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#151
Elhanan

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Good job! I started a 2H myself, but started experiencing the higher difficulty you mentioned in the Tower of Ishal; almost gave up. Plan to take a small break, as I am not up for a poultice heavy melee each step of the way. My Mage was far easier.

#152
Random70

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DWSmiley wrote...
I did a solo two-hander over the holidays and it was quite different from the dw rogue. Definitely the coolest animations of any class but he was way more vulnerable.  Tier 7 massive armor provides much less protection than high dex and combat stealth!  My 2Her needed four stacks of elfroot from Varathorn, while my rogue bought none and finished with dozens of unused poultices.


Nice job on the 2H solo, DWS. 2H are more difficult to Solo than just about any other class, but four stacks of Elfroot? Holy Moly!
 

DWSmiley wrote...
Archers were always a pain as shattershot removed over half of my protection.


Yeah, Shatter is a pain. Fortunately, you can defeat most of them w/ LoS


DWSmiley wrote...
Ser Cauthrien at Howe’s was impossible. 

 
Cauthrien is actually pretty easy...you just have to attack her differently than you normally would as a 2H
 

DWSmiley wrote...
Next up – a pure spellcaster mage, no specializations.  Squishy and alone; it should be interesting.


I think you'll enjoy this one. With the right spell picks it's pretty easy early on and you'll be an absolute hurricane in the 2nd half. This write up is pretty accurate.

#153
Eber

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I'm also doing a 2H and I've gotten to level 14 and have 3 talent points saved up but I can't decide on the specialization (berserker, champion or reaver). Is devour a useful alternative/complement to poultices? Is champion a good speciality when there are no allies to reap the benefits and no one who needs the defense bonus (I assume the enemies will still hit me 100 % of the time)? I am considering dumping the points in the templar spec for passive bonuses. Is mental resistance good for anything? If nothing else the fight against Zathrian which is up next would be very simple with dispel.



Ps. I already bought 4 stacks from Varathorn. I made 200 lesser poultices before I went into the tower in fear of running out and I needed about one quarter of them.

#154
Elhanan

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Never played Reaver, and no plans to start testing. Champion still has War Cry which is worth it for me.

#155
DWSmiley

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Random70 wrote...
Nice job on the 2H solo, DWS. 2H are more difficult to Solo than just about any other class, but four stacks of Elfroot? Holy Moly!

Yeah, that’s a record for me though I could have held it to 3 stacks.  Posted Image

Random70 wrote...
Cauthrien is actually pretty easy...you just have to attack her differently than you normally would as a 2H

So it would seem.  I would start by running into the nook to take out the mage and meleers while being sheltered from the archers.  That part worked okay.  But I could never take out all the archers before Cauthrien laid a smackdown on me, whereas my rogue managed it easily.

Random70 wrote...
I think you'll enjoy this one. With the right spell picks it's pretty easy early on and you'll be an absolute hurricane in the 2nd half. This write up is pretty accurate.

It’s a blast and a lot less formulaic than a rogue or warrior because you never know when a spell will be resisted, requiring a quick switch to plan B!  I was nervous starting as all my D&D instincts cried out against campaigning with nothing but a robe and a stick between me and the ravening hordes.  The right set of spells is crucial, I think.  I took walking bomb, cone of cold and three glyphs to start.  Then mind blast, force field, spell shield, virulent walking bomb and three hexes.  With that I could take on anything – ogres, Uldred, revenants, etc.  But it’s hard to imagine surviving with a selection of spells much different.  I also took poison-making early – no shame in tossing a few grenades when spells are on cooldown!
 
My level 11 mage just finished Return to Ostagar - the alpha ogre, mob of skeletons and an emissary.  I was pretty chuffed!  Posted Image  Swift salve was very handy as it let me regularly get far enough away to cast a spell or two.
 
An unexpected wrinkle was getting accused by Wynne of being a blood mage (Terra_Ex’s Morrigan mod caused it).  I took it for the passive benefits but don’t and won’t have any of the spells.  I beat Greagoir, Irving, Wynne, the quartermaster and a few templars, much to my surprise, but it was a pyrhhic victory, killing my supplier of lyrium.  So I disabled the mod and reloaded.

#156
mousestalker

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DWSmiley wrote...
 
An unexpected wrinkle was getting accused by Wynne of being a blood mage (Terra_Ex’s Morrigan mod caused it).  I took it for the passive benefits but don’t and won’t have any of the spells.  I beat Greagoir, Irving, Wynne, the quartermaster and a few templars, much to my surprise, but it was a pyrhhic victory, killing my supplier of lyrium.  So I disabled the mod and reloaded.


