In Exile wrote...
Bioware tends to be very good at keeping the party line, so to speak.
They're part of a publicly traded company. I imagine they're contractually obligated to do so.
In Exile wrote...
Bioware tends to be very good at keeping the party line, so to speak.
In Exile wrote...
b09boy wrote..
Except for the fact that the writers have been very excited about the feature and can't seem to comprehend why a non-voiced protagonist was actually beloved.
Bioware tends to be very good at keeping the party line, so to speak. You will find them speaking about any feature as the feature they wanted to develop, the appropriate feature for the game, and leave it open that they may change things for the future.
Their answer to including VO for DA:O when I was being very pushy for was essentially wha the response is here for silent VO: the appropriate tone for the game is silent/non-silent VO, it fits with the vision of what Bioware wants to do, everyone is excited to work on the project, etc. etc.
If you've actually seen them disparage a silent PC, I'll be more than happy to grant your point, but I'm going to have to ask for a quote.*sighs* Predictable.
No, you don't have to take a stab in the dark. Just because it's not written in big bold letters across your computer screen doesn't mean they can't read reviews, gauge numerous forum reactions, question game testers, give out a survey, or hell just play the game for themselves. It is not difficult to come up with the postives and negatives of something, even subjective as they might be.
So I assume that you've read the reviews, gauged tens of thousands of independent forum reactions, questioned game testers and given out surveys?
I'm not saying it's impossible in principle to do this. I'm saying you, the poster I am speaking to right now, most certainly hasn't done any of this, so whatever claim you're making about DA's audience and DA2's future prospects, well, that isn't justified at all.Ok, I'm not sure you actually comprehend what I wrote. First, I didn't say cut here and add there. I said cut, period.
I'm talking about redesign, and cutting a 65 hour game to a 55 hour game. That's cut. How do you think the creative process works? Bioware comes up with this awesome game they want to make, then they cut 44% of it becuase they decided to add VO and sell it to you?
That's absurd. The full game is designed with the sort of resources available. Whether or not VO means they could add more content to DA2, making it an issue of content you're losing out on is just silly.There wouldn't be a cut storyline and lengthened endgame. If anything, EVERYTHING would be shortened.
Have you ever had to work on a project before? If resources are limited, you don't choose to make everything 10% less good. You just cut out one major feature that is time intensive.Second, it wouldn't really be the filler cut out - chanters board quests or long dungeon crawls. It would be the story-heavy dialogue portions - anything which brings the VA over budget. As in there is no longer a problem in Redcliffe, just with Eamon or there is no longer political intrigue in Orzammar, just the trip into the deep roads or there is no longer the darkspawn feint to Redcliffe at the end, there's just the Landsmeet (with most steps leading up to it gone) and then darkspawn are on the doorstep.
Ah, I see. You've worked to design a similar game like DA2. It's good that you're speaking from experience.
The budget for VO is not what will cut content. It's the budget for the cinematics. Look at the Witcher - PC VO, and yet they had a 60 hour game. Why? Because they didn't have to worry about resource intensive, highly scripted cinematics.
What will make DA2 shorter than DA:O is the intense investment in scripting for each particular cutscene Bioware wants to make. For every Ostagar, you could have 5 Redcliffe Castle quests.
The cost isn't VO per se - they could make the PC silent, if they keep the same sort of cinematic scripting, the cost and game is still just as short.Origins is simple, yes. And this simplicity is fully fleshed out.
No, it isn't . It's redundant and largely useless.
krasnoarmeets wrote...
How about a positive aspect thread? This continual whining starts to grate after a while...
Freek on a Leesh wrote...
(snip)
TL;DR
In Exile wrote...
Bioware tends to be very good at keeping the party line, so to speak. You will find them speaking about any feature as the feature they wanted to develop, the appropriate feature for the game, and leave it open that they may change things for the future.
Their answer to including VO for DA:O when I was being very pushy for was essentially wha the response is here for silent VO: the appropriate tone for the game is silent/non-silent VO, it fits with the vision of what Bioware wants to do, everyone is excited to work on the project, etc. etc.
If you've actually seen them disparage a silent PC, I'll be more than happy to grant your point, but I'm going to have to ask for a quote.
In Exile wrote...
So I assume that you've read the reviews, gauged tens of thousands of independent forum reactions, questioned game testers and given out surveys?
I'm not saying it's impossible in principle to do this. I'm saying you, the poster I am speaking to right now, most certainly hasn't done any of this, so whatever claim you're making about DA's audience and DA2's future prospects, well, that isn't justified at all.
In Exile wrote...
I'm talking about redesign, and cutting a 65 hour game to a 55 hour game. That's cut. How do you think the creative process works? Bioware comes up with this awesome game they want to make, then they cut 44% of it becuase they decided to add VO and sell it to you?
In Exile wrote...
That's absurd. The full game is designed with the sort of resources available. Whether or not VO means they could add more content to DA2, making it an issue of content you're losing out on is just silly.
In Exile wrote...
Have you ever had to work on a project before? If resources are limited, you don't choose to make everything 10% less good. You just cut out one major feature that is time intensive.
In Exile wrote...
Ah, I see. You've worked to design a similar game like DA2. It's good that you're speaking from experience.
The budget for VO is not what will cut content. It's the budget for the cinematics. Look at the Witcher - PC VO, and yet they had a 60 hour game. Why? Because they didn't have to worry about resource intensive, highly scripted cinematics.
In Exile wrote...
