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Solo nightmare


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#101
Elhanan

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Rather than penalize the way I prefer to build my PC, I remake my companions to become the healers, artisans, and craftsmen of the journey. I realize that my solo play is not as strict as others, but this is not a competition against anyone save myself, and I have no need to discover the challenges of making balms, elixers., and mutiple reloads.

Plus I finally am able to enjoy Shale being used as a pseudo-Christmas decoration by using the non-lethal Aura mode during battles.

#102
DWSmiley

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Solo was revitalizing but I will certainly do more party playthroughs. The possible mix of companions and roles is endless and the challenges differ.

@Liliandra - I went for combat training 3 first (momentum), then PM2 (grenade making), herbalism 2, coercion 3. After 1 point in stealing, I maxed the others. I finished with a couple of points in trap-making just for the lulz - to get The Complete Rogue.

Modifié par DWSmiley, 27 novembre 2010 - 02:17 .


#103
tonnactus

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Bozorgmehr wrote...


Arcane Warriors are powerful, but boring; you're nothing more than an auto-attacking tank.



That is bull**** for sure.With the bloodmage specialisation,the arcane warrior can cast and fight.And with Miasma and Weakness even enemies with high defense are doable.

Modifié par tonnactus, 27 novembre 2010 - 06:14 .


#104
Bozorgmehr

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tonnactus wrote...

That is bull**** for sure.With the bloodmage specialisation,the arcane warrior can cast and fight.


Don't know how much health your mage has, but with CM, other buffs and heavy armor, you'll have a 75-100% fatigue penalty. You can lower this by equiping Blood Magic enhancing gear, but they don't stack so only -25% max. You can only cast a few spells before depleting your health pool. You can't afford that anyway because special attacks will do severe damage, you'll need at least 50% health to survive a Grap or Overwhelm, and you'll need 100% health to survive 3 successive Rams.

A solo mage can't afford using his/her health pool to cast spells - it's a different matter with companions around though.

And with Miasma and Weakness even enemies with high defense are doable.


If you don't mind missing half the time, sure. You can kill them without Miasma too, but it will take 20 minutes to kill one Revenant (you beat him by outlasting him - pretty boring imho)

#105
Ferretinabun

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DWSmiley - Congratulations! I'm meandering through an all-archer party atm, but you've definitely whetted my appetitie for a solo. Thanks for all the useful tips. Though I think I might follow Lilandra's lead and go DW rogue Dwarf Commoner just for the spell resistance.

#106
Elhanan

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I failed to save all the militia in Redcliffe, and first time I have lost Tomas or any named NPC during that blitz. But overall I am content with the progress, as I have just aquired Rose's Thorn and Lifegiver at 12th to aid in the remainder of the campaign. Now to see if I will stay with daggers, or will use Starfang or other larger weapon in the main hand; staying with dagger in off-hand.

#107
Elhanan

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er... strange question: Must I kill Conner as the only way to maintain solo status? This is a good hearted Warden, and just returned with Irving when I encountered the unusual obstacle.

I may have an answer. Think I have Coersion (4), so I may ask Irving to do the Fade this time. He is a full NPC, and will not really count.

Image IPB

Modifié par Elhanan, 29 novembre 2010 - 05:06 .


#108
Bozorgmehr

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Elhanan wrote...

I did have a few opponents rush past me in Soldier's Peak to attack the hidden & held party, but that was before I allowed them to become more involved. Now I enjoy watching Sten use Self > If attacked by melee > Pummel Strike, and then just stand there to see if the idiot tries again. Morrigan and Wynne have Self> if attacked by melee >  Glyph of Repulsion, and Shale stands fast with Stone Aura while LIl sings. And now foes leave them be a lot more; maybe the AI is getting smarter afterall....

../../../images/forum/emoticons/joyful.png


Tested it during the Circle Tower (Wynne only; so I didn't had to kill her straight away) and it works nicely. Used her healing and mana regen powers only, no more potion drinking and enemies didn't seem to know she was around at all. Thus far it looks great, but I think it will require a bit of testing to figure out which skills won't draw too much aggro (though your counter measures look promising in keeping this almost a non-issue).

Your solo mage won't have issues with Connor; and you can get a tome for free - Magic is Might B)

Modifié par Bozorgmehr, 29 novembre 2010 - 05:54 .


#109
Elhanan

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Bozorgmehr wrote...