It's an easy persuasion check to convince them that you aren't. Did you just want to see the fight?

#157
DWSmiley

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Eber wrote...

I'm also doing a 2H and I've gotten to level 14 and have 3 talent points saved up but I can't decide on the specialization (berserker, champion or reaver). Is devour a useful alternative/complement to poultices? Is champion a good speciality when there are no allies to reap the benefits and no one who needs the defense bonus (I assume the enemies will still hit me 100 % of the time)? I am considering dumping the points in the templar spec for passive bonuses. Is mental resistance good for anything? If nothing else the fight against Zathrian which is up next would be very simple with dispel.

Ps. I already bought 4 stacks from Varathorn. I made 200 lesser poultices before I went into the tower in fear of running out and I needed about one quarter of them.

My 2Her was a templar/reaver.  The knight commander's armor is a huge help vs. mages and I figured I'd rather have frightnening appearance to use on a tough beastie than war cry vs. a mob.

#158
DWSmiley

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mousestalker wrote...

DWSmiley wrote...
 
An unexpected wrinkle was getting accused by Wynne of being a blood mage (Terra_Ex’s Morrigan mod caused it).  I took it for the passive benefits but don’t and won’t have any of the spells.  I beat Greagoir, Irving, Wynne, the quartermaster and a few templars, much to my surprise, but it was a pyrhhic victory, killing my supplier of lyrium.  So I disabled the mod and reloaded.


It's an easy persuasion check to convince them that you aren't. Did you just want to see the fight?

I had no points in coercion, alas.  And boy, did it bring back memories of being scolded as a kid by Mom and Dad!

#159
Ser Kory

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Bozorgmehr wrote...

but it will be much like an AW; very hard to kill, but low DPS;

Arcane warriors having low dps? I'm a level 11 arcane warrior and I hit over 50 melee damage. I only take 1 damage from melee attacks, and I hit higher than any warrior companion I have. I'm the melee DPS and I'm an AW, if you don't hit high damage as an AW, you should reconsider your build.

#160
Eber

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DWSmiley wrote...

My 2Her was a templar/reaver.  The knight commander's armor is a huge help vs. mages and I figured I'd rather have frightnening appearance to use on a tough beastie than war cry vs. a mob.


I got reaver for my second spec based on your recommendation (tempar was the first) and it has proven extremely useful. I got through the carta mobs without needing to drink poultices once thanks to my nifty new disabler and when I got to Jarvia it even worked on her giving me reliable and much needed breaks in the poundings.

#161
DWSmiley

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Sweet!

#162
13Dannyboy13

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Eber wrote...

I got reaver for my second spec based on your recommendation (tempar was the first) and it has proven extremely useful. I got through the carta mobs without needing to drink poultices once thanks to my nifty new disabler and when I got to Jarvia it even worked on her giving me reliable and much needed breaks in the poundings.


I picked reaver as well when I did my 2h warrior run, devour and frightening appearance seemed to come in more handy that warcry. Devour is awesome if you've just killed a large group, easy way to fill your hp without wasting potions. I might try another run since I'm bored of my other games right now, not really sure what to play as though since I've already done so many runs. I was thinking Shapechanger/BM but I found shapechanger to get rather boring with only 3 forms, too bad I can't use the pc mod on my xbox for more forms. Most likely going to try a pure archer this run maybe ass/rng for a cool pet to have for something different.

#163
DWSmiley

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 Solo #3, mage:
 
Much easier than a 2Her, even without arcane warrior protection.  No blood magic or mana clash, either.  And it was the most fun because there are so many choices.  A rogue or warrior gets 6-8 talents to cycle through but a mage ends up with over 20 spells to choose from.  Plus never knowing when a spell will be resisted makes combat less predictable.
 
I worried most about Gaxkang but he turned out to be easy.  Spell Shield + Spellward = spell immunity and Misdirection Hex + Force Field = revenant immunity.  Though without all those spells Gax would be…interesting.  Jarvia and the High Dragon were other fights that went easier than I expected.  Some fights required reloads – unofficial Provings, the Spider Queen, Cauthrien at Howe’s, the Denerim market in the final battle (ogres and emissaries) - but no hair-pulling.  Toughest fight – the wolf pack!  Four-legged critters seem to resist glyph of repulsion more easily.  They ate me up a couple of times early and I never got the chance to settle the score.
 
