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Main Character limited to being human...


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#1
Shadow Wing

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I commented about this in the "Concerns and things you dont like...." topic so thought maybe it should have its own thread...What do you guys think of this? Personally I was really disappointed when I found out that you can only play as a human. I mean I'm still looking forward to this game but one of the highlights for me in origins was the ability to play different races and have different sides.

The two big reason I dislike this limitation is first you lose a bit of flexibility in repleability in the game. But that can be managed if the game is really interesting. Secondly, I worked hard on my origins saved games so that I made a particular race/faction a bit stronger  or something, I hoped that it would be transferable to the first game. From what I understand, decisions are still carried over to the second game but without the ability to play the other races, you don't seem to benefit from it. I mean playing only as a human, I would assume that you would be defending the human factions most of the time which is annoying since on my saved games I purposely made the decision to benefit other races aside from humans. But now that kinda disappears though. It also means you can't side with other factions now. I had the same problem in Mass effect actually, sometimes I actually agreed with the other races but since I was playing a human, I was supposed to defend humans.

#2
ZaroktheImmortal

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Yeah, I liked playing as an elf in origins and having the different origin stories. I like having more character options, not less. But hopefully they'll return the option to play as other races in future games.

#3
Eveangaline

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I'm kind of dissapointed, hopefully at least they won't make most of our companions human.

#4
Cazlee

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Yeah I guess it does cut down on the replay value. Although, by having only one origin, the writers can concentrate on making the story epic from beginning to end for all playthroughs instead of the disparity we had in Origins where half the origins were epic, and the other three were average or boring... and only one origin could get married or become prince/princess.

I see your point though that there are more shades of grey instead of an obvious right and wrong when we can play all three races... elves are more inherently against the chantry, humans for, and dwarves neutral. etc.

Modifié par Cazlee, 14 novembre 2010 - 05:37 .


#5
Monica83

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Yes i was disappointed too when i seen this news.. And i belevied they wanted to follow the mass effect style... In fact.... From what features we have now... It seems...




#6
TheOrtReport

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I'm kind of over it by now.  At first I was extremely disappointed because part of what made me love Origins was being able to play with 6 different perspectives.  Still it always felt like the game was more centered toward the Human Noble origin.  I dunno, I hope they can make up the loss of replayability of going from 6 origins to 1 origin with a wider variety of paths to choose.  I'm starting to doubt this though.

Modifié par TheOrtReport, 14 novembre 2010 - 05:47 .


#7
Alyka

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I don't have a problem with it.I can see why they chose human (being the one race a majority of people can agree on).I do however hope that we don't play as one in every game.It would be boring.

#8
Cazlee

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I hope that there will at least be strong elf and dwarf influences (or factions as stated in the OP) that can strongly influence Hawke's perspective to the point where we can justify making decisions as an elf or dwarf would.

#9
10 Steps Back

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It's disappointing yes but I can compromise with the situation. I mean we are just basically making our own Human Origin with Hawke.

#10
Meltemph

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I would have preferred just a Dwarf race focus... I bet that would go over like a lead balloon, huh?

#11
Ziggeh

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Cazlee wrote...

I hope that there will at least be strong elf and dwarf influences (or factions as stated in the OP) that can strongly influence Hawke's perspective to the point where we can justify making decisions as an elf or dwarf would.

Is that not a bit limiting? As if all dwarves or elves think in a certain way?

It's sort of a pet peeve of mine to be honest, of which a number of high profile franchises are guilty. Often stems from treating your fictional race as an anology rather than as an independant culture. Mass Effect suffers from it slightly, funnily enough, but I get the impression they're at least aware of it, as they play with it several times. "Worf" as a Krogan, for example.

Modifié par ziggehunderslash, 14 novembre 2010 - 06:08 .


#12
Cazlee

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It's more about getting Hawke exposure to the different religions (elf gods mythology vs. the maker/andraste mythology vs. paragons) and cultures (caste system vs. alienage, quanari mages vs. human mages vs. dalish mages) so that Hawke won't be making all of his or her decisions based on the typical human upbringing.

#13
mesmerizedish

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I'm pretty over it... I still don't understand the rationale... I think it would be perfectly believable to still have one voice per gender. It's not like I'm ever going to hear myself as a different race within the same playthrough. Still, my excitement has grown since then, and what I've read and seen makes me happy. I just want to play the game. I'm sure that someone will develop a mod that changes your family to elves or dwarves. It's kinda not a big deal anymore.

#14
Ziggeh

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Cazlee wrote...

It's more about getting Hawke exposure to the different religions (elf gods mythology vs. the maker/andraste mythology vs. paragons) and cultures (caste system vs. alienage, quanari mages vs. human mages vs. dalish mages) so that Hawke won't be making all of his or her decisions based on the typical human upbringing.

