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Solo nightmare


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#51
Liliandra Nadiar

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Wouldn't really doubt it. Though I've only beaten her with my 2-hander in the room. First, third and fifth run I lost, second I surrendered, making my fourth my only victory so far. Might have better luck with my current shapeshifter mage in swarm form.

#52
Elhanan

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This is one encounter where extra Cunning may be helpful, as the min 30 may not be enough to Stealth with Ser Cauthrian watching.

#53
lynx59

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Hmmmm I have played the game several times but never on nightmare mode, maybe it is time to try that.

On a normal playthrough I always, well most of the time, get the team to hold, they have an annoying habit of getting in the way, although Leliana's song of courage gives you some protection I suppose.
Having said that watching Alistair, Leliana or Zevran take out an ogre is quite good.

I have played mainly as a rogue, as again I find having to have either Leliana or Zevran with you at all times can be irritating expecially as you have to get their skills up quite a bit to enable them to open chests etc, also if your not a rogue you can miss some stuff inc a good kaddis makeover for the mabari in the Tower of Ishal....and with three other warriors in the team well four if you include Shale I guess she is classed as one to, why be one yourself....also you have two other mages again why bother to be one and yes I know you end up with two more rogues but as I have already said at least you do not have to have L or Z with you all the time.

I did a couple of run throughs as a warrior one as a human noble the other as a dwarf noble, mages are a bit of a pain to be honest and I have played three of those one woman and two men all human......I do have a tendency to make either Morrigan or more usually Wynne the Arcane warrior, other than when I played as a mage of course, but for me there never seemed to be enough good stuff to give to your mage be it arcane or not, although "winter's breath" which you get at the soldier's peak is a good weapon for them.

Also I found trying to defeat Loghain was by far I would not say easier but a quicker job if your a rogue with ranger ability by creating the bear to help distract him, as a warrior it took a heck of a lot more time and two or three attempts to get the swipes in, in the correct order to take him down....as for a mage oh boy that took me at least six attempts trying with various spells in the end I used blizzard and some poison or paralyze spell blowed if I can remember which....I have tried taking him out with other members of the team, but they die with simplistic ease so I do the duel myself.

Has anyone elected to accept Logahin into the wardens...heheheh I did just the once, it was rather sad to see Alistair leave but I was in a major cruel streak on that game play, I lost 66 approval after his visit to his sister, I called him a pillock or something of that ilk,  I think PMS had kicked in lol,  but what was really off the scale was I had Loghain do Morrigans ritual now that was just disturbing I have no wish to see that cut scene again...Logahin in his undies ergh!!!!!

I think one thing I would of liked to see in the game, or maybe as an add on, is a storyline with Bann Teagan, you don't really know much about him other than he is Eamon's brother, is he married for instance, if not could the human noble female be a prospective wife for him, her story could start with her at Rainsfere visiting him, a male noble could be there as a guest for a tourney.

#54
DWSmiley

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Elhanan wrote...

If I were to try a solo, the Party would still be in Camp as my crafters and artisans. I would miss the dialogue too much to lose 'em completely.
And does one have to be captured at Howe's estate? Cannot fathom this solo; grenades or not....

If you've toyed with the idea, Elhanan, I urge you to go for it.  It's a blast and not insanely difficult.  Basically - and obviously - it's all about limiting the number of attacks.  Get out of the line of sight of archers, if possible; back into a corner or a wall vs. meleers; and bomb/poison/trap to taste.  Salves and incense are handy for the toughest fights.  Plus some metagaming - doing the quests in order of best cost/benefit ratio.

I debated not recruiting anyone to avoid the temptation of making use of them but I'm glad to have them.  It gets lonely out there and it's nice to come back to camp for a chat.  Plus, of course, you get more quests to do.  I just had Leli's road encounter last night and it was easier solo than with many of my parties (except for poor Leli, she just stood there and got pincushioned).

DW rogue is ideal.  I fully intend to avoid capture at Howe's estate without leaving the room.  Unhittable defense +  crafted boosts = win!

Modifié par DWSmiley, 18 novembre 2010 - 02:07 .


#55
13Dannyboy13

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Sometimes it's fun to get captured just to kill everyone in the fort for the extra xp, I tried that on my solo AW run, it was quite fun. Although I like the summer sword, so I usually just fight instead of getting captured. DW rogue is the perfect soloing class I've found, much more so since dex was fixed with the 1.04 patch.

Soloing is a lot more fun than playing with a party I think, definitely more challenging, but more fun since you don't have to worry about party members ruining your plans for different groups of enemies. I never really used traps until soloing and it's a lot of fun, even the simple traps can be quite effective if used properly like the caltrops which slow the enemies giving you that extra time to pick them off with your bow. Trying a solo run now with some weapons/armor I made myself with a bit of hex editing, quite fun being overpowered for a playthrough.

#56
lynx59

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I tried using traps all over the place when I was defending Redcliffe, none of them worked I had to go round after the battle and deactivate them all...how come they didn't work?

