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Concerns and things you don't like in DA2


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#176
AlanC9

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tmp7704 wrote...

AlanC9 wrote...

I'm not sure if I'm amused or annoyed by this sort of thing. DAO had a multiple-origins feature that only one other CRPG in history ever had as far as I remember, and not doing that again in DA2 means it isn't an RPG?

To be fair he's also listing the ability itself to pick player's race as part of customization, and that's something provided by far more than only one other CRPG in history.


Yeah -- I shouldn't have picked on that post in particular, since his thoughts weren't actually organized enough to declare a dividing line there.

#177
tishyw

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Things I don't like:

Art direction/style - I'm not a big fan of the pointy, cartoony style that we're seen so far. I liked the gritty realism that they were aiming for in the first one, and the cartoony look to DA2 break game immersion for me.

Gameplay/combat pace - It's way to fast and flashy for my tastes, and characters flashing around from point A to point B seemingly instantaneously adds to the cartoony feel. And don't get me started on the swords flashing through the air! The shuffling was a problem with DA:O, but their solution to this seems to be taking things too far the other way, it's almost epilepsy inducing.

Companion Armor - I really don't like the static armor for companions, if I want Varric to go into battle wearing a pink tutu (provided I can find one), I should be able to. I know they say that this change is to give the devs creative control, but they are doing that at the expense of player control, which in my opinion is not a good thing. And I really don't want to have to look at Isabela's knickers for the whole game!

The loss of the overhead camera angle for the PC!  I know this isn't a big issue for console gamers, who don't understand what all the fuss is about, but as someone who primarily plays as a mage, the overhead camera was vital for the placing of AOE spells so that you could avoid fragging your allies.  With DA:O friendly fire happened at normal level on the pc (it wasn't switched on until hard difficulty for the consoles), for DAII, friendly fire won't happen until hard difficulty for both pc and console, and I think it's because of this camera change.  So the loss of the overhead camera angle means that combat difficulty is being dialed down for PC's.

Things I don't mind:

Human protagonist - I usually play as human anyway, so this isn't a biggy for me, but I do understand that it is for a lot of others.

Conversation wheel and voiced PC - I'm an old school gamer, but I actually don't mind this. Although I do realise that the main reason the game will be shorter is because of the voiced PC. The voice work will make take up more room, so to keep the game to a manageable size, the games length is decreased.

Things I like:

The rivalry system with the PC companions.

Modifié par tishyw, 22 novembre 2010 - 05:13 .


#178
Monica83

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A nice post this...i agree with you in quite all except the dialog wheel

#179
Shieara

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Concerns:



Static Armor for Companions: I like being able to change the way my companions look. Sometimes the things that game makers dress people in is totally unrealistic for combat and it breaks my immersion.



No Overhead Camera: As a PC player, I don't see how you can be strategic without the overhead camera angle. I found the others a challenge to use in any of the larger-scale combats in DA:O.



Combat/Art Style: I am not really into the cartoony style I have seen so far, and the flashy combat just looks unrealistic to me. Maybe it might work in another game, but it just seems disjointed when compared to the first game.



Streamlining of classes: Did it really hurt to let warriors dual wield and use a bow? Maybe I am missing something here, but it takes away from the strategy of the game. Or maybe I was the only one who used the multiple weapon sets and varied them depending on what I was fighting.



Voice Acting/Fixed Race Protagonist: I am not a fan of voiced protagonists in general, and it is one reason I don't really care for the Mass Effect franchise. If you don't like the voice they choose you are stuck with it through the entire game. With a companion it's not such an issue because you can leave them at camp. Even if you do like the voice, I find it hard to go back and replay as a different type of character. So this will probably be a "one run" game for me.



Dialogue Wheel: I'd rather know what my character is going to say then be surprised thanks. It gives me more of a feeling that I am in control rather then playing an interactive DVD game.



The more I hear about it, the more I think of canceling my pre-order and just waiting for an ultimate edition a year or so down the road from release. It's nothing against the game, just doesn't seem like it might be my style and I made the mistake of paying full price for ME2, which I have never been able to finish.

#180
Spawny

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Concerns:



No overhead view - I like a tactical view when I'm sorting out tactics funny enough.

Static clothing - I like a choice and it helps as mentioned the immersion.

Voiced protagonist - I like to imagine what I think my character sounds like, I also fear this will cut down content drastically, less replay value.

Fixed race protagonist - once again, I like a choice and it makes it less replay value for me.



And people can boo and hiss all they want, I don't play ME2 for a reason and the more DA2 mimics the game play and choices the less enthused I am about it.



Despite all of this I am still hoping for better stuff to come out about it as there are aspects I'm looking forward to like the story as it sounds good so far and new area to explore and characters.


#181
TheTraina

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Monica83 wrote...
About the new art style:
The graphic is nice i love the details of npc but i have a little concerns of the zones variey.. What we had see for now are only some city areas or desert ones from the screenshot... I don't love the new Darkspawn design.. But i can survive this....

