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Solo nightmare


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#76
DWSmiley

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Bozorgmehr wrote...

Weird. My Mage and Warrior (both can attract some serious aggro) were ignored most of the time.
What about the next fight in the village? I couldn't draw their attention. No matter what I did. Those undead went straight for the archers (and got themselves killed :D)

I'm guessing it depends how far past the barricade you go.  The further away from the knights, the less chance the skeletons will ignore you.

Yep, the skeletons down the hill always ignore me so I've learned not to waste time running out toward them because then you just have to run after them.  Instead, I stayed right beside the militia.  Lloyd and Murdoch almost died but I got lucky.

#77
Elhanan

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Started a DN Rogue this morning, but I doubt I will go much further. Watching the party hang back, and trying to Hold them from interfering looks bizarre. But having to try repeatedly to get lucky enough to survive the tougher challenges is less fun; more like work.

Kudos to those that can do this well enough to keep the enjoyment alive.

#78
Bozorgmehr

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Going solo is hardest early game (and you'll have companions around who cannot be swapped or removed, which can be annoying at times, but with the right 'tactics' and putting them on hold should get you through). By the time you've completed Lothering (or better the Circle Tower); you're starting to get really powerful and versatile. Things will be much easier and no companions will save you a lot of annoying micro management. I prefer solo play just for the pace (once you get the hang of it; you can fight and kill (almost) as fast (sometimes faster) than usual.

And it's just epic; I love the final battle, after you've said goodbye to all companions and run towards the gate while being cheered by the crowd ... awesome.



@ DWSmiley; I remember something similar happens in the Deep Roads. You'll meet those Legion of the D guys (the Dead Trenches I believe) while under attack. You can kill all Darkspawn and advance, but like in Redcliff, most enemies will ignore you and run towards the end of the bridge. Once you've passed a certain point on the bridge you'll get their full attention. One of my favorite fights in DAO. Don't talk to those Legion guys; once you've cleared the bridge they will follow (you don't want them to get in your way)

Another thing about the contribution to (party) damage; your personal contribution is capped at 1 mln (999,999); party damage isn't capped (it will go beyond the 1 mln mark) thus, once you get there (somewhere during Awakening) your contribution will drop (kills are still being counted resulting in some weird stats; you've killed all enemies but only contributed 89% to total party damage - huh?)

#79
Liliandra Nadiar

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If, and that's still a heavy if, I ever give a solo run a try, I'm not going to hit Nightmare. I'm only just recently gotten used to Hard with a team. I'll probably do a solo Normal for two or three runs/builds then up the switch to hard for another two and then give Nightmare a try.

#80
DWSmiley

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Elhanan wrote...

Started a DN Rogue this morning, but I doubt I will go much further. Watching the party hang back, and trying to Hold them from interfering looks bizarre. But having to try repeatedly to get lucky enough to survive the tougher challenges is less fun; more like work.
Kudos to those that can do this well enough to keep the enjoyment alive.

Darn - but the DN origin is much tougher than any other and hold is not the best way to keep the party passive.  I expect they do end up causing distraction.  Self: Any: Wait and behaviour = cautious does the trick.  Or you might play the origin as a party and then switch to solo.  Whatever is fun.

#81
Liliandra Nadiar

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Wouldn't passive be a better behavior to set? Though it's been a while since I did a DN origin, I don't remember anything being too hard. Unless you try and fight Trian I guess, but you can avoid that fight. Only the Aeducan Thiage has party combat so it's mostly already geared for solo play.

#82
DWSmiley

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Liliandra Nadiar wrote...

If, and that's still a heavy if, I ever give a solo run a try, I'm not going to hit Nightmare. I'm only just recently gotten used to Hard with a team. I'll probably do a solo Normal for two or three runs/builds then up the switch to hard for another two and then give Nightmare a try.

It sounds crazy but since I reached level 8 most fights have been easier solo than with a party.  My pc has hogged all the best stuff and I'm usually fighting in a strong defensive position - not getting flanked, etc.  Dealing with special attacks takes some learning but nothing complicated.  For instance, I learned in RtO that one rock salve lets me survive the Risen Ogre's grab.  Playing anything but a dw rogue would be more difficult, though.  Combat stealth is a great way to get a breather in the middle of a fight and runes are an awesome buff.

EDIT: runes at dagger speed are a ridiculously awesome buff.

Modifié par DWSmiley, 20 novembre 2010 - 03:35 .


#83
DWSmiley

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Liliandra Nadiar wrote...

Wouldn't passive be a better behavior to set? Though it's been a while since I did a DN origin, I don't remember anything being too hard. Unless you try and fight Trian I guess, but you can avoid that fight. Only the Aeducan Thiage has party combat so it's mostly already geared for solo play.

