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Solo nightmare


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#26
Bozorgmehr

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DWSmiley wrote...

That's how I figured it out.  I'm short 7 kills and Dog has them, with "Giant Rat" as his toughest monster killed.  Yet Leliana got no credit for the fighting she did in the Lothering tavern - maybe because I don't immediately accept her into the group.  I much prefer to talk to the bartender about Leli and then meet her again by the road.  To add insult to injury, so to speak, you don't get to give Dog a name in the human noble origin.  Posted Image


Kills are only counted 'party kills' if ally is part of your squad (their picture must be in the top left corner); allies like the Redcliff soldiers helping you fight the undead don't count for example. You can get the Urn on your own (the game will provide 3 'companions' to solve the bridge puzzle); you can't go into the Fade to 'save' the Arl's son though (only a mage can). The 'Hold the Gate' fight in Denerim counts (although your character isn't present); to keep the 100% score you don't want them to attack anything (no need anyway; the other guys will hold the gate easily)

I managed a 'perfect' 100% damage score with my mage (though I had to reload a couple of times because of some friendly fire damage; and blood magic was out of the question); my Rogue and 2H Warrior ended with a 99% score.

I checked an old save game, but my human noble did kill all the rats himself - it should be possible to keep the 100% score. And I (like Elhanan) could always name Dog (after killing the rats) - on pc too.

#27
Ferretinabun

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Bozorgmehr wrote...

Have you already decided which class you'll chose for a solo run?

You decide what rules to follow. In the end you're always 'cheating' in a way. Soloing is for the fun/challenge and only you can decide what's fun and challenging.


I'm drawn to rogue. Traps, chests, stealth. General versitility. Though could I potentially simply bypass a lot of the encounters just by running past them stealthed? Against the spirit of the challenge, perhaps...

I also think poisons, traps, grenades and balms will be far more important in a solo game, and I've never really played with them much. I'd like them to come into their own for me.

#28
DWSmiley

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Bozorgmehr wrote...

I checked an old save game, but my human noble did kill all the rats himself - it should be possible to keep the 100% score. And I (like Elhanan) could always name Dog (after killing the rats) - on pc too.

It seems I've got a glitch in my game.  I don't have a handy save but it's quick to get to, so I'll try it again and see.

Orzammar is mine!  Combat stealth + 2 grenades + a couple of stabs did for the mage.  Kiting and couple more grenades reduced the envoy and his goon to easy pickings.

Though prior to that the desire demon in Honnleath was a real pain.  Horror or cone of cold = the end.  All I could do was keep reloading until my 40% spell resist worked against both.  Not very satisfying but besides the Helm, that fight got me to level 8 and combat stealth.

Now with Lifegiver and the Key I'm feeling my oats.  When I went back outside the mercenaries didn't have chance.  A melee warrior would have it a lot tougher as they can't start a fight vs. a mage up close and personal.  I'm certain now that dw rogue is the choice for a novice soloist.

#29
DWSmiley

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Ferretinabun wrote...

I also think poisons, traps, grenades and balms will be far more important in a solo game, and I've never really played with them much. I'd like them to come into their own for me.

I quite agree, Ferret.  BTW - I hope you don't mind me sharing your thread.

#30
Liliandra Nadiar

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Down side of grenades is that they loose effectiveness rather fast past level 10. Though by then most builds are mature enough and have access to tier 5 gear to balance out their loss.

#31
Ferretinabun

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DWSmiley wrote...

Ferretinabun wrote...

I also think poisons, traps, grenades and balms will be far more important in a solo game, and I've never really played with them much. I'd like them to come into their own for me.

I quite agree, Ferret.  BTW - I hope you don't mind me sharing your thread.


'course not. Go for your life, fella. :happy:

#32
Ferretinabun

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Ps, am I going nuts or did I read somewhere that you could get Combat Stealth for free in the Fade? What's that about?

#33
DWSmiley

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Ferretinabun wrote...

Ps, am I going nuts or did I read somewhere that you could get Combat Stealth for free in the Fade? What's that about?

Bozorgmehr mentioned that earlier but I'm 99.9% sure it's the mouse ability, which you don't get to keep when you return from the Fade.

#34
Ferretinabun

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Oh right. That'll be it then.

EDIT - Also, what made you go for HN origin? In hindsight, do you think a dwarf one be better, if spell resistance is coming in handy?

Modifié par Ferretinabun, 16 novembre 2010 - 11:22 .


#35
Bozorgmehr

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DWSmiley wrote...

Ferretinabun wrote...

Ps, am I going nuts or did I read somewhere that you could get Combat Stealth for free in the Fade? What's that about?

Bozorgmehr mentioned that earlier but I'm 99.9% sure it's the mouse ability, which you don't get to keep when you return from the Fade.


During the Fade only; with the mouse ability you can go into stealth mode during combat (=combat stealth). I did the Circle Tower first and didn't have the combat stealth talent yet - if you're going to the Tower first, it's better to wait before getting the CS talent yourself.

Ferretinabun wrote...

