Main Character limited to being human...
#426
Posté 21 novembre 2010 - 06:20
#427
Posté 22 novembre 2010 - 09:17
I remember that. I've read the SoZ manual.AlanC9 wrote...
Edit: the manual actually says "what you're holding might not be the game you're expecting."
These days I seem to read game manuals not only before I play the games, and not only before I install the games, but now often months before I install the games.
The decline of the game manual is a terrible thing, and the only explanation I can think of for it is that the consumers don't mind, so the developers don't waste resources writing them.
#428
Guest_Illborne_*
Posté 22 novembre 2010 - 09:42
Guest_Illborne_*
Have you ever read the manual for Fallout? It was as thick as a book; full of wacky make-believe advertisements and just plain silliness (albeit surprisingly witty silliness). It was on-par with the game itself - and this is not an insult towards the game.Sylvius the Mad wrote...
The decline of the game manual is a terrible thing, and the only explanation I can think of for it is that the consumers don't mind, so the developers don't waste resources writing them.
So yeah, I definitely agree with you.
It's a terrible thing.
#429
Posté 22 novembre 2010 - 09:54
#430
Posté 22 novembre 2010 - 12:12
....yet.
as for on topic yes, I am disappointed by the main character being limited to human but they ain't gonna change it sadly.
#431
Posté 22 novembre 2010 - 01:42
#432
Posté 22 novembre 2010 - 05:44
And this is why no one makes games like Ultima IV anymore.AlexXIV wrote...
Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.
#433
Posté 22 novembre 2010 - 05:50
Sylvius the Mad wrote...
And this is why no one makes games like Ultima IV anymore.
They do, they just aren't RPGs. If you're referring to complexity that demands understanding, that is. I miss good, detailed manuals more than anything from my earlier gaming years.
#434
Posté 22 novembre 2010 - 06:04
AlexXIV wrote...
Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.
Playing a game doesn't necessarily teach you how things really work. It teaches you what's good enough to get through, but that's not quite the same thing as mastering it. We used to see all sorts of ludicrous advice about DAO builds here until people actually opened up the 2das, did controlled experiments, and so on. DAO's pretty bad at letting a player know what's working and what isn't. ME2 is far worse.
Not that a manual necessarily helps. Plenty of BG2 players really don't know what they're doing, but can beat the game anyway.
And mastery isn't necessarily a good thing anyway; some players read the HotU manual and figured out that Overwhelming Critical was, well, overwhelming, built characters around going for this ability, and essentially broke the game. Their reward for doing this was playing a cakewalk. One of the devs essentially admitted that those builds make the game unchallenging. IIRC Bio's hands were tied since crit immunity would screw rogues too much. (Sylvius, here's where you say that the real problem was not giving rogues a noncombat path.
Though I suppose if we go back far enough in gaming history we end up with complex games where the manual didn't explain the mechanics, and the challenge was figuring things out from the limited evidence presented.
Modifié par AlanC9, 22 novembre 2010 - 06:15 .
#435
Posté 22 novembre 2010 - 06:05
Sylvius the Mad wrote...
And this is why no one makes games like Ultima IV anymore.AlexXIV wrote...
Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.
These days the manual could be replaced by a detailed intro video
#436
Posté 22 novembre 2010 - 06:08
AlanC9 wrote...
Though I suppose if we go back far enough in gaming history we end up with complex games where the manual didn't explain the mechanics, and the challenge was figuring things out from the limited evidence presented.
True for quite a few 80s games.
#437
Posté 22 novembre 2010 - 06:12
Would that be as valuable? Being able to consult the manual while playing was essential when the manual contained detailed mechanical information, or things like spell recipes which you would need handy during gameplay.Lyssistr wrote...
These days the manual could be replaced by a detailed intro videoSylvius the Mad wrote...
And this is why no one makes games like Ultima IV anymore.AlexXIV wrote...
Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.
#438
Posté 22 novembre 2010 - 06:14
#439
Posté 22 novembre 2010 - 06:14
Ultima II.AlanC9 wrote...
Though I suppose if we go back far enough in gaming history we end up with complex games where the manual didn't explain the mechanics, and the challenge was figuring things out from the limited evidence presented.
#440
Posté 22 novembre 2010 - 06:19
Sylvius the Mad wrote...
Would that be as valuable? Being able to consult the manual while playing was essential when the manual contained detailed mechanical information, or things like spell recipes which you would need handy during gameplay.Lyssistr wrote...
These days the manual could be replaced by a detailed intro videoSylvius the Mad wrote...
And this is why no one makes games like Ultima IV anymore.AlexXIV wrote...
Why read a game manual? Never made sense to me. If you want to know the keyboard commands you can look them up and almost all of the games have a tutorial. The rest you learn while playing.
Imo its best to incorporate these things into the game, either via dialogues or an in-game help function. It's the same as having a manual.
#441
Posté 22 novembre 2010 - 06:23
In game documentation works fine, though that does remove the player's ability to consult it when he's not actually playing the game.Lyssistr wrote...
Imo its best to incorporate these things into the game, either via dialogues or an in-game help function. It's the same as having a manual.
#442
Posté 22 novembre 2010 - 06:23
I have one of those installed right now.ErichHartmann wrote...
Some games I played in the 80's required the manual to figure out certain puzzles. Early form of DRM I suppose.
The Dark Heart of Uukrul.
#443
Posté 22 novembre 2010 - 06:35
An Advanced Combat Training video in ME2 may get the point across in a much more practical way, but that's not the same thing.
Modifié par Ortaya Alevli, 22 novembre 2010 - 06:35 .
#444
Posté 23 novembre 2010 - 08:26
Stanley Woo wrote...
A wizard did it.Dodok wrote...
Anyway I'm waiting for Bioware to give me a good dwarven reason for this lack of races in DA2.
Best answer ever. That is all.





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