About the new dialog System:
I really hate it... Pharaprhase schematich system limit your freedom of build the pshyche of your character.. In fact you are not playng a character maded by you but a character partially maded by others... At that point i don't know where is the sense to create your Hero..In the old dialogues systems you have the opportunity to select what your character is going to say.. Maybe you cant build a perfect psichological aspect of your hero but you can give a much more detailer line because you select what to say and not a general line.. At that point this is not a great improvement.. And if the wheel its added only because we have a voiced Character well.... It's not a good thing......


i underline these two points. the characters look great so far, but i am also worried about the graphics and particulary the level of detail of the environments. of course the environments are far away from finished, but the ones i saw so far doesnt make me very happy. in my opinion it looks very strange and unfinished: high detailed character in poor and low detailed environments

to the dialoge system just two sentences: i definitely like it more, if i can actually see (the sentences) what im going to say (like in origins). i hated the dialoge system of mass effect.

with the rest i like/can definitely live...


tishyw wrote...
The
loss of the overhead camera angle for the PC!

am i wrong? i thought i had read somewhere, that for pc there will be some kind of tactical camera similar to origins.

Modifié par TheTraina, 22 novembre 2010 - 12:53 .


#182
KennethAFTopp

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I got this prevailing feeling that this might not end up a bad game, this won't be a great game either.
something averaging maybe at 6.0- 7.5 in the critic reviews.

Modifié par KennethAFTopp, 22 novembre 2010 - 11:08 .


#183
tishyw

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TheTraina wrote...

[

tishyw wrote...
The
loss of the overhead camera angle for the PC!

am i wrong? i thought i had read somewhere, that for pc there will be some kind of tactical camera similar to origins.

Sadly, that's what we were originally told, but if you read the Kotaku thread, we're now finding out that that is not the case. There is still the option to pull the camera out a bit, but no overhead view, and the camera is tied to the character that's selected.  This means when playing as a mage, instead of being able to stand back and survey the battlefield as you could on PC in DA:O,  you now get to pull back to a slightly elevated over-the-shoulder view, and have to guess where to lob AOE spells.

We're guessing that's why friendly fire only happens on the hard setting in DA2, instead of the normal settings as was the case for DA:O for PC.  The difficulty in DA:O was actually scaled down for the consoles to accomodate for the lack of overhead view.
Now PC players get to enjoy the scaled down combat as well. Image IPB

Modifié par tishyw, 23 novembre 2010 - 02:01 .


#184
Monica83

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I really don't think DA2 will be a great roleplay game maybe if i am optimistic an medium/quite good one but with the witcher 2 at the doors mmmmmh... i don't think i will buy dragon age 2....



The witcher its actiony but have much more detail in wold zones also di graphic is not comparable.. Animations are better and im sure cd-project will make a great story.. Paraphrase system in the witcher 2 don't scare me because im playing with a total premaded character....



Dragon age 2 (i played the demo in lucca comix&games) seems a bad sequel.. with jerky animations shiny minimalistic graphic and a sad ninja style with teleport gameplay.. At that point the only strong point can be only the story.. But this not help at all if you have a sequel full of cut down features and with things inside that cause to you the total broking immersion ((schematic paraphrase whell,game play similiato to a sort of hybrid between rpg mechanics and beat em up,Bad trashy ridicolus animations with teleports effect)).. I don't know simply this is not the bioware i know..

#185
tmp7704

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tishyw wrote...

Sadly, that's what we were originally told, but if you read the Kotaku thread, we're now finding out that that is not the case. There is still the option to pull the camera out a bit, but no overhead view, and the camera is tied to the character that's selected.  This means when playing as a mage, instead of being able to stand back and survey the battlefield as you could on PC in DA:O,  you now get to pull back to a slightly elevated over-the-shoulder view, and have to guess where to lob AOE spells.

In one of the leaked videos in which the player focused on playing the mage and tactical pause/commands approach it'd appear there's no guessing involved in that -- you can move the target point around the field just like in DAO, camera follows that target point so you can clearly see what is in target area, and there's range circle like in DAO marking what exactly will get affected by the spell. Watching that didn't make me think it'd be any less convenient than DAO in this regard.

#186
Lotion Soronarr

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ziggehunderslash wrote...

Realism is over rated. Unless you're part of the sealed knot (or similar re-enactment society) then your concept of "real" medieval combat is probably based purely on fiction, and depending on what fiction you've been exposed to, you'll have a different definition of what you consider real.


There is only one truth. What ignorants believe is of no consequence. Real swrod combat is fast, brutal and engaging...and not at all boring.


That said, what bugs me about DA2? A LOT. A whole lot...From redicolously limtied and specialized classes, useless restrictions, leveling, scale of things, animation "feel" and speed, reduced companion customization, etc...
I have no doubt the storytelling will be excellent, but at this time, I'm not sure I want to bother with the rest of the game to see the epic story. No pre-order for me. I'll wait and see and decide in the last second, once I amass enough concrete data.

#187
StingingVelvet

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I'm concerned that...



1) The PC port will be, well, a PC port, rather than a co-developed game.



2) The combat will be less tactical and feel like an action game, whether it completely is or not.



