StingingVelvet wrote...
Well that's my point, it's scripted and controlled. You can't say kill a shop owner and then his shop closes, for instance.
But that doesn't affect the game at all. That just removes the store from the game.
Maybe it gives you some nonsensical faction hit. That isn't reactivity - it's all scritped and controlled. Every single game is scripted and controlled - that's how games work.
I think we're just arguing semantics, which is popular on the 'net, but at some point we should just acknowledge we agree on the basics and move back to topic.
If you're willing to agree that Dragon Age is just as interactive as New Vegas, I'm happy to move on. Otherwise we are totally not debating semantics.
Kileyan wrote...
Perhaps what made you a good president is
little things, seemingly unimportant thing that defined your character
and ability to interact with other people. Maybe the important part of
your story wasn't rushing to that week of putting up posters and shaking
hands, but living your life, pursuing your passions. I'd rather see
that, that watch you hanging up posters and sending out mass emails to
the campus.
Without giving up too much, it was absolutely an issue of running an effective two week campaign in the period alloted by the university. I don't want to disclose too much information about myself, and I acknowledge the example was poor because it was idiosyncratic.
Let's try another one. President Roosevelt during Pearl Harbour. Things Roosevelt did: run the United States. Things Roosevelt didn't do: explore the American midwest for Native American historical sites.
Much like Hawke, what made him a warrior was this
battle or that one. Who is to say this cave battle was any less
important than another one. He can hardly shirk his duties and be lazy,
if he doesn't even know what is important, and it is only defined by
you, because your quest log tells you what quest you need to do, to
complete this era of time.
Okay, I think I've isolated the problem.
We are working under different assumptions of how the game will run. We don't know enough about DA2 to comment.
I would wager, though, DA2 would be like DA:O, i.e. Hawke would ''know'' in each scenario what the Warden knew in DA:O post-Ostagar: there is some major time sensitive task with clear objectives that needs to get done.
I see the point you are trying to
make, but I just have to disagree that in 10 years of time, every minute
of it must be spent doing some super important task. The point you are
missing or just disagree with, is that Hawke himself doesn't know what
part of his life is important or when working really hard during this 1
month timespan of his life was super important, and what specific task
was super important.
Hawke doesn't know what would end up happening, but remember, the game is essentially a flashback. The whole story is being
told to us by at least one narrator. I would say more, but I have been working hard to avoid spoilers.
Still, we aren't Hawke as much as we are, in the sense that we are Hawke in that dramatic moment that defines
why Hawke is the Champion of Kirkwall, but we aren't Hawke when he goes shopping for bagels on Tuesday.
There is no reason to think he is in a rush
during many of his "important" moments. Those moments are fluid and
happen when they happen. You might do it NOW, others might do them after
a bit of drinking, womanizing or exploring and exhausting every quest
they can. The end result is Hawke meets his defining moment of that time
skip.
I'm going to have to object in principle that Hawke could achieve anything if he goes whoring, drinking or fooling around. This is just not something that can lead to success in reality.
Again you are metagaming to extreme degrees. You know
that Hawke must do something important in each timeshift. Hawke really
doesn't know any of this and what will define him. He is going about his
business, living his life and will eventually trigger the main quest,
but likely he isn't put in a situation, where to him, he must constantly
be rushing to fullfil a destiny he doesn't even know about.
The problem is an assumption.
You're assuming we're taking control of Hawke at some point where the goal
isn't already readily apparent. But there is no reason to assume that, and it would be a waste of resources for Bioware to do it.