Walking bomb and VWB, cone of cold, the glyphs, the telekinetic line, spell shield and the hexes are great for soloing a pure spellcaster.  The draining line is nice, too.  I took all the glyphs but I should have taken dispel magic instead of neutralization. I took Heal for the sole purpose of keeping the friendly golems alive at the Anvil – a tip from one of the solo threads that really paid off.  As I learned in the room with the two pairs of golems, it gets nasty when multiple golems are slamming you and hurling rocks.
 
Swift salve was very helpful in some of the ogre and boss fights – hex + VWB + run!  When safely away, toss another spell.  Speaking of tossing, grenades were quite handy at times.  Morrigan and Wynne will take a level of poison-making from now on in my party plays.
 
Zathrian’s staff pairs up nicely with the Staff of the Magister Lord – fire and ice.
 
Next up, S&S.  Hopefully, this warrior will need less elfroot than my 2Her did…

#164
Omnius Evermind

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Bozorgmehr wrote...


Heavy armor and a shield are useless once your mage can use Shimmiring Shield (lvl 14); it transforms any mage into the toughest dude around. Every mage should get the AW spec just for this ability (the other specs are worthless anyway, so not much of a choice). My solo mage hardly used Combat Magic and weapons (only for the nice death blows :D); magic can kill much faster and SS alone will get you through most fights. The only real challenge for a solo mage is before they reach level 14.


Combat Magic is only useful whenever you're out of lyrium potions (shouldn't happen in the first place); and against powerful bosses / dragons, though magic will kill them much faster. My solo mage completed DA:O fastest and it was the most enjoying solo run too.


When was the last time you played your AW? The first para isn't true anymore, you WILL take plenty of damage with not only SS running but SS+ a bunch of other defensive sustainables and heavy armor as well

Secondly have you used combat magic lately with heavy armor? Try running that plus all your sustainables without chugging Lyrium pots and watch how fast your mana plummets to zero and your SS turns off.

Modifié par Omnius Evermind, 06 février 2011 - 01:34 .


#165
Funkyflapjacks

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Omnius Evermind wrote...

Bozorgmehr wrote...


Heavy armor and a shield are useless once your mage can use Shimmiring Shield (lvl 14); it transforms any mage into the toughest dude around. Every mage should get the AW spec just for this ability (the other specs are worthless anyway, so not much of a choice). My solo mage hardly used Combat Magic and weapons (only for the nice death blows :D); magic can kill much faster and SS alone will get you through most fights. The only real challenge for a solo mage is before they reach level 14.


Combat Magic is only useful whenever you're out of lyrium potions (shouldn't happen in the first place); and against powerful bosses / dragons, though magic will kill them much faster. My solo mage completed DA:O fastest and it was the most enjoying solo run too.


When was the last time you played your AW? The first para isn't true anymore, you WILL take plenty of damage with not only SS running but SS+ a bunch of other defensive sustainables and heavy armor as well

Secondly have you used combat magic lately with heavy armor? Try running that plus all your sustainables without chugging Lyrium pots and watch how fast your mana plummets to zero and your SS turns off.


3rd thread ive seen you saying this and im beginning to wonder, are you playing on pc? on a different version or something? cuz im soloing on nightmare right now and with the exception of a few battles its a joke. shimmering shield plus good gear does in fact make you invincible.

and whoever soloed as a warrior, i tip my hat to you that takes a degree of patience that i do not possess lol

#166
Random70

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DWSmiley wrote...

 Solo #3, mage:
 
Much easier than a 2Her, even without arcane warrior protection.  No blood magic or mana clash, either.  And it was the most fun because there are so many choices.  A rogue or warrior gets 6-8 talents to cycle through but a mage ends up with over 20 spells to choose from.  Plus never knowing when a spell will be resisted makes combat less predictable.
 
I worried most about Gaxkang but he turned out to be easy.  Spell Shield + Spellward = spell immunity and Misdirection Hex + Force Field = revenant immunity.  Though without all those spells Gax would be…interesting.  Jarvia and the High Dragon were other fights that went easier than I expected.  Some fights required reloads – unofficial Provings, the Spider Queen, Cauthrien at Howe’s, the Denerim market in the final battle (ogres and emissaries) - but no hair-pulling.  Toughest fight – the wolf pack!  Four-legged critters seem to resist glyph of repulsion more easily.  They ate me up a couple of times early and I never got the chance to settle the score.
 
