Main Character limited to being human...
#1
Posté 14 novembre 2010 - 04:59
The two big reason I dislike this limitation is first you lose a bit of flexibility in repleability in the game. But that can be managed if the game is really interesting. Secondly, I worked hard on my origins saved games so that I made a particular race/faction a bit stronger or something, I hoped that it would be transferable to the first game. From what I understand, decisions are still carried over to the second game but without the ability to play the other races, you don't seem to benefit from it. I mean playing only as a human, I would assume that you would be defending the human factions most of the time which is annoying since on my saved games I purposely made the decision to benefit other races aside from humans. But now that kinda disappears though. It also means you can't side with other factions now. I had the same problem in Mass effect actually, sometimes I actually agreed with the other races but since I was playing a human, I was supposed to defend humans.
#2
Posté 14 novembre 2010 - 05:03
#3
Posté 14 novembre 2010 - 05:09
#4
Posté 14 novembre 2010 - 05:31
I see your point though that there are more shades of grey instead of an obvious right and wrong when we can play all three races... elves are more inherently against the chantry, humans for, and dwarves neutral. etc.
Modifié par Cazlee, 14 novembre 2010 - 05:37 .
#5
Posté 14 novembre 2010 - 05:38
#6
Posté 14 novembre 2010 - 05:46
Modifié par TheOrtReport, 14 novembre 2010 - 05:47 .
#7
Posté 14 novembre 2010 - 05:49
#8
Posté 14 novembre 2010 - 05:56
#9
Posté 14 novembre 2010 - 06:02
#10
Posté 14 novembre 2010 - 06:05
#11
Posté 14 novembre 2010 - 06:07
Is that not a bit limiting? As if all dwarves or elves think in a certain way?Cazlee wrote...
I hope that there will at least be strong elf and dwarf influences (or factions as stated in the OP) that can strongly influence Hawke's perspective to the point where we can justify making decisions as an elf or dwarf would.
It's sort of a pet peeve of mine to be honest, of which a number of high profile franchises are guilty. Often stems from treating your fictional race as an anology rather than as an independant culture. Mass Effect suffers from it slightly, funnily enough, but I get the impression they're at least aware of it, as they play with it several times. "Worf" as a Krogan, for example.
Modifié par ziggehunderslash, 14 novembre 2010 - 06:08 .
#12
Posté 14 novembre 2010 - 06:19
#13
Posté 14 novembre 2010 - 06:27
#14
Posté 14 novembre 2010 - 06:31
Ah, well, I wouldn't believe you needed to be brought up in them to be aware of such conflicts, and would question the idea that a set upbringing would lead to a single world viewCazlee wrote...
It's more about getting Hawke exposure to the different religions (elf gods mythology vs. the maker/andraste mythology vs. paragons) and cultures (caste system vs. alienage, quanari mages vs. human mages vs. dalish mages) so that Hawke won't be making all of his or her decisions based on the typical human upbringing.
#15
Posté 14 novembre 2010 - 06:32
#16
Posté 14 novembre 2010 - 06:35
#17
Posté 14 novembre 2010 - 06:38
I don't believe it's the voice work (though personally, I think it would seem a bit odd), it's the story. Writing for "generic hero" limits the extent to which you can make the story personal to the character. Origins, beyond the origin itself and some flavour text, wasn't really much to do with the Warden. If you hadn't been there, Alistair would have stepped up and had a far more personal journey throughout ferelden (Something I rather liked about that Blight DLC), so who you were was largely irrelevant. They seem to be going in the polar opposite direction this time. Your family is literally coming with you.ishmaeltheforsaken wrote...
I still don't understand the rationale... I think it would be perfectly believable to still have one voice per gender.
Add to that the potential for consequences to change the state of play between time jumps (something I'm really hoping for), and having six starting positions would increase your complexity no end.
#18
Posté 14 novembre 2010 - 06:42
ziggehunderslash wrote...
I don't believe it's the voice work (though personally, I think it would seem a bit odd), it's the story. Writing for "generic hero" limits the extent to which you can make the story personal to the character. Origins, beyond the origin itself and some flavour text, wasn't really much to do with the Warden. If you hadn't been there, Alistair would have stepped up and had a far more personal journey throughout ferelden (Something I rather liked about that Blight DLC), so who you were was largely irrelevant. They seem to be going in the polar opposite direction this time. Your family is literally coming with you.
Add to that the potential for consequences to change the state of play between time jumps (something I'm really hoping for), and having six starting positions would increase your complexity no end.
Which was why I liked Baldur's Gate so much more than DA:O, but I played an elf there, too
#19
Posté 14 novembre 2010 - 06:47
Oh ya, it's a trade off to be sure. I'm just have my pedantic hat on again, there's a tendency for people to see changes like this in isolation.ishmaeltheforsaken wrote...
I just want my pointy ears, you dig?
I was waiting for someone to give me a quote I could use, if I'm being honest. It's a very nice hat.
#20
Posté 14 novembre 2010 - 07:34
ishmaeltheforsaken wrote...
ziggehunderslash wrote...
I don't believe it's the voice work (though personally, I think it would seem a bit odd), it's the story. Writing for "generic hero" limits the extent to which you can make the story personal to the character. Origins, beyond the origin itself and some flavour text, wasn't really much to do with the Warden. If you hadn't been there, Alistair would have stepped up and had a far more personal journey throughout ferelden (Something I rather liked about that Blight DLC), so who you were was largely irrelevant. They seem to be going in the polar opposite direction this time. Your family is literally coming with you.
Add to that the potential for consequences to change the state of play between time jumps (something I'm really hoping for), and having six starting positions would increase your complexity no end.
Which was why I liked Baldur's Gate so much more than DA:O, but I played an elf there, tooI'm not talking about more origins. The default Hawke origin is fine for me, I want the story to be a personal one, yadda yadda yadda. I just want my pointy ears, you dig? Ah, well. Like I said in the first place, third-party modifications
Baldur's Gate's races had literally no effect on the story. Options are not always beneficial.
#21
Posté 14 novembre 2010 - 07:45
Bryy_Miller wrote...
Baldur's Gate's races had literally no effect on the story. Options are not always beneficial.
That's exactly my point. Race doesn't HAVE to matter to the story. I don't really want it to. Just because an option doesn't matter doesn't mean it isn't beneficial.
#22
Posté 14 novembre 2010 - 07:49
Also, there are a lot of other benefits to being human, like becoming King or Queen. I can see that by restricting the game to Human, they will be able to do more with it.
My main gripes though are voice PC and Companion outfits locked.
#23
Posté 14 novembre 2010 - 07:51
#24
Posté 14 novembre 2010 - 08:05
ishmaeltheforsaken wrote...
That's exactly my point. Race doesn't HAVE to matter to the story. I don't really want it to. Just because an option doesn't matter doesn't mean it isn't beneficial.
What's the benefit?
#25
Posté 14 novembre 2010 - 08:06





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