Tested it during the Circle Tower (Wynne only; so I didn't had to kill her straight away) and it works nicely. Used her healing and mana regen powers only, no more potion drinking and enemies didn't seem to know she was around at all. Thus far it looks great, but I think it will require a bit of testing to figure out which skills won't draw too much aggro (though your counter measures look promising in keeping this almost a non-issue).

Your solo mage won't have issues with Connor; and you can get a tome for free - Magic is Might B)


Yep; used that one in the past. My Rogue ended up using Jowain (a new one for me, too), and he managed to survive by using Blood Magic to cast a final spell; out of lyrium and mana. As I just finished a Blood Mage campaign, the experience helped remind me of the option.

#110
DWSmiley

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Does Jowan have useful spells?  I sent Irving into the Fade once but he's hopeless.  My rogue was a decent sort but made the "mistake" of trying to enter Eamon's bedroom...

Modifié par DWSmiley, 29 novembre 2010 - 09:07 .


#111
Zjarcal

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DWSmiley wrote...

Does Jowan have useful spells?  I sent Irving into the Fade once but he's hopeless.  My rogue was a decent sort but made the "mistake" of trying to enter Eamon's bedroom...


It depends at which level you send him. I once sent him at level 10 I think, and he had most of the fire line of spells (useless against the Rage demons), and the top line of the entropy spells (of which only paralyze was useful). I had a REALLY tough time making it past the Desire Demon with Jowan at that level. If you send him at a higher level I think he has some more useful spells, but I'm not sure.

Quick question to those who like to play solo on nightmare, has anyone done the Cauthrien fight without leaving the room on their solo runs?

#112
Bozorgmehr

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Never tried Jowan; sounds interesting.

I killed Cauthrien and her archers with my solo mage last week (required a few reloads)

Key is to kill all those nasty archers before she can do serious damage. I used Fireball on the nearest archers (stunned); P Glyph on the other group (stunned); Force Field on Ser C (stunned); P Explosion (stunned); CoC on nearest archers; WB; Stone Fist Shatter (Ser C starts hitting me); VWB on the (still paralyzed other archers); ran to 2nd group (stunned by a first group survivor); Mind Blast (got Ser C too);Fireball to kill the survivor; CoC; Crushing Prison Shatter. This left just Cauthrien and me.

I came prepared obviously. All out defense gear + Insence of Awareness + Swift Salve + Rock Armor + Shimmering Shield + Arcane Shield provided enough defense; armor and speed to survive a few blows. I had to use 2 health and 1 lyrium potion.

You need some luck not to get stunned (almost) permanently though.

#113
DWSmiley

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It's pretty easy for a dw rogue. The archers seem to scattershot at the same time. I started by ducking into the nook with the mage - killed him and the melee guards while avoiding the first round of scattershot. But frist try, Ser Cauthrien tagged me with one of her 200 point hits while I was stunned by the second round - reload time. On my second try she didn't and none of the archers lived long enough to scattershot a third time.

#114
DWSmiley

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Well, my solo rogue has hit a wall - in Awakenings of all places. I don't see how a solo rogue can defeat the Baroness. When she gets low on hit points she grabs and Drains. It restores something like 2-3,000 hit points for her and there seems to be no way to prevent it. It would be easy with a party as her grab can be interrupted the usual ways but that's no help to me.



(Actually, there is a way to win and I did. One time, one of her elbow spikes seemed to get caught on the corner of a building and she just stood there shuffling her feet. An easy win but blech.)

#115
Elhanan

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DWSmiley wrote...

Well, my solo rogue has hit a wall - in Awakenings of all places. I don't see how a solo rogue can defeat the Baroness. When she gets low on hit points she grabs and Drains. It restores something like 2-3,000 hit points for her and there seems to be no way to prevent it. It would be easy with a party as her grab can be interrupted the usual ways but that's no help to me.

(Actually, there is a way to win and I did. One time, one of her elbow spikes seemed to get caught on the corner of a building and she just stood there shuffling her feet. An easy win but blech.)


This is another good reason to bring others along, even if it just for using Dirty Fighting amd other non-lethal tactics. I cannot think of a way to avoid being Grabbed; just use more armor to survive it.

Would the Legion Scout ability prevent it?

