ME2 NPC outfits were fixed; what I did hate was that Shepard wore his ridiculous power armour while everyone else went around in clothing.  To be specific, I want each class to make sense. If Isabella as a rogue doesn't wear armour, I don't want my Hawke rogues to have to wear armour.

And my biggest concern:

-Framed Narrative: this is something that can create psychological distance with the character; being told your story was something I found very poor in Alpha Protocol to the extent that you were basically forced to interact with a character you couldn't understand becuase you had yet to play the game. I hope DA2 avoids this.


KLUME777 wrote...
To me, it seems that only Obsidion are staying loyal to the fans and staying "Hardcore" or more old-style, with Fallout New Vegas (Great game, playing it right now, dont let glitches turn you off). It also has a lot of nods to Fallout 1 and 2.


Getting over the constant broken features in a Obsidian game is a bit of a big deal. They've proven rather consistently they can't actually implement a game, whatever their ideas.



After having a big tantrum yesterday about a glitch and raging at Obsidion, i have to lend you some credit.

Then i calmed down and worked out a way to get out of the glitch . And then i was able to play the game again (YAY!). So i praised God and praised Obsidion, because it is a wonderful game, truly, it is.

#112
Piecake

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In Exile wrote...

-Tactics: I'm worried that they will be mandatory. Full party control is my favourite feature in DA. It was the only reason I rank it as equivalent to ME, a series I think otherwise exceeds it in every other respect.

-Armour: If party members are allowed to wear upgradable clothing, if Hawke is given excessive armour like DA:O, it will clash very strongly aesthetically, and that bothers me. I didn't care in ME2 NPC outfits were fixed; what I did hate was that Shepard wore his ridiculous power armour while everyone else went around in clothing.  To be specific, I want each class to make sense. If Isabella as a rogue doesn't wear armour, I don't want my Hawke rogues to have to wear armour.

And my biggest concern:

-Framed Narrative: this is something that can create psychological distance with the character; being told your story was something I found very poor in Alpha Protocol to the extent that you were basically forced to interact with a character you couldn't understand becuase you had yet to play the game. I hope DA2 avoids this.


KLUME777 wrote...
To me, it seems that only Obsidion are staying loyal to the fans and staying "Hardcore" or more old-style, with Fallout New Vegas (Great game, playing it right now, dont let glitches turn you off). It also has a lot of nods to Fallout 1 and 2.


Getting over the constant broken features in a Obsidian game is a bit of a big deal. They've proven rather consistently they can't actually implement a game, whatever their ideas.



The framed narrative is actually the thing that I am most excited about.  Like you said, it definitely is a risk though, but if they manage to pull it off i will be thrilledsince i felt the different choices you made changed the game all that much.  I think a framed narrative gives a greater opportunity for your decisions to be more impactful. 

As for my concerns, I really don't have any at the momemt.  I generally like the sound of the changes that they are making.  Of course, that could change once we get more information and we actually see how it all is implemented. 

#113
Apollo Starflare

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Oh and there is no reason you can't have both the Alistair and Anora speeches and PC speeches anyway. The Warden never became ruler of Ferelden so that speech would have been given by one of them regardless. Which is good because I did like Anora's speech, well delivered. So was femsheps though. :)

#114
KLUME777

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In Exile wrote...

KLUME777 wrote...

Actually, i would totally prefer it that your character doesnt do a speech, and is not voiced. I dont like all those cheesy dialogue in Mass Effect and the Shepherd Speech was completely devoid of emotion, unlike Allistair's awesome Denerim battle speech, and Anora's. Also, silent protaganist is able to give a speech, there is one in KotOR 2 where you have to boost the morale of the militia on Dantooine, that was done very well.

And besides that, speeches are such a small thing compared to the whole game voiced PC or not, I would rather silent PC.


No, they're not. To me, they break my character. I seriously do not have characters that aren't leaders. I'm the leader of the party, and leader of the armies of Ferelden. Maybe Anora/Alistair want to give a speech. Good for them,. I want my speech.

I thought Alistair's speech was moronic. "Here's the other Grey Warden, let's drool over how awesome he is? Also, I'm going to speak for him because he's somewhat retarded and can only grunt and neigh." Please.


I would take your twisted Allistair speech any day over that monotonous, emotion-forsaken drabble of "we can save the galaxy, crew". I mean, i cringed during that scene. Your twisted Allistair speech had more emotion than Shepherds. Yours was funny, i laughed.

#115
Piecake

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exoproto wrote...

Hn.. I'm trying to understand why some people are all up and about about the dialogue wheel (combined with the voiced PC).

I think some are just going a bit overboard with the fact that Mass Effect used that system. The way I see it, the context in which it is being used is completely different. For example, in Mass Effect (deny it or accept it) we - the players - were essentially acting as the mediators on whether or not to do something good or bad. Other than that, we had little choice. Shepard was defined in every single way except for one : his or her personality. Maybe we could add a few snippets here and there, but other than that it was like being strapped to a chair and watching; only being able to yell when we disapproved or encouraged.