#57
DWSmiley

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lynx59 wrote...

I tried using traps all over the place when I was defending Redcliffe, none of them worked I had to go round after the battle and deactivate them all...how come they didn't work?

It's a glitch.  The game treats nighttime Redcliffe as a different area than daytiime so they're not there for the attack.  At least you get them back!

#58
Elhanan

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is it possible to save everyone in Redcliffe in solo play?

#59
Ferretinabun

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lynx59 wrote...]

I think one thing I would of liked to see in the game, or maybe as an add on, is a storyline with Bann Teagan, you don't really know much about him other than he is Eamon's brother, is he married for instance, if not could the human noble female be a prospective wife for him, her story could start with her at Rainsfere visiting him, a male noble could be there as a guest for a tourney.



You can get either Bella from the Redcliffe tavern, or the girl from the Redcliffe chantry whose brother has run away to marry Bann Tegan. Bella has to have been given money and leave for Denerim after the battle (rather than stay behind to run the tavern) and the girl has to be given the money for the sword. She moves to Denerim too. Then in the epilogue the girl in question marrys Tegan.

Note - I think I remember reading there was a glitch, that if you want Bella to marry Tegan, the boy with the sword has to be given it back after the battle. Otherwise it doesn't trigger.

#60
Elhanan

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In my game, if you return the sword, you get to keep a copy, too.

#61
mousestalker

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Elhanan wrote...

is it possible to save everyone in Redcliffe in solo play?


Yes. It's easiest if you are a mage with 'Heal', but it's possible with any class. The later you save rescuing Redcliffe the easier it becomes for any class.

Warriors, for example, can specialize in Champion. Way Cry is excellent for knocking white level mobs on their butts.

#62
Liliandra Nadiar

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Ferretinabun wrote...
You can get either Bella from the Redcliffe tavern, or the girl from the Redcliffe chantry whose brother has run away to marry Bann Tegan. Bella has to have been given money and leave for Denerim after the battle (rather than stay behind to run the tavern) and the girl has to be given the money for the sword. She moves to Denerim too. Then in the epilogue the girl in question marrys Tegan.

Note - I think I remember reading there was a glitch, that if you want Bella to marry Tegan, the boy with the sword has to be given it back after the battle. Otherwise it doesn't trigger.


If I recall right, you have to give Kaitlyn 100 or 500 silver in order for her to open her foundry and meet Teagan in the epilogue. She'll also take precidence over Bella if you give her the money to go to Denerim. If you don't give them the money, they'll be seporated and Bella in Denerim marries Teagan. I'm not sure if you can get Bella the Redcliff tavern and have Teagan take over Redcliff and get them to marry, but that would be the only other combination that might I think.

#63
DWSmiley

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mousestalker wrote...

Elhanan wrote...

is it possible to save everyone in Redcliffe in solo play?


Yes. It's easiest if you are a mage with 'Heal', but it's possible with any class. The later you save rescuing Redcliffe the easier it becomes for any class.

Warriors, for example, can specialize in Champion. Way Cry is excellent for knocking white level mobs on their butts.

Yes, I just did last night with my level 12 rogue to my complete surprise.  With the militia as bait I was mostly backstabbing and with momentum and six runes including GM cold iron I was a two-legged cuisinart.  It also helped that my little computer had less animation to keep up with without three companions and spell effects.

Solo play has been a real eye-opener.  What is underestimated by those who haven’t is how a huge advantage it is to be able to get into a strong defensive position, which you really can’t do with a group.  The main advantage monsters have is superior numbers and when you take that away you dominate, even all alone.
 
For instance, I then did the six armored suits at Redcliffe using just four lesser poultices and one regular.  I backed into a corner in Eamon’s study where only 2 at a time could get to me.  What was amusing is that only 3 followed me into the study, so at first I thought I had split the fight in half.  But after I dropped two, the fourth one came running in and they kept coming one at a time as soon as there was an opening.  My rogue must have been yelling “Next!” every time she dropped one. Image IPB

(and, yes, that means I got little sleep last night and am paying for it now)

#64
Ferretinabun

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Elhanan wrote...

In my game, if you return the sword, you get to keep a copy, too.


Yup. Game glitch. But it counts as returned as far as the game's concerned.

Also, just had an amusing thought - coming face to face with Sandal in the final battle in Fort Drakon will be amusing, considering you've massacred you way through the Dead Trenches. A lone individual surrounded by slaughtered masses - you won't be walking in on a slightly disturbing scene of a mass slaughter, you'll be meeting a kindred spirit. :lol:

#65
Bozorgmehr

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Elhanan wrote...

is it possible to save everyone in Redcliffe in solo play?


There's always a funeral once you completed Redcliff, so everyone ... no - but you can get through the night attack without casualties.

mousestalker wrote...

