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#426
BP20125810

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It actually makes a lot of sense. If you have reaally god armor, or clothing that is really close to you, then youre going to modify and repair it, but you'll never throw it away.

#427
Sylvius the Mad

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AlanC9 wrote...

Edit: the manual actually says "what you're holding might not be the game you're expecting."

I remember that.  I've read the SoZ manual.

These days I seem to read game manuals not only before I play the games, and not only before I install the games, but now often months before I install the games.

The decline of the game manual is a terrible thing, and the only explanation I can think of for it is that the consumers don't mind, so the developers don't waste resources writing them.

#428
Guest_Illborne_*

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Sylvius the Mad wrote...

The decline of the game manual is a terrible thing, and the only explanation I can think of for it is that the consumers don't mind, so the developers don't waste resources writing them.

Have you ever read the manual for Fallout? It was as thick as a book; full of wacky make-believe advertisements and just plain silliness (albeit surprisingly witty silliness). It was on-par with the game itself - and this is not an insult towards the game.

So yeah, I definitely agree with you.
It's a terrible thing.

#429
EmperorSahlertz

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People actually read game manuals?... Thought they were meant for kindling..

#430
Spawny

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Yes I love manuals and not one has been used for fire kindling!



....yet.



as for on topic yes, I am disappointed by the main character being limited to human but they ain't gonna change it sadly.

#431
AlexXIV

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Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.

#432
Sylvius the Mad

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AlexXIV wrote...

Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.

And this is why no one makes games like Ultima IV anymore.

#433
upsettingshorts

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Sylvius the Mad wrote...
And this is why no one makes games like Ultima IV anymore.


They do, they just aren't RPGs.  If you're referring to complexity that demands understanding, that is.  I miss good, detailed manuals more than anything from my earlier gaming years.

#434
AlanC9

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AlexXIV wrote...

Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.


Playing a game doesn't necessarily teach you how things really work. It teaches you what's good enough to get through, but that's not quite the same thing as mastering it. We used to see all sorts of ludicrous advice about DAO builds here until people actually opened up the 2das, did controlled experiments, and so on. DAO's pretty bad at letting a player know what's working and what isn't. ME2 is far worse.

Not that a manual necessarily helps. Plenty of BG2 players really don't know what they're doing, but can beat the game anyway.

And mastery isn't necessarily a good thing anyway; some players read the HotU manual and figured out that Overwhelming Critical was, well, overwhelming, built characters around going for this ability, and essentially broke the game. Their reward for doing this was playing a cakewalk. One of the devs essentially admitted that those builds make the game unchallenging. IIRC Bio's hands were tied since crit immunity would screw rogues too much. (Sylvius, here's where you say that the real problem was not giving rogues a noncombat path. ;) HotU did that, but only to a very limited extent)

Though I suppose if we go back far enough in gaming history we end up with complex games where the manual didn't explain the mechanics, and the challenge was figuring things out from the limited evidence presented.

Modifié par AlanC9, 22 novembre 2010 - 06:15 .


#435
Lyssistr

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Sylvius the Mad wrote...

AlexXIV wrote...

Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.

And this is why no one makes games like Ultima IV anymore.


 These days the manual could be replaced by a detailed intro video

#436
Lyssistr

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AlanC9 wrote...

Though I suppose if we go back far enough in gaming history we end up with complex games where the manual didn't explain the mechanics, and the challenge was figuring things out from the limited evidence presented.


 True for quite a few 80s games.

#437
Sylvius the Mad

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Lyssistr wrote...

Sylvius the Mad wrote...

AlexXIV wrote...

Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.

And this is why no one makes games like Ultima IV anymore.

These days the manual could be replaced by a detailed intro video

Would that be as valuable?  Being able to consult the manual while playing was essential when the manual contained detailed mechanical information, or things like spell recipes which you would need handy during gameplay.

#438
ErichHartmann

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Some games I played in the 80's required the manual to figure out certain puzzles. Early form of DRM I suppose. :D

#439
Sylvius the Mad

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AlanC9 wrote...

Though I suppose if we go back far enough in gaming history we end up with complex games where the manual didn't explain the mechanics, and the challenge was figuring things out from the limited evidence presented.

Ultima II.

#440
Lyssistr

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Sylvius the Mad wrote...

Lyssistr wrote...

Sylvius the Mad wrote...

AlexXIV wrote...

Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.

And this is why no one makes games like Ultima IV anymore.

These days the manual could be replaced by a detailed intro video

Would that be as valuable?  Being able to consult the manual while playing was essential when the manual contained detailed mechanical information, or things like spell recipes which you would need handy during gameplay.


 Imo its best to incorporate these things into the game, either via dialogues or an in-game help function. It's the same as having a manual.

#441
Sylvius the Mad

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Lyssistr wrote...

Imo its best to incorporate these things into the game, either via dialogues or an in-game help function. It's the same as having a manual.

In game documentation works fine, though that does remove the player's ability to consult it when he's not actually playing the game.

#442
Sylvius the Mad

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ErichHartmann wrote...

Some games I played in the 80's required the manual to figure out certain puzzles. Early form of DRM I suppose. :D

I have one of those installed right now.

The Dark Heart of Uukrul.

#443
Ortaya Alevli

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A good number of old manuals had proven to be good read, at least for me. Present day codexes and tutorials don't offer the same feeling. Call it nostalgia if you will, but that's what I feel.

An Advanced Combat Training video in ME2 may get the point across in a much more practical way, but that's not the same thing.

Modifié par Ortaya Alevli, 22 novembre 2010 - 06:35 .


#444
Semyaza82

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Stanley Woo wrote...

Dodok wrote...
Anyway I'm waiting for Bioware to give me a good dwarven reason for this lack of races in DA2.

A wizard did it.


Best answer ever. That is all.