Ah, well, I wouldn't believe you needed to be brought up in them to be aware of such conflicts, and would question the idea that a set upbringing would lead to a single world view :)

#15
Bryy_Miller

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It's a bit of a bummer, but having different races doesn't sound like it would fit with the story they want to tell. I mean, the origins worked in Origins because that game was based around... origins. There are no origins in DA2.

#16
mellifera

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Origins made sense for the introduction of the world, IMO. Give you a flavor of the sort of conflicts and culture of the world, but if all your games are introductions you're not going to get anywhere fast. Sure, I'd have preferred to play a dwarf (or an elf) than a human, but I can understand why they're limiting it.

#17
Ziggeh

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ishmaeltheforsaken wrote...

I still don't understand the rationale... I think it would be perfectly believable to still have one voice per gender.

I don't believe it's the voice work (though personally, I think it would seem a bit odd), it's the story. Writing for "generic hero" limits the extent to which you can make the story personal to the character. Origins, beyond the origin itself and some flavour text, wasn't really much to do with the Warden. If you hadn't been there, Alistair would have stepped up and had a far more personal journey throughout ferelden (Something I rather liked about that Blight DLC), so who you were was largely irrelevant. They seem to be going in the polar opposite direction this time. Your family is literally coming with you.

Add to that the potential for consequences to change the state of play between time jumps (something I'm really hoping for), and having six starting positions would increase your complexity no end.

#18
mesmerizedish

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ziggehunderslash wrote...

I don't believe it's the voice work (though personally, I think it would seem a bit odd), it's the story. Writing for "generic hero" limits the extent to which you can make the story personal to the character. Origins, beyond the origin itself and some flavour text, wasn't really much to do with the Warden. If you hadn't been there, Alistair would have stepped up and had a far more personal journey throughout ferelden (Something I rather liked about that Blight DLC), so who you were was largely irrelevant. They seem to be going in the polar opposite direction this time. Your family is literally coming with you.

Add to that the potential for consequences to change the state of play between time jumps (something I'm really hoping for), and having six starting positions would increase your complexity no end.


Which was why I liked Baldur's Gate so much more than DA:O, but I played an elf there, too ;) I'm not talking about more origins. The default Hawke origin is fine for me, I want the story to be a personal one, yadda yadda yadda. I just want my pointy ears, you dig? Ah, well. Like I said in the first place, third-party modifications :wizard:

#19
Ziggeh

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ishmaeltheforsaken wrote...
I just want my pointy ears, you dig?

Oh ya, it's a trade off to be sure. I'm just have my pedantic hat on again, there's a tendency for people to see changes like this in isolation.

I was waiting for someone to give me a quote I could use, if I'm being honest. It's a very nice hat.

#20
Bryy_Miller

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ishmaeltheforsaken wrote...

ziggehunderslash wrote...

I don't believe it's the voice work (though personally, I think it would seem a bit odd), it's the story. Writing for "generic hero" limits the extent to which you can make the story personal to the character. Origins, beyond the origin itself and some flavour text, wasn't really much to do with the Warden. If you hadn't been there, Alistair would have stepped up and had a far more personal journey throughout ferelden (Something I rather liked about that Blight DLC), so who you were was largely irrelevant. They seem to be going in the polar opposite direction this time. Your family is literally coming with you.

Add to that the potential for consequences to change the state of play between time jumps (something I'm really hoping for), and having six starting positions would increase your complexity no end.


Which was why I liked Baldur's Gate so much more than DA:O, but I played an elf there, too ;) I'm not talking about more origins. The default Hawke origin is fine for me, I want the story to be a personal one, yadda yadda yadda. I just want my pointy ears, you dig? Ah, well. Like I said in the first place, third-party modifications :wizard:


Baldur's Gate's races had literally no effect on the story. Options are not always beneficial.

#21
mesmerizedish

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Bryy_Miller wrote...

Baldur's Gate's races had literally no effect on the story. Options are not always beneficial.


That's exactly my point. Race doesn't HAVE to matter to the story. I don't really want it to. Just because an option doesn't matter doesn't mean it isn't beneficial.

#22
KLUME777

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This is one of the decisions that I'm not terribly worried about. I feel for those that don't like this, but 90% of my playthroughs were human, and not because of the benefits of being royalty yadda, yadda, but because humans look good.



Also, there are a lot of other benefits to being human, like becoming King or Queen. I can see that by restricting the game to Human, they will be able to do more with it.



My main gripes though are voice PC and Companion outfits locked.

#23
Generic Guy

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I like playing as a human in most fantasy/Sci-fi games. Than again I am a speciest, after growing up in the nineties with so many fantasy/alien races preaching about how horrible humans are and pitting us for not having all the superpowers other races inevitably have I have kind of a loathing for most made up races.

#24
AlanC9

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ishmaeltheforsaken wrote...

That's exactly my point. Race doesn't HAVE to matter to the story. I don't really want it to. Just because an option doesn't matter doesn't mean it isn't beneficial.


What's the benefit?

#25
Bryy_Miller

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I believe the industry term is Feature Creep.