In Exile wrote...
Hukari wrote...
But I digress. I think that is my main problem with DA2: The fact that they decided to prioritize a superficial addition like voice acting over depth of story and choice in background is concerning to me, and I hope Bioware learns from this to return to a prior state.
This sort of opinion bugs the hell out of me. Why do you think one is depth and the other is superficial? I certainly think it's the opposite way. PC VO adds narrative depth because it makes the PC a living, interactive character in the world versus a blank puppet that occasionally emits noise. The background "choices" are typically even more irrelevant, and the origins were ironically knocked about very heavily when DA was announced becuase they would reduce RP by forcing you to have a specific background.
Personally, I think there is nothing more superficial that not having content in the game on the expectation the players will imagine their own content. Obviously, people will disagree with me. Dramatically so, in fact. I would just appreciate people recognize their idiosyncratic taste.
I will admit, my using the word 'superficial' is entirely based upon my opinion. However, let me propose a hypothetical to you, or at least show you what I think this represents.
Let us take a sentence. Say... "There is a door here." Would that sentence be greatly improved by someone saying it? Or, would you rather have it be silent, and instead read "There is a large, elaborate stone door, covered in the ancient runes of some long-forgotten Dwarf clan in front of you. Behind it is the sound of many clawing and ravening beasts."
Now, one argues, "Well, why couldn't that be voice acted?". And, admittedly, it could. But, simply typing a line and putting it in game, and actually going out, hiring a voice actor, having him read those lines, puts the cost of that line several multiples more than what it would be. Thus, you have to make that voice actor you hire do more and more lines in a shorter amount of time, so you condense things; you remove choices and other options, you make sentences and dialogue shorter and more one-sentence banter.
That, to me, reduces depth. Rather than being part of a Tolkienesque epic, we're now Joe Adventurer having conversations with Farmer MacGuffin about how he needs us to get us ten garnets. That, at least, is where I'm coming from.
Now, how does this relate to character origins vs. voice acting? Well, mainly in that character origins actually impacted the story. As a Dwarf Noble (like I was), you could even go so far as to have a family; a son. You could be named Paragon, and redeem your name. Whereas voice acting... didn't. I won't deny, voice acting is -nice- to have, but if it ever comes between adding more stuff to the story and adding more voice acting, I'm going to go with the one that adds more stuff to the story.