What will make DA2 shorter than DA:O is the intense investment in scripting for each particular cutscene Bioware wants to make. For every Ostagar, you could have 5 Redcliffe Castle quests.
The cost isn't VO per se - they could make the PC silent, if they keep
the same sort of cinematic scripting, the cost and game is still just as
short.
In Exile wrote...
No, it isn't . It's redundant and largely useless.
Saibh wrote...
Fortlowe wrote...
At this point, I'd be suprised if BW didn't put 'Hot Rod Samurai' armor in the game as an easter egg.
I would love that.
I think it'd be fantastic. A cute reference that doesn't feel condescending or petty.
Modifié par Bryy_Miller, 15 novembre 2010 - 03:59 .
It's not difficult to gauge what a community likes and dislikes about a product and why. Thatyou think otherwise is kinda laughable.
AlanC9 wrote...
Isn't the VO space issue a red herring? Either you don't overflow the the first DVD, or you do. If you do you need a second disc, but discs are cheap. If you don't there's no issue at all.
Note also the amount of content present in ME2 compared to DAO.
And yeah, disks are cheap, but they still add up and doubling up on anything when it's being produced in the millions isn't going to be the most popular decision to throw at your publisher.
ME2 covered two disks yet had MAYBE half the content. And that was just with the two VAs for protagonists.
Modifié par Meltemph, 15 novembre 2010 - 04:35 .
b09boy wrote...
I've seen Gaider and the like talk about how they prefer the voiced method and talk about how non-voiced does not matter as all responses are still written in stone. If you want proof create a topic asking as much. I'm not manually digging through months of quotes to find the ones I'm speaking of.
It's not difficult to gauge what a community likes and dislikes about a product and why. Thatyou think otherwise is kinda laughable.
*blinks* So I'm talking about how VA would strip large amounts of content and your response is to randomly go off on a tangent about how the story SHOULD have been told by hourly length. Ok then.
If you don't think there are enormous amounts of features devs wish they could have included left on the table then you are fooling yourself in any big way.
You still do not comprehend what I'm talking about. It is very specific: dialogue. You have to make cuts to it somewhere.
You should learn what you're talking about before you speak
VA is a huge limiter. Not only does audio take up a ton of space (to which a singular VA for a protagonist immediately doubles) there is a dollar amount per every word which needs to be translated and, especially, spoken. Go over the preset limit of words by even a few hundred and suddenly it costs the company tens of thousands of dollars and precious disk space.
The Witcher, just FYI, wasn't translated to as many countries and, despite game length, does not contain the amount of dialogue as Origins. Also, I don't know how you're getting a 60 hour game out of that. I should also note that there is a reason there has yet to be a released game with a voiced protagonist which has even half the total content of Origins.
Not at all. Wow.
Whatever you say, guy.
Meltemph wrote...
There are people in a lot of industries who get payed 6 digit figures to do the sort of thing you are talking about, that is "so easy"... Maybe you should go into market forecasting, sounds like you would be a savant.
But you can very easily read through the list of proffessional reviews on gamerankings and user reviews on gamefaqs, browse a couple forums here and there, browse through some of the polls posted about the game and dtermine what people like and why.
Nothing will be universal and you have to have enough sense to differentiate between a person interested in some level in the genre and a person who simply fell for a marketing tool and are in over their head, but you can get a pretty good idea of what works.
Modifié par Meltemph, 15 novembre 2010 - 04:33 .
Right. Whatever you say, guys. I don't really feel like spending hours on an endless argument just because you don't feel like connecting dots which might disrupt your view of a company.
Pretend I actually don't have any clue what I'm talking about while ignoring your obvious lack of any and all knowledge of a development process or marketing. Hey, maybe you're right and I don't have any experience in the subject. We all know you don't though.
Modifié par Meltemph, 15 novembre 2010 - 04:43 .
its actually looks closer to Fable Age: Mass AdventuresIchogo wrote...
It's almost like they are making a Mass effect fantasy style.
2papercuts wrote...
its actually looks closer to Fable Age: Mass AdventuresIchogo wrote...
It's almost like they are making a Mass effect fantasy style.
Ichogo wrote...
My basic concern is that they are taking the customization out of it.
It's almost like they are making a Mass effect fantasy style.
I remember when you could choose what race you are in Origins, and defend their rights.And then, in ME, your forced to protect the humans.
This probably is gonna happen in DA2 too. Now, I am leaning to the belief that they are making more of a Action game than an RPG
Modifié par AlanC9, 21 novembre 2010 - 10:50 .
Ichogo wrote...
My basic concern is that they are taking the customization out of it.
It's almost like they are making a Mass effect fantasy style.
I remember when you could choose what race you are in Origins, and defend their rights.And then, in ME, your forced to protect the humans.
This probably is gonna happen in DA2 too. Now, I am leaning to the belief that they are making more of a Action game than an RPG
To be fair he's also listing the ability itself to pick player's race as part of customization, and that's something provided by far more than only one other CRPG in history.AlanC9 wrote...
I'm not sure if I'm amused or annoyed by this sort of thing. DAO had a multiple-origins feature that only one other CRPG in history ever had as far as I remember, and not doing that again in DA2 means it isn't an RPG?
Freek on a Leesh wrote...
TL;DR
AlanC9 wrote...
So you quote the whole exchange to tell us that it's too long for you to read?Freek on a Leesh wrote...
(snip)
TL;DR
AlanC9 wrote...
Can someone explain what the point is of quoting a large block of text only to add that?Freek on a Leesh wrote...
TL;DR