Veex wrote...
I'm not sure I'd consider the additions to New Vegas more complex, with the exception of the DT system perhaps. Hardcore mode adds a bit of depth that is otherwise absent but certainly isn't more difficult in my opinion, simply more time consuming.
I think the crux of the issue for many "old school" gamers is that streamlining games often means you get less mileage out of the title in the long run. No matter how mundane a task is, as long as it adds some additional length to a playthrough many people will enjoy it.
Quite the opposite really, I don't like pointless filler. The reason the added complexity was good was because it made the game more fun... choices mattered, which gun you used mattered, stats mattered more... that's all fun to me, not time consuming. Hardcore mode I grant you is more about adding tasks than anything, but I think it was mainly for roleplayers, so they could feel like they need to eat and drink, which makes them feel more immersed in the game world. I mostly only played on hardcore so the companions could die.





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