In DA2, however, we have a case of Tabula Rasa; a clean slate. All we know is that Hawke was in Lothering, but what do we truly know about Hawke? Nothing. In fact, all we know is that he or she has some siblings and that he or she will eventually get to be known as a Champion, but how? That is the main difference between the two franchises. We get to fill in those blanks. We get to decide what past they may or may not have had (hey, whaddayaknow, you can even decide what they did during time skips). We get to choose the way people perceive them (in Mass Effect, you were always a hero regardless of your actions). I don't see any limitations on whether or not we will or won't be able to roleplay our character.

So maybe there might be a moment here or there when we might have a "That is not what I meant to say!", but I just see it as adding a bit of spontaneity into the mix. Hell, I mean it happened to me even in DA:O and I felt like a dagger had gone straight into my heart because I thought I was saying something else. If you worry about that, then the tone indicators should help you. I know I'm going to appreciate them, but it's all about one's tastes.


I remember that happened to me in the Wynn scene, right before we face the boss in the circle tower.  I was selecting options that yes yes, ill spare the people who can be saved.  Well, then i selected the option  "dont worry, ill deal with the mages" or something like that, thinking that it referred to the blood mages.  Then Wynne gets all pissed and starts attacking me and I was like wtf?!?

#116
KLUME777

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Piecake wrote...

exoproto wrote...

Hn.. I'm trying to understand why some people are all up and about about the dialogue wheel (combined with the voiced PC).

I think some are just going a bit overboard with the fact that Mass Effect used that system. The way I see it, the context in which it is being used is completely different. For example, in Mass Effect (deny it or accept it) we - the players - were essentially acting as the mediators on whether or not to do something good or bad. Other than that, we had little choice. Shepard was defined in every single way except for one : his or her personality. Maybe we could add a few snippets here and there, but other than that it was like being strapped to a chair and watching; only being able to yell when we disapproved or encouraged.

In DA2, however, we have a case of Tabula Rasa; a clean slate. All we know is that Hawke was in Lothering, but what do we truly know about Hawke? Nothing. In fact, all we know is that he or she has some siblings and that he or she will eventually get to be known as a Champion, but how? That is the main difference between the two franchises. We get to fill in those blanks. We get to decide what past they may or may not have had (hey, whaddayaknow, you can even decide what they did during time skips). We get to choose the way people perceive them (in Mass Effect, you were always a hero regardless of your actions). I don't see any limitations on whether or not we will or won't be able to roleplay our character.

So maybe there might be a moment here or there when we might have a "That is not what I meant to say!", but I just see it as adding a bit of spontaneity into the mix. Hell, I mean it happened to me even in DA:O and I felt like a dagger had gone straight into my heart because I thought I was saying something else. If you worry about that, then the tone indicators should help you. I know I'm going to appreciate them, but it's all about one's tastes.


I remember that happened to me in the Wynn scene, right before we face the boss in the circle tower.  I was selecting options that yes yes, ill spare the people who can be saved.  Well, then i selected the option  "dont worry, ill deal with the mages" or something like that, thinking that it referred to the blood mages.  Then Wynne gets all pissed and starts attacking me and I was like wtf?!?


You obviously didnt read you options properly, because it doesnt say, "dont worry, ill deal with the mages", It says something else that makes it obvious your going to kill the mages.

#117
Apollo Starflare

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But that scene is notorious for it being so easy to rile Wynne up without realising. Not sure if that line is correct, but I know others who had similar problems. I ended up killing Wynne on my first playthrough because I didn't tread carefully enough myself (not that I cared much, she remains the one companion I've never used for very long strangely enough).

#118
Monica83

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Streamlized inventory ,Streamlized dialogues, Static Companion Clothes ,Static classes at that point im wondering if i am a reason to simple try dragon age 2... al those cutdown feature sounds like a single thing...



Mass Effect: Kirkwall lost episodes...



Ti's still dragon age?.. for me.. no

#119
Kileyan

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KLUME777 wrote...

In Exile wrote...

KLUME777 wrote...

Actually, i would totally prefer it that your character doesnt do a speech, and is not voiced. I dont like all those cheesy dialogue in Mass Effect and the Shepherd Speech was completely devoid of emotion, unlike Allistair's awesome Denerim battle speech, and Anora's. Also, silent protaganist is able to give a speech, there is one in KotOR 2 where you have to boost the morale of the militia on Dantooine, that was done very well.

And besides that, speeches are such a small thing compared to the whole game voiced PC or not, I would rather silent PC.


No, they're not. To me, they break my character. I seriously do not have characters that aren't leaders. I'm the leader of the party, and leader of the armies of Ferelden. Maybe Anora/Alistair want to give a speech. Good for them,. I want my speech.

I thought Alistair's speech was moronic. "Here's the other Grey Warden, let's drool over how awesome he is? Also, I'm going to speak for him because he's somewhat retarded and can only grunt and neigh." Please.