Even if you are nice to Trian there are three other fights in the Thaig, all with multiple archers and an elite - very tough because you have few options - no stealth, poison, bombs.  If I ever try that one I will be luring like crazy.

EDIT:  By comparison, in the human noble origin you only fight one elite and he has no archers with him - soo much easier.

Modifié par DWSmiley, 20 novembre 2010 - 03:21 .


#84
Elhanan

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All up to the way into the Thaig was fine. It was after arriving, it took a few attempts to clear the mercs, andthen for some reason, my party drew attention and lured part of the mercs to the opposite side of the bridge, so I went with it, cleared the remaining archers, and even got to use the bastialla when the merc commander returned; a sweet perk!

But leaving the tomb with the shield took over a dozen attempts, as all the archers would focus on moi', as well as the scrappers and Blight Wolf. Finally I managed to distract some of them by running the length of the immediate area (leaving some to fire on my held party) while clearing the others, then that left the wolf until last. And I swiped the Rapid Aim shortbow from the Scout for some long distance sniping; too bad it is now confiscated.
I will continue onward at least thru Ostagar, and then decide whether to finsih or not.

Modifié par Elhanan, 20 novembre 2010 - 08:21 .


#85
mousestalker

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What I learned with running solo is that there is no shame in running. Both of my solo Wardens ran a lot. I'd like to say they were kiting, but fleeing is the more accurate term.

#86
DWSmiley

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Elhanan wrote...

All up to the way into the Thaig was fine. It was after arriving, it took a few attempts to clear the mercs, andthen for some reason, my party drew attention and lured part of the mercs to the opposite side of the bridge, so I went with it, cleared the remaining archers, and even got to use the bastialla when the merc commander returned; a sweet perk!

But leaving the tomb with the shield took over a dozen attempts, as all the archers would focus on moi', as well as the scrappers and Blight Wolf. Finally I managed to distract some of them by running the length of the immediate area (leaving some to fire on my held party) while clearing the others, then that left the wolf until last. And I swiped the Rapid Aim shortbow from the Scout for some long distance sniping; too bad it is now confiscated.
I will continue onward at least thru Ostagar, and then decide whether to finsih or not.

Impressive!  You will find the Korcari Wilds a walk in the park in comparison.

#87
Elhanan

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More like a jog with a demon as my motivational coach tagging behind....

Best part thus far was getting three kills at one time from Dual Sweep, and being psyched about it like my early games. But having to use kiting and other like tactics to get past bosses was rather dull. Thus, I altered the rules a bit.

I still must get all the kills as much as possible (those Mabari in the Tower may have gotten a couple kills, but that was a welcome distraction). The party is still set to be non-combative, but watching Alistair get pounded and tag along with 4 injuries was a bit harsh. I now select tactics for defense, and just respec. Morrigan to become a Spirit Healer, and gave Alistair as many defensive shield options as possible. I plan to solo, but if the party is there, I wish to have them active some way or their prescense just becomes nonsensical. I am trying to keep the story interesting, and not just focus on solo hunting.

Now to Lothering or camp; not decided yet..

#88
DWSmiley

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Elhanan wrote...

More like a jog with a demon as my motivational coach tagging behind....
Best part thus far was getting three kills at one time from Dual Sweep, and being psyched about it like my early games. But having to use kiting and other like tactics to get past bosses was rather dull. Thus, I altered the rules a bit.

LOL.

Yeah, Gazarath and I ran around the pond near his ashes goodness knows how many times.  For the Tower ogre I said screw it and stood behind the barrels with my bow.  And as for companions, I did feel guilty seeing Leli just standing there getting pincushioned in her road encounter, especially since she is still wearing her chantry robe.

One handy tip from Naked Fury's guide that I might not have thought of on my own was to build two sets of daggers - ultimately, Rose's Thorn and Duncan's for maximum slicing and dicing, plus two Crow daggers loaded with dweomer runes for boss or mutiple mages.  You can add a set of mage-hunter armor - ancient elven gloves, shielded dwarven armor and Antivan boots.  It isn't just templars who can get to 100% spell resist!

#89
Elhanan

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I saw that, and with a DEX/STR build, it seems to open up a bit more with choices. And by skipping the usual item aquistion for the party - they are just standing around, after all - the extra set should be affordable.

#90
DWSmiley

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Ding dong, the dragon's dead.  The wicked dragon's dead. Image IPBImage IPBImage IPB

(swift salve ftw!)

#91
Elhanan

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Congrats! And I thought a pack of wolves was bad.....

#92
Elhanan

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Q: Is there a guide for solo Mage tips? With the Lock bash mod, this might be viable for me.

#93
DWSmiley

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I'm having such a blast with my rogue that I'm already planning a warrior and a mage.  I found a couple of good mage threads.

http://social.biowar...66/index/374305

http://social.biowar...index/1451949/1

I particularly heed any post by Timortis, who credibly claimed to have solo nightmared without potions (edit: not his mage, though, surely).