Yes. It's easiest if you are a mage with 'Heal', but it's possible with any class. The later you save rescuing Redcliffe the easier it becomes for any class.


You don't want any healing spells playing solo, they are a complete waste.

If you prepare Redcliff (making sure everybody helps) it's very easy. Run up the hill (first fight) and kill as many enemies possible. They're programmed to get down so no matter what you do, they will ignore you and try to get to the knights. Mages are best because they can use multiple spells to kill or at least slow enemies (you can kill almost all enemies without help; the knights won't move until enemies are getting through the barricade)

The second fight is only tricky when you arrive. There are 2 or 3 elites (and a few normal enemies) among your allies (mages can't use AoE spells without friendly fire). You'll need to kill or disable those elites fast (before new waves come in). If you succeed and no allies died you've almost done it. Just like the first fight, enemies will ignore you and they'll go straight for the archers. They can hold their ground rather easily. The only one to keep an eye on is the bartender. The fool likes to charge enemies randomly and usually he runs towards the spam points (and dies). Help him survive and you and everybody else will be fine.

Modifié par Bozorgmehr, 19 novembre 2010 - 03:00 .


#66
Elhanan

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DWSmiley wrote...

Yes, I just did last night with my level 12 rogue to my complete surprise.  With the militia as bait I was mostly backstabbing and with momentum and six runes including GM cold iron I was a two-legged cuisinart.  It also helped that my little computer had less animation to keep up with without three companions and spell effects.

Solo play has been a real eye-opener.  What is underestimated by those who haven’t is how a huge advantage it is to be able to get into a strong defensive position, which you really can’t do with a group.  The main advantage monsters have is superior numbers and when you take that away you dominate, even all alone.
 
For instance, I then did the six armored suits at Redcliffe using just four lesser poultices and one regular.  I backed into a corner in Eamon’s study where only 2 at a time could get to me.  What was amusing is that only 3 followed me into the study, so at first I thought I had split the fight in half.  But after I dropped two, the fourth one came running in and they kept coming one at a time as soon as there was an opening.  My rogue must have been yelling “Next!” every time she dropped one. Image IPB

(and, yes, that means I got little sleep last night and am paying for it now)


Do you go to Redcliffe alone and lose all the companion dialogues? Or do you bring them, and disable the AI?

Modifié par Elhanan, 19 novembre 2010 - 03:07 .


#67
13Dannyboy13

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When I play solo, I leave everyone at camp whenever I leave. The only time they will be in my party is if they are forced in, or needed for a quest.

#68
mousestalker

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Redcliffe is an area where you can swap party members. Last time I played solo, I brought them there, swapped them in and out for maximum lulz and then sent them away for the battle.

#69
Liliandra Nadiar

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Bozorgmehr wrote...

Elhanan wrote...

is it possible to save everyone in Redcliffe in solo play?


There's always a funeral once you completed Redcliff, so everyone ... no - but you can get through the night attack without casualties.


Actually, you can save everyone. I've had times when Teagan says they made it through the night without a single loss. The funerals would be for everyone that died before you arrived. Since they weren't really in a position to handle it while still under nightly attacks I guess.

#70
DWSmiley

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Elhanan wrote...

Do you go to Redcliffe alone and lose all the companion dialogues? Or do you bring them, and disable the AI?

I brought them along once but I have everyone set to Self: Any: Wait to ensure they never fight and that means they fall way behind and occasionally teleport to catch up.  So when I cross a conversation point nothing happens - or maybe they do speak but too far away to hear!  I can't be bothered to modify the tactics so now I leave everyone in camp.  The fireside chats are enough for me.

#71
DWSmiley

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Bozorgmehr wrote...

If you prepare Redcliff (making sure everybody helps) it's very easy. Run up the hill (first fight) and kill as many enemies possible. They're programmed to get down so no matter what you do, they will ignore you and try to get to the knights. Mages are best because they can use multiple spells to kill or at least slow enemies (you can kill almost all enemies without help; the knights won't move until enemies are getting through the barricade)

Actually, my rogue parked herself past the barricades and most of the skeletons attacked her.  Only about three ran past and attacked the knights.

#72
Bozorgmehr

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Weird. My Mage and Warrior (both can attract some serious aggro) were ignored most of the time.

What about the next fight in the village? I couldn't draw their attention. No matter what I did. Those undead went straight for the archers (and got themselves killed :D)

#73
mousestalker

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Bombs attract aggro like nothing else. Use acid flasks and fire bombs for max damage. You have to watch out for friendly fire. Careful timing and judicious pausing help.

#74
Liliandra Nadiar

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A few occasions I ran up to the hill top. None got past my group, yet three or so just appeared out from the barricades to attack the knights, odd, but only a few was not a concern to anyone there.

#75
mousestalker

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The only time I've ever had knights die was also the only time I lit the barricade. As game prompted dumb ideas go, that's a pretty dumb idea.



The villagers, on the other hand, drop like blowflies. Murdock especially wants to die.