Also, what made you go for HN origin? In hindsight, do you think a dwarf one be better, if spell resistance is coming in handy?


Race doesn't matter much; the good thing about a Dwarf is the extra 10% spell resistance, but you don't need that anyway. You do need salves; make sure you have something that boosts all types of elemental resistance - these can and will make certain fights very easy (Ring of Ages is nice too). Most enemies use only one type (fire, ice, nature, spirit) and with the extra resistance damage taken will be very small (no need to get 100% spell resistance).

#36
DWSmiley

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Bozorgmehr wrote...

Ferretinabun wrote...

Also, what made you go for HN origin? In hindsight, do you think a dwarf one be better, if spell resistance is coming in handy?


Race doesn't matter much; the good thing about a Dwarf is the extra 10% spell resistance, but you don't need that anyway. You do need salves; make sure you have something that boosts all types of elemental resistance - these can and will make certain fights very easy (Ring of Ages is nice too). Most enemies use only one type (fire, ice, nature, spirit) and with the extra resistance damage taken will be very small (no need to get 100% spell resistance).

It's a toss up.  The 10% is nice but a human gets an extra point of cunning and nobles get a better starting skill, combat training.  Dwarf nobles get it, too, but the dwarf noble is by far the toughest origin; no way I was doing that on my first solo nightmare.  Skill acquisition is very important since I'm not using companions' skills.  I'd love to bump innto Old Tegrin soon!

#37
Elhanan

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As I recall, the DN Origin is challenging but fair if you just do not try and kill Trian yourself. And this gives you a lot more gold, if that is an issue.

Q: Any thought on the High Dragon yet? I just encountered a TPK when I left the Drake until 20th, so I suggest you visit early then return a few lvls later.

#38
DWSmiley

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Elhanan wrote...

As I recall, the DN Origin is challenging but fair if you just do not try and kill Trian yourself. And this gives you a lot more gold, if that is an issue.

I learned that lesson well with a party!  But a grubstake of 370 gp and only me to equip means money is no issue.

Q: Any thought on the High Dragon yet? I just encountered a TPK when I left the Drake until 20th, so I suggest you visit early then return a few lvls later.

She's on the schedule just ahead of the last treaty - the Deep Roads.  I'm mostly following Naked Fury's guide that I linked to earlier and it's worked well so far.  A rogue can solo melee the HD - Wade's Superior Drakeskin and always attack the back legs.  It will be a long fight; hopefully my reflexes are up to the challenge!  If not, I gather it's possible to stand somewhere by the temple where the dragon can't reach and plink away with a bow.  'Twould be disappointing to do it that way - and boring - but I really want the deadhead charge.  The +20 physical resist will help a lot vs. the spiders in the Deep Roads.

p.s.  I'll practice on Flemeth first.  Posted ImagePosted Image

Modifié par DWSmiley, 17 novembre 2010 - 06:51 .


#39
13Dannyboy13

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Took me about 15 tries soloing the HD with my rogue to kill it on nightmare, but it is quite possible, you just need a bit of luck. I tried using a bow but it just kept shooting fireballs, DW daggers worked best, and bring A LOT of potions, it's a very long fight as a rogue.

#40
DWSmiley

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13Dannyboy13 wrote...

Took me about 15 tries soloing the HD with my rogue to kill it on nightmare, but it is quite possible, you just need a bit of luck. I tried using a bow but it just kept shooting fireballs, DW daggers worked best, and bring A LOT of potions, it's a very long fight as a rogue.

Oh boy.  A lot of potions for my rogue and a lot of caffeine for me.

#41
13Dannyboy13

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Make sure you have a fair amount of stronger healing potions, what I did was spam the lesser ones when taking minor damage, like a back kick from it, and use the stronger ones for fireballs or if it manages to grab you for a snack. Superior drakeskin armor obviously, but I found using the warming balms(?), (the fire resist ones) also helped. It just takes a lot of micro-managing during the fight, but it is quite doable, just be ready to die a lot. Posted Image

#42
Elhanan

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Hale runes could be helpful, and a certain smith in Redcliffe has a Grandmaster for sale. Well, he might if you did not go for the best longbow, that is; plus a pair of nice boots for some.

#43
Random70

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DWSmiley wrote...

13Dannyboy13 wrote...

Took me about 15 tries soloing the HD with my rogue to kill it on nightmare, but it is quite possible, you just need a bit of luck. I tried using a bow but it just kept shooting fireballs, DW daggers worked best, and bring A LOT of potions, it's a very long fight as a rogue.


Oh boy.  A lot of potions for my rogue and a lot of caffeine for me.


First of all, congrats on finally jumping aboard the Solo train. :)
Now if we could just convince Soteria...

As to the HD/Flemeth fights, the 'Back Leg' strat works swimmingly, but...