Is your rogue stuck on a particular fight?

Modifié par DWSmiley, 24 novembre 2010 - 01:48 .


#94
Elhanan

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heh! Nope; just finishing my Evil Mage Warden while I decide on a game plan for the Rogue. I am in Camp after Lothering, as well as a brief visit to aquire Shale, and see Gorim and sell that DLC club for 600+ gold. Think I will alter course from the walkthrough and do the Warden Keep next.

Modifié par Elhanan, 24 novembre 2010 - 02:50 .


#95
Liliandra Nadiar

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Once I finish taking my Dalish Mage through Awakening/Witch Hunt, I decided I'm going to hit a solo game. Normal though. :P Not confidant enough for Hard+. Any particular recommendations for Origin? Done all of them so no particular mysteries left. Going rogue, I know that much.

#96
Elhanan

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Because of the increased challenge, I chose not to pick Elven, and I like Dwarves.

#97
DWSmiley

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Here is the ultimate thread on soloing.  Great tips for all classes.

http://social.biowar.../index/432510/1

#98
13Dannyboy13

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Liliandra Nadiar wrote...

Once I finish taking my Dalish Mage through Awakening/Witch Hunt, I decided I'm going to hit a solo game. Normal though. :P Not confidant enough for Hard+. Any particular recommendations for Origin? Done all of them so no particular mysteries left. Going rogue, I know that much.


I haven't found the origin choice for rogue to make a huge difference in terms of what gear you end up with. City elf you can get the fencer's cinch ,+4 attack I think, in the castle which is helpful early on, and possibly 20 sovereigns, based on your choices, but you get those much later in the game.
Human noble you can get the family sword and shield, and even though you'll most likely be dual wielding daggers I found the sword/dagger combo to work nicely due to the stats of the sword because the daggers you have at the start are plain tier 1. I think you get a scout bow from the dalish origin.
You may also want to play as a dwarf for the extra 10% magic resist. It's really up to you since there are no huge differences.

#99
DWSmiley

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*blinks* Geez, where did the last two weeks go?
 
Some reflections on my first solo nightmare (dw rogue).
 
Most difficult fights:
·        The desire demon in Honnleath at level 7 – almost too much but I really wanted the Helm and a level up.
·        The second emissary and corrupted spiders near the spider queen.  I lost several times trying to take out the emissary first but it’s impossible with five spiders webbing and overwhelming.  I finally realized that with 90% spell resist the emissary was the least of my worries.  New order of priority – spiders, then spellcasters.
 
Biggest surprises:
·        From level 8 on, most fights were easier solo than with a party.  Though I’ve never been so well equipped at level 8 before – Helm of Honnleath, the Battledress, High Regard of House Dace, Key to the City, Lifegiver, and the Cinch.
·        First timing Flemeth, the High Dragon and the Broodmother while using few poultices.  Victory never tasted sweeter.  Swift salve is nice for the attack boost but even nicer for the movement boost because it makes it easy to avoid the jaws of doom.  Though my Felon’s Coat has a couple of tooth marks in the rear!
 
Naked Fury’s guide is great but has a few flaws:
·        Wades’ is not a great choice for dragon fighting (thanks for the tip, Random70!).  The Felon’s Coat, Backhands, etc. and a warmth balm are better and the balm is optional, since you don’t get breathed on much when meleeing.
·        Melee the Broodmother rather than use a bow.  Runestone daggers + momentum + swift salve = much higher dps and a lot more fun.  Her grab is not lethal and I just ignored the waves of darkspawn until she was dead, since none of her brood could hit me.  And as with the High Dragon, a balm is a better choice for nature protection than the Heart of Witherfang.
 
Overall:
·        Great fun!  It brought back the excitement of my second/third playthroughs.
·        The difference from party play is perspective more than difficulty.  Not having companions to keep an eye on let me focus on my pc and gave me more options.  That really changes the flow and feel of combat.

For anyone toying with the idea – try it!  If you can party nightmare (or whatever) you can solo, particularly once you get past Lothering.  For my first solo I took full advantage of the DLC goodies, selling the ones I didn’t need for @ 370 gp.  The day may come when I try a solo the “old-fashioned way” but I’m not there yet.

#100
Liliandra Nadiar

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Decided to go with another Casteless Dwarf. I'll loose out on the Fang dagger from Cyrion, but since I'm using a mod to give very specific gear to rogues that include a pair of daggers, it's not too much of a loss.



Skill-wise, I know there are almost no checks in Origins that Coercion 3 can't pass, so I can hold off on getting 4 until Awakening, Combat Training, obviously, get's maxed. Herbalism 3-4? Poison 3-4? Trap making will get 1 until Losthering is done the respec it to Stealing 1. I'd like survival, but I suspect it won't be a critical in a high Dex rogue run then my mage ones.