3) The camera on PC will not be anywhere near as useful as the camera in PC DA:O. Area of effect spells might be harder to cast as a result.



4) The difficulty will be mind-numbingly easy, yet playing on hard will just result in longer health bars.



5) Choice will just result in slightly different cinematics, not really consequence for the player or real change to the game world.



6) The textures will be crappy due to console design being at the forefront.

#188
FableisAwesomeBro

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That theres no guns.

#189
philbo1965uk

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StingingVelvet wrote...

I'm concerned that...

1) The PC port will be, well, a PC port, rather than a co-developed game.
2) The combat will be less tactical and feel like an action game, whether it completely is or not.
3) The camera on PC will not be anywhere near as useful as the camera in PC DA:O. Area of effect spells might be harder to cast as a result.
4) The difficulty will be mind-numbingly easy, yet playing on hard will just result in longer health bars.
5) Choice will just result in slightly different cinematics, not really consequence for the player or real change to the game world.
6) The textures will be crappy due to console design being at the forefront.


Would you be dissappointed having those concerns confirmed?

#190
FableisAwesomeBro

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The bigger change, however, is that the game will no longer support an overhead tactical view on any platform



Yea, from what I've seen all of that is true. Who the **** cares about PC gamers anyway, i mean who plays games on PC lol, what is this the 90s? They will just pirate it anyway.

#191
Guest_simfamUP_*

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About the speech. I think what is really important about any system is the ability to know what your/a character is feeling when saying it. Paraphrase or the whole deal, it still leaves you with the question "did it sound how I wanted it to?". Since you are mute Warden in the first game, you have NO idea if 'option b' really was a sarcastic thing to say, or actually serious. Ofcourse alot of times it just leads to common sense.



For DA II their is no problem with paraphrasing since the icons are all that matter. As long as you know what emotion your/a character is putting into a sentence there is no need to know exactly what your/a character is going to say.

#192
ejldude

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As much as I love it, if I wanted to play Mass Effect 2, I would play Mass Effect 2. From what I've seen DA2 looks like ME2 with swords. I loved Origins because it felt like the spiritual successor to Baldur's Gate. It was a game designed with PC in mind. Consoles have obviously taken the priority for 2.



I do not like the fact that I will either have to get what is effectively a console port on my PC. Or I will have to get the console version and not be able to load my Origins data. This is the first thing I've ever been unhappy about from Bioware.

#193
Grand_Commander13

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ejldude wrote...

As much as I love it, if I wanted to play Mass Effect 2, I would play Mass Effect 2. From what I've seen DA2 looks like ME2 with swords. I loved Origins because it felt like the spiritual successor to Baldur's Gate. It was a game designed with PC in mind. Consoles have obviously taken the priority for 2.

DA2 is less ME2 than ME was KOTOR without blasters.  At least ME and KOTOR shared a story structure.

#194
Ziggeh

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Lotion Soronnar wrote...

There is only one truth. What ignorants believe is of no consequence. Real swrod combat is fast, brutal and engaging...and not at all boring.

That might be true if you're not writing a story, but people approach stories with knowledge they have rather than knowledge they don't.

#195
Grand_Commander13

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ziggehunderslash wrote...

That might be true if you're not writing a story, but people approach stories with knowledge they have rather than knowledge they don't.

Reality is unrealistic.

#196
Shepard Lives

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JESUS CHRIST ALL THREE VERSIONS OF THE GAME ARE BEING DEVELOPED ALONGSIDE EACH OTHER



THERE IS NO CONSOLE PORT

#197
Guest_simfamUP_*

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ejldude wrote...
 From what I've seen DA2 looks like ME2 with swords

.....:huh: WHERE ARE THE FISH? I WANT A ****IN' FISH!

#198
AlanC9

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Lotion Soronnar wrote...

ziggehunderslash wrote...

Realism is over rated. Unless you're part of the sealed knot (or similar re-enactment society) then your concept of "real" medieval combat is probably based purely on fiction, and depending on what fiction you've been exposed to, you'll have a different definition of what you consider real.


There is only one truth. What ignorants believe is of no consequence. Real swrod combat is fast, brutal and engaging...and not at all boring.


That's astoundingly naive. When 90+% of your market are "ignorants" it certainly does matter what they believe.

#199
Sir Ulrich Von Lichenstien

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shepard_lives wrote...

JESUS CHRIST ALL THREE VERSIONS OF THE GAME ARE BEING DEVELOPED ALONGSIDE EACH OTHER



THERE IS NO CONSOLE PORT

I know it only 2 posts before mine, but felt like I have to quote this for the sword of truthiness.

Anyone who doesn't comprehend this fact needs a gibbs slap to the back of the head.

How many times does Mike Laidlaw have to state this before some of you get it into your heads that it is the case?

#200
Giubba

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shepard_lives wrote...

JESUS CHRIST ALL THREE VERSIONS OF THE GAME ARE BEING DEVELOPED ALONGSIDE EACH OTHER

THERE IS NO CONSOLE PORT


Image for the greater good

Image IPB