Things I don't like:
Art direction/style - I'm not a big fan of the pointy, cartoony style that we're seen so far. I liked the gritty realism that they were aiming for in the first one, and the cartoony look to DA2 break game immersion for me.
Gameplay/combat pace - It's way to fast and flashy for my tastes, and characters flashing around from point A to point B seemingly instantaneously adds to the cartoony feel. And don't get me started on the swords flashing through the air! The shuffling was a problem with DA:O, but their solution to this seems to be taking things too far the other way, it's almost epilepsy inducing.
Companion Armor - I really don't like the static armor for companions, if I want Varric to go into battle wearing a pink tutu (provided I can find one), I should be able to. I know they say that this change is to give the devs creative control, but they are doing that at the expense of player control, which in my opinion is not a good thing. And I really don't want to have to look at Isabela's knickers for the whole game!
The loss of the overhead camera angle for the PC! I know this isn't a big issue for console gamers, who don't understand what all the fuss is about, but as someone who primarily plays as a mage, the overhead camera was vital for the placing of AOE spells so that you could avoid fragging your allies. With DA:O friendly fire happened at normal level on the pc (it wasn't switched on until hard difficulty for the consoles), for DAII, friendly fire won't happen until hard difficulty for both pc and console, and I think it's because of this camera change. So the loss of the overhead camera angle means that combat difficulty is being dialed down for PC's.
Things I don't mind:
Human protagonist - I usually play as human anyway, so this isn't a biggy for me, but I do understand that it is for a lot of others.
Conversation wheel and voiced PC - I'm an old school gamer, but I actually don't mind this. Although I do realise that the main reason the game will be shorter is because of the voiced PC. The voice work will make take up more room, so to keep the game to a manageable size, the games length is decreased.
Things I like:
The rivalry system with the PC companions.
Modifié par tishyw, 22 novembre 2010 - 05:13 .