[quote]Vylan Antagonist wrote...
LOL. I didn't even once insist that Obsidian had 'pure' motives in creating New Vegas, so how can I continue to insist something if I never did so in the first place?You are rapidly becoming a caricature. There are more gradations in life than black and white, than pure and demonic, than virtuous and base. Both companies want to stay solvent. Both also love gaming or they wouldn't be in this thankless business. Just because I'm saying that Obsidian did not go out of their way to broaden their audience doesn't mean they deserve to be canonized. Be reasonable, assuming you have the capacity for it. [/quote]
Let's have you speak your yourself, then. Everything in italic is the
black, the commercial driven nonsense; everything
bold is the
white, the heroic sacrifice for their art:
[quote]
Instead of relying on focus groups and consumer soothsaying, reading
gamer entrails to determine how they should place and market their next
game, they took the engine and
assets available and decided to make the
best story that they could with them.And the beautiful thing about it? It worked out. It worked out
beautifully and it sold.
They made the game they wanted to make. They
built it, in a regular Field of Dreams moment, and the people came