MerinTB wrote...
How is it an illusion?
I quite hate when people say this "illusion of choice" crap.
You have choice. Because your choice is between two things that have predetermined results makes it no less a choice.
This is not what illusion of choice is about. Illusion of choice is about the
mispresentation of choice regearding limited outcomes.
You have an illusion of choice when the outcome is binary but you end up believing, for whatever reason, the choice isn't.
If I choose between a red sweater and a blue sweater, the end result is no surprise when putting on the blue sweater I look like a guy wearing a blue sweater. The choice isn't about not knowing the results.
If you are offered a tuna sandwich or a chicken salad sandwich, picking the tuna isn't an illusion of choice just because the sandwich was already made.
If you can pick between two or more options, options that are different, then you have a choice.
Yes, but an RPer will for whatever reason add
motives and behaviour into the equation, and then say this expands the number of choices.
So let's go back to your scenario: you can either have the red or blue sweater.
New Vegas says: you can buy the sweater tuesday morning, or tuesday night; you can buy it because you like the colour, or hate the colour of the other one; you can get it because there were no pants available, or because you have all available pants.
Illusion of choice, in other words, is all about having a set binary (or so) outcome that
never acknowledges these "extra" reasons, but somehow comes across as making people feel like these reasons matter, and somehow the choice isn't binary.
Illusion of choice is when no matter what you pick you are always going to get a set thing. Like choosing between two doors with the implication that you are picking which room you want to go into, but both doors lead into the same room. Or being asked "Do you want meal A, B, or C" and no matter what letter you choose it's going to be lasagna.
No, it doesn't have to mean this at all.
Here is where you're confused: you think it
has to be irrelevance leading to one outcome, but it doesn't have to be.
Let's say we have 10 doors: A, B, C, D, E, F, G, H, I, J. They actually all lead only to 1 of 2 exists. 5 lead to exit 1. 5 lead to exit 2.
This is illusion of choice, but you have a
binary choice.
Everyone needs to stop being so sloppy with their language.
There's no illusion while what you pick ends up giving different results.
I'm very judicious with terms. As I showed above, New Vegas - that's illusion of choice.
I cannot be more exact that this -
Choice in a game is not an illusion merely because the game designers precreated the results of your choice.
The choice has to have no affect on the outcome for it to be an illusion.
Right. And it doesn't. Whether or not you kill the legion because you want to steal their shoes, hate them philosophically, think there is benefit in working with the NCR,
whatever, the end result,
pratically, is a very narrow range of set stripted responses.
In the same way, with Conor, you have three choices: Kill Connor, Kill Isolde, Save both. That's it. You can come up with half-a-hundred motives, but the end result is the same.
This is "illusion" of choice. When you have a binary outcome that is build in such a way as to make you think it is more than that.