From a gameplay perspective, yeah, it makes perfect sense. You can do any sidequest any time you want before you hit Ilos. From an RP perspective... yeah, what Stengahpolis said.
From some of the way the dialogues play out, I think Mass Effect was originally going to be on rails like Mass Effect 2 is, where you got certain storyline missions at certain times via Council briefing, and as such I think (again, just from what I've observed from how the dialogue plays out) that you were supposed to hit Feros first, then muck around the galaxy a bit, then pick up Liara on Therum, muck around the galaxy some more, be sent to Virmire, muck around the galaxy yet a bit longer, and finally hit Noveria before being recalled to the Citadel. Would've made a lot more sense. Unfortunately they didn't do this and we're left with a paradoxical situation where supposedly time is of the essence, yet you can waste all of it that you want tracking down a salarian's lost bowtie or whatever, and Saren never finds what he's looking for until
just before you get there.
If you're playing an NG+, at least you can just do the storyline quests because you don't have to worry about XP or gear. Of course if you do that it makes the game about 10 hours long at the most, so... >shrug<
Modifié par Sable Phoenix, 14 novembre 2010 - 06:53 .