I would take your twisted Allistair speech any day over that monotonous, emotion-forsaken drabble of "we can save the galaxy, crew". I mean, i cringed during that scene. Your twisted Allistair speech had more emotion than Shepherds. Yours was funny, i laughed.


Lets hope the dragon age writers do better. But I have to agree that, I think, every single speech Sheperd gave was cheesy and made me think of Mel Gibson prancing around on a horse yelling about FREEEEDOM! Likely just a flaw unique to me, I think every single rousing speech reminds me of that:)

Anyway, I always like the speech duties deferred to othes, they seem to come off less cheesy and presumptuous when they aren't said by my character.

#120
Apollo Starflare

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Monica83 wrote...

Streamlized inventory ,Streamlized dialogues, Static Companion Clothes ,Static classes at that point im wondering if i am a reason to simple try dragon age 2... al those cutdown feature sounds like a single thing...

Mass Effect: Kirkwall lost episodes...

Ti's still dragon age?.. for me.. no


Okay this is going to bug me unless I point it out: They have not streamlined the inventory. It is identical to Origins with the exception that the 'ammo' slot for archers is now incorporated into the rune system (a fire rune makes fire arrows etc.)

Boots, gloves, helms, body, rings, belts, amulets. All still there. Companions -do- have pre-set outfits however, gripe away on that point. Although it is worth noting that they are only static in appearence, and there are exceptions to the rule (where a character will presumably change outfit if deemed appropriate).

Also: How are the classes like Mass Effect? They still have multiple talent trees, they just switched a few around to make the classes more unique. That won't sit well with everyone, but it hardly makes it more like Mass Effect 2.

#121
Piecake

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I found the exact line



"Rest easy. I will get rid of these pesky mages"



Again, based on my previous choices - i took the good, but prudent, ill see what the situation is before deciding on anything road - I thought that pesky mages was only referring to blood mages.



http://dragonage.wik...uest_(Fem!Mage)








#122
Monica83

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Yes indeed uniwue but static.... Less roleplay customization of classes...even if you can upgrade the skill its not a big improvement.. Nothing positive in this

#123
Kileyan

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My biggest worry about Dragon Ages is the dev's quote several months back that they didn't want to dilute classes and were embracing the holy trinity of MMO class roles.



I am fine with distinct class animations, which was the reason for their holy trinity of MMO's quote. I just hope they don't go overboard and actively design the game to make it impossible for players to experiment and do their tank mage , tanking rogue or damage dealing warrior.



In this type of game, blurring class jobs isn't a no no. It just adds fun ways to do thing different on subsequent plays. No one will sit around for hours not finding a group because mage is tanking this playthrough. THIS IS A SINGLE PLAYER GAME.

#124
b09boy

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In Exile wrote...

This does not mean people don't get attached to a VO character like Shepard. Me, I can't develop any meaningfull sense of attachment to a non-VO PC. Shepard felt far more like my character than any other character in any Bioware game, including KoTOR, JE or DA:O. Sure, the things you could do were narrow - but you could do things. With a silent PC you are just some blank puppet that emits things. That's putting aside issues like the fact that in a cut-scene, the Warden is just a silent, slack-jawed yokel.


Not saying people don't like a VA protagonist.  Just saying it's one of the things which contributed to how things have changed

In Exile wrote...

The problem is that we have no idea what made DA:O succesful. Maybe people loved the combat, but were dissapointed about the lack of VO. So DA:O combat with the wheel would produce an even better game. At this point, your conclusion projects your preference.


That's a pretty rich jump to conclusions.  Sure we might not be able to pin EXACTLY what made the game for each and every individual, but if we use some intelligence we can determine better why it sold.  It's not just like you have to make a stab into the dark into what people in general liked or did not like.

So what made Origins popular then?  For one, a marketing campaign which got peoples attention.  There's a key right there.  People knew the name, recognized basically what the game was and it was released during a buyer's season.  Second, it went over well with a lot of people because it brought back to the table elements which just aren't seen much any longer in big budget titles.  A lore-filled world with a pretty good story, decent number of choices and good character development on top of a decent leveling system (especially for a first go), tactical party-based combat system and an epic length.

Now yes, there are things people might want changed in all that.  They might like more action-based combat or they might prefer a voiced protagonist.  However, this latter bit changes fundamentals which made the game so well received, even by those who would like to have the protagonist voiced.  It shortens the game exponentially, creates less choice both in dialogue and in action and it would force major cuts into how the story unfolds.

Would Origins be as well-loved with four origin stories, three story missions instead of four (with the Redcliffe section shortened to just the Urn quest, Orzammar shortened to just the intial choosing and the deep roads and Brecilian cut out entirely), a fifth of the sidequests and half the finale cut out (say, the alienage cut out and the Cauthrien encounter being shortened so there is no prison sequence)?

#125
Piecake

Piecake
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Monica83 wrote...

Yes indeed uniwue but static.... Less roleplay customization of classes...even if you can upgrade the skill its not a big improvement.. Nothing positive in this


There is absolutely no information on skill upgrades.  You are just assuming things based on your negative view of the current changes