* Leave Wade's at home. Not only is it junk, but by using the 'back leg' bit you will take very little (if any) fire damage. If you're worried about it, use a Gr. warmth balm instead.
* Load your daggers with Paralyze runes. It makes the fight go quicker.
* Use Swift salve(s). The mobility it grants is very helpful here, in addition to the extra damage.
* By using this strat, you won't get Grabbed or Tail Slapped, but you'll still get Massive Attacked often. The extra AC from Felon / Lifegiver help cut down on potion usage, but don't use a Rock Salve here. You need to stay mobile.

In the 'Urn' section, I actually find the three Drakes in the 'goat cage' room to be more difficult than the HD. And don't worry about the Spider Queen...she's pretty easy prey for a Rogue.

#44
Bozorgmehr

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If you're going to use daggers; you should brew some poison. They can make any fight a joke. The ones you need are those that can stun enemies: (Concentrated) Deathroot Extract; (Concentrated) Crow Posion. With all four poisons equiped, your hits have a 50% chance to stun the dragon (or other enemy) and using daggers + momentum + swift salve will stop almost every special attack animation; the target will be stunned almost the entire fight. You can cut your way through Ogres, Revenants, Bosses and Dragons with ease.



You can brew an unlimited supply of these poisons btw; they're a win though it takes away some of the challenge :D

#45
Random70

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Bozorgmehr wrote...

If you're going to use daggers; you should brew some poison. They can make any fight a joke. The ones you need are those that can stun enemies: (Concentrated) Deathroot Extract; (Concentrated) Crow Posion. With all four poisons equiped, your hits have a 50% chance to stun the dragon (or other enemy) and using daggers + momentum + swift salve will stop almost every special attack animation; the target will be stunned almost the entire fight. You can cut your way through Ogres, Revenants, Bosses and Dragons with ease.

You can brew an unlimited supply of these poisons btw; they're a win though it takes away some of the challenge :D


^ True for most fights,  but unfortunately some Bosses (HD/Flemeth among them) are immune to Stun. The damage component still helps here, but the fight is so drawn out and you're getting kicked away so often that you're not getting as much mileage out them as you might otherwise.

PS: Boz, that Banzai Biotic vid is insane. Well done.

#46
Bozorgmehr

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Random70 wrote...

^ True for most fights,  but unfortunately some Bosses (HD/Flemeth among them) are immune to Stun. The damage component still helps here, but the fight is so drawn out and you're getting kicked away so often that you're not getting as much mileage out them as you might otherwise.


My bad. I just fought the High Dragon in Awakening but I didn't stun the Dragon, those triple GM paralysis runes / dagger did the trick. But like you said, it works against everything else. Armored Ogres trying to Ram you? Not before you stun / paralyse them. Grab? Idem

PS: Boz, that Banzai Biotic vid is insane. Well done.


Thanks :)

#47
DWSmiley

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Random70 wrote...

First of all, congrats on finally jumping aboard the Solo train. :)
Now if we could just convince Soteria...

As to the HD/Flemeth fights, the 'Back Leg' strat works swimmingly, but...

* Leave Wade's at home. Not only is it junk, but by using the 'back leg' bit you will take very little (if any) fire damage. If you're worried about it, use a Gr. warmth balm instead.
* Load your daggers with Paralyze runes. It makes the fight go quicker.
* Use Swift salve(s). The mobility it grants is very helpful here, in addition to the extra damage.
* By using this strat, you won't get Grabbed or Tail Slapped, but you'll still get Massive Attacked often. The extra AC from Felon / Lifegiver help cut down on potion usage, but don't use a Rock Salve here. You need to stay mobile.

In the 'Urn' section, I actually find the three Drakes in the 'goat cage' room to be more difficult than the HD. And don't worry about the Spider Queen...she's pretty easy prey for a Rogue.

Thanks for the tips, Random!

And, yes - Soteria, if you are reading this you have *got* to try solo.  It has really brought back the excitement from my first few playthroughs and you feel like such a badass.  What surprised me is that some fights are actually easier solo.  The first was the rabble of refugees in Lothering.  They can be a bother (to my parties, anyway) by ganging up on one person at a time.  But solo, I just backed up to the nearby hut where they could only attack two at a time - piece of cake.  And I got the dreaded random wolf pack early but found a nook so good that the wolves didn't even follow and I just picked them off with my bow.  I acutally wouldn't use that again - it felt like cheating.

#48
Elhanan

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If I were to try a solo, the Party would still be in Camp as my crafters and artisans. I would miss the dialogue too much to lose 'em completely.

And does one have to be captured at Howe's estate? Cannot fathom this solo; grenades or not....

#49
Liliandra Nadiar

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You can try and fight, if so, pull out of the entry hall, the archers don't follow. Trap the f**k out of the hall before hand and hope they soften/take care of the melee units and pray during the fight with Cauthrian.

Or surrender outright and skip it. You'll have to deal with her later but that encounter you can persuade out of.

#50
Random70

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Liliandra Nadiar wrote...
Or surrender outright and skip it. You'll have to deal with her later but that encounter you can persuade out of.


Surrender!?!?!  Never!

Believe it or not, a Dex Rogue can easily wipe out Cauthrien and all of her cronies - without leaving the room.