#116
Bozorgmehr

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I had similar issues with the Baroness. She isn't dangerous at all, but her regen ability made her almost impossible to kill. My solo mage managed to take her out by simply running in circles so she couldn't grab me (I didn't have Curse of Mortality; the only spell to stop her regen).

My new solo Rogue is level 10 (Origins); but I don't know if Rogues can solo the Baroness. Maybe if they use a running strategy plus a bow, but that will be painstakingly slow.

Haven't tested the Legionnaire Scout tree yet, but Blessing of the Ancestors should give spell immunity though I'm not sure whether her regen power is magical (Ogres can use Grab and that ain't magic). Definitely worth a try though.

#117
DWSmiley

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Surviving her grab isn’t a problem; it’s her restoring all her hit points.  According to the wiki, damage immunity does not affect her healing.  But nothing like a good night’s sleep for inspiration...
 
I had been presuming nature poisons don’t affect her but maybe they do.  Fortunately, I have Rose’s Thorn and Voice of Velvet loaded with paragon paralyze runes.  If the stunning poisons work, too, I should have a chance to lock her down.  I’ll hoard my resources until she’s down to @ 1/3 hit points then use every poison I have and swift salve.  The limiting factor is that I only have a dozen swift salves.  I expect that’s enough for six tries, so we shall see.  (Note to self – buy lots of deep mushroom from Ruck next time).  As Murdock would say, I have a good feeling about tonight.
 
If that doesn’t work then I’ll let Justice punch shades and shield bash Her Ladyship when she grabs me.  It only takes one to turn this thing around!

#118
DWSmiley

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Bozorgmehr wrote...

You need some luck not to get stunned (almost) permanently though.

My rogue didn't have that problem.  I wonder if crowd control is a double-edged sword in that fight.  Sleeping/freezing/etc. some of the archers may put them on a different timetable than the others so you end up with almost continuous scattershots.

Modifié par DWSmiley, 30 novembre 2010 - 01:38 .


#119
DWSmiley

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Ding dong, the b*tch is dead! Image IPB

Piling on the poisons did it.  I didn't keep her stunned/paralyzed but maybe her grab has a cooldown and the extra damage let me do enough damage quickly.  She grabbed me once but didn't the next time I got her hit points down.  It also helped that I learned how to stop more shades from materializing.  A nuisance, they are.

#120
Elhanan

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I had a humbling experience today. Became overconfident, and was waylaid and overwhelmed by a random encounter of wolves and tainted bear. On the reload, I used Stealth to take the high ground, and all was fine.

Then I was double checking results, and found Dog had gained a Hurlock kill. Seems that Charge can deliver enough damage to actually kill something, so I was forced to remove it from tactics, and replay everything from that point.

Q: Besides and before Archie, what are the most powerful encounters you face? Currently it is Marjeline, who replaced Uldred for me.

Modifié par Elhanan, 01 décembre 2010 - 07:59 .


#121
DWSmiley

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Witherfang displaced Marj. I killed Zathrian, too, but Witherfang outranks him, apparently. Then the High Dragon, of course.

#122
Bozorgmehr

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DWSmiley wrote...

My rogue didn't have that problem.  I wonder if crowd control is a double-edged sword in that fight.  Sleeping/freezing/etc. some of the archers may put them on a different timetable than the others so you end up with almost continuous scattershots.


Yeah, if a couple of archers resist your spells you're in trouble. Having just enough time to cast a spell between stuns will do the trick (and you've to survive Ser C's blows - sky high defense helps a lot here).

Ding dong, the b*tch is dead! ../../../images/forum/emoticons/wizard.png

Pilingon the poisons did it.  I didn't keep her stunned/paralyzed but maybe her grab has a cooldown and the extra damage let me do enough damage quickly.  She grabbed me once but didn't the next time I got her hit points down.  It also helped that I learned how to stop more shades from materializing.  A nuisance, they are.


Nice job! I was thinking of poisons too. Magebane should be able to drain her mana pool over time thus preventing her to use her regen ability again and again. But the stun/paralyze effects should work too. Did you interupt her Grab through stun/paralyze?

BTW; I had to reload a couple times entering the marsh. You'll be ambushed by 2 (or 3) Shadow Wolves. There was nothing I could do (they Overwhelmed in succession and used stealth attacks). Good old Force Field got me through eventually. They would waste Overwhelm and without stealth they died fast; must be a though fight for Rogues too I guess.

