Fallout New Vegas was praised for adding depth and complexity. Fable 3 and Gothic 4 were bashed for removing depth and complexity. Does this mean anything to Dragon Age 2 and Bioware? More specifically, will this
impact review scores? Sales? Public opinion? Will the game be effected in some minor way?
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Long version:
New Vegas added a lot of complexity and roleplaying back into the Fallout 3 paradigm. The factions make decisions matter, as pleasing often means losing gameplay oppotunities with the other. You can actually fail quests, for instance. The damage threshhold system (DT) actually makes killing a Deathclaw with a pistol almost impossible, as you need a weapon that can bust through its armor. The hardcore mode adds roleplaying elements like eating, drinking and sleeping, plus companion permanent death. The stat and perk systems were redesigned to keep a player from being a master of everything.
Rather than be bashed for this Obdisian seems to have earned much praise for it. Pretty much every review only points out bugs as a negative, but praises the new elements and increased weight of choices and dialogue. In contrast games like Fable 3 and Arcania: Gothic 4 were bashed by reviewers for being too simplified and without any complexity. I was happy to see this, as I think most "old school" RPG gamers like myself were worried we were headed toward even simpler games, but this is a light in the tunnel so to speak.
So... my question is, what does this mean for Dragon Age 2? Things are kind of foggy right now with not a lot of information out there, but the general consensus is that things are being streamlined compared to DA:O. Is this the opposite of what the market is actually looking for now? Does the added complexity in New Vegas and how well it was received point more toward keeping the complexity of DA:O or even expanding on it? Perhaps Western RPGs are familiar enough to mainstream gamers now that they crave the depth and complexity the old school crowd wants back as well?
And what does it mean for Bioware as a whole? Does the sucess of New Vegas and the comments against Fable and Arcania mean anything to Bioware for the future? Will they look more at adding complexity and roleplaying mechanics back into their games? Mass Effect 2 ditched a lot of RPG elements, will Bioware maybe feel confident about putting those elements back in the game to some extent?
These are actual questions, I am not looking to make a subversive point. I was really surprised by New Vegas and how RPG it was, and then surprised again at how much praise that got from both fans and reviewers. I want to know if it effects the future of multiplatform RPGs, and Dragon Age 2 in particular.
Modifié par StingingVelvet, 14 novembre 2010 - 07:15 .





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