Walking bomb and VWB, cone of cold, the glyphs, the telekinetic line, spell shield and the hexes are great for soloing a pure spellcaster.  The draining line is nice, too.  I took all the glyphs but I should have taken dispel magic instead of neutralization. I took Heal for the sole purpose of keeping the friendly golems alive at the Anvil – a tip from one of the solo threads that really paid off.  As I learned in the room with the two pairs of golems, it gets nasty when multiple golems are slamming you and hurling rocks.
 
Swift salve was very helpful in some of the ogre and boss fights – hex + VWB + run!  When safely away, toss another spell.  Speaking of tossing, grenades were quite handy at times.  Morrigan and Wynne will take a level of poison-making from now on in my party plays.
 
Zathrian’s staff pairs up nicely with the Staff of the Magister Lord – fire and ice.
 
Next up, S&S.  Hopefully, this warrior will need less elfroot than my 2Her did…


Good show with the mage. :wizard:
Which S/S are you going to run, STR or DEX?  It may seem counter-intuitive, but the STR build is actually much easier.

#167
Omnius Evermind

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Funkyflapjacks wrote...

3rd thread ive seen you saying this and im beginning to wonder, are you playing on pc? on a different version or something? cuz im soloing on nightmare right now and with the exception of a few battles its a joke. shimmering shield plus good gear does in fact make you invincible.
 


yeah, on PC. AW's on PC aren't as OP as the console versions, as I'm guessing you already know about that by your question.

#168
Funkyflapjacks

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Omnius Evermind wrote...

Funkyflapjacks wrote...

3rd thread ive seen you saying this and im beginning to wonder, are you playing on pc? on a different version or something? cuz im soloing on nightmare right now and with the exception of a few battles its a joke. shimmering shield plus good gear does in fact make you invincible.
 


yeah, on PC. AW's on PC aren't as OP as the console versions, as I'm guessing you already know about that by your question.


okay cool i figured that had to be the reason

#169
DWSmiley

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Random70 wrote...
Good show with the mage. :wizard:
Which S/S are you going to run, STR or DEX?  It may seem counter-intuitive, but the STR build is actually much easier.

Yep, you converted me to STR S&S builds months ago with this thread!

#170
SuicidalBaby

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bump

#171
Big6

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DWSmiley wrote...

- Don't split up enemy groups by luring.
- No traps - not a rule but I’ve never bothered to use them and I think I can get by without.  I will rely on poisons (esp. for stuns), bombs, salves (swift and rock) and balms.


http://social.biowar.../index/534307/3

Crumar is right. With newest patch there is no way to soloing rogue before combat stealth without luring. Everyone who claims this is simply cheat.     

Modifié par Big6, 02 mars 2011 - 02:41 .


#172
Anukex12

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Has Anyone try soloing as dog or shale?

#173
DWSmiley

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Anukex12 wrote...

Has Anyone try soloing as dog or shale?

Interesting idea but, wow, I don't see how they could.  Neither one of them gets enough gear or talents.

#174
DWSmiley

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Big6 wrote...

DWSmiley wrote...

- Don't split up enemy groups by luring.
- No traps - not a rule but I’ve never bothered to use them and I think I can get by without.  I will rely on poisons (esp. for stuns), bombs, salves (swift and rock) and balms.


http://social.biowar.../index/534307/3

Crumar is right. With newest patch there is no way to soloing rogue before combat stealth without luring. Everyone who claims this is simply cheat.     

It's not luring as long as you activate the entire mob but of course you can't stay where they can all attack.  You have to get into a spot where only a few melee attackers can reach you while staying out of the line of sight of archers, if possible.  Finding that spot can be tricky.  For instance, the bandits and wolves in Lothering will not chase you back to town or to the Imperial highway.  The trick is to run up the slope and put your back to the windmill.

And grenades make a huge difference early - buy all of them.  Even my solo mage put a point in poison-making early on.

#175
Whitering

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Well, the only problem I had soloing with my rogue up to the end of Lothering was in the city elf origin story and with the refugees. The rest of the mobs can be lured with a longbow and long range, one by one.

Shale could do a lot of the game, he is actually very versatile when his talents are maxed but there are just too many encounters where he has difficulty countering armor piercing and stuff. I have plenty of saves throughout the game so maybe I will try a couple of the more memorable fights solo. I think Branka will kick his ass though. The dog would have no chance on most of the difficult fights.