Elhanan wrote...

Q: Besides and before Archie, what are the most powerful encounters you face? Currently it is Marjeline, who replaced Uldred for me.


I never had much trouble with bosses. Ambushes are the worst. The Dragon ambush in the Sacred Urn Caverns can be hard; without decent spell resistance multiple mages can be troublesome (the Denerim Market were you'll have to fight a bunch of Ogres and mages for example); and those damn (Were) Wolfs and their Overwhelm.

Basically everything that can disable you for a while with multiple enemies around is potentially deadly. I died once because of an Ogres' deathblow, they look great, but when you're low on health and there are two other Ogres and a Darkspawn General around, things can get ugly :)

Modifié par Bozorgmehr, 01 décembre 2010 - 02:29 .


#123
DWSmiley

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Bozorgmehr wrote...

Nice job! I was thinking of poisons too. Magebane should be able to drain her mana pool over time thus preventing her to use her regen ability again and again. But the stun/paralyze effects should work too. Did you interupt her Grab through stun/paralyze?

BTW; I had to reload a couple times entering the marsh. You'll be ambushed by 2 (or 3) Shadow Wolves. There was nothing I could do (they Overwhelmed in succession and used stealth attacks). Good old Force Field got me through eventually. They would waste Overwhelm and without stealth they died fast; must be a though fight for Rogues too I guess.

Thanks!  I still couldn't keep her stunned/paralyzed but she never tried to grab me a second time.  I think the key is maximum dps after the first grab, to kill her before she is ready to grab again.  Shutting off the stream of shades may have mattered more than the extra poisons.  The shades do little damage but their slams and just getting in the way seriously hamper your attacks on the Baroness.

The two blighted shadow wolves were the only other challenge so far (Dragonbone Wastes completed, just the Father and Mother left).  The Awakenings Battledress and rock salve gave me ac 37 plus lots of hit points from the Vitality skill but I still couldn't survive the two overwhelms.  So I stealthed, moved forward until I heard their growls, found a little nook nearby where only one could get at me and unstealthed.  That did the trick.

#124
Bozorgmehr

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DWSmiley wrote...

Thanks!  I still couldn't keep her stunned/paralyzed but she never tried to grab me a second time.  I think the key is maximum dps after the first grab, to kill her before she is ready to grab again.  Shutting off the stream of shades may have mattered more than the extra poisons.  The shades do little damage but their slams and just getting in the way seriously hamper your attacks on the Baroness.

The two blighted shadow wolves were the only other challenge so far (Dragonbone Wastes completed, just the Father and Mother left).  The Awakenings Battledress and rock salve gave me ac 37 plus lots of hit points from the Vitality skill but I still couldn't survive the two overwhelms.  So I stealthed, moved forward until I heard their growls, found a little nook nearby where only one could get at me and unstealthed.  That did the trick.


I too cleaned up the Baroness' mobs first, so it was just me and her. And she stayed stationary up to 50% health; after that she started moving (to Grab you). I got tired after 4 or 5 Grabs, so the moment she started moving again I ran for it, casting FF, PE or CoC whenever she came too close.

Good tactics with those shadow wolves; I've to remember that for my Rogue. Thanks.
Large Claw Traps work nicely too, but in the marshes you'll have to setup an entire minefield to stop 'm - Damn I miss those Nature of the Beast doorways, they're trap-friendly at least.

Modifié par Bozorgmehr, 01 décembre 2010 - 03:18 .


#125
Elhanan

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The dragons were bad in the caverns, but mostly for the tag along party. The Warden stayed alive, and passed out kits and crunchies later not wanting to reload again.

I was able to take the Arcane Warrior and his crew in one attempt, thanks to an unusual occurance. Usually I enter the cavern with everyone on hold so as to direct everyone to a specific location, and away from possible reinforcements. After doing so this time, I had the party head towards the far exit and held them there while I cleared the initial crew, then I went to take out the AW boss. Surprisingly, no other foes appeared; easy peasy. Then while standing aloft on the dias, I released hold on the party, they rushed to join me, then the remaining forces appeard, but were no real threat as I was able to take them atop the staircase one at a time.

Kolgrim is history, the Ashes are recovered, and the Arl is again healthy awaiting me to gather Elves and Dwarves as allies; no traps or poison required yet. However, small mage and archer groups have received incoming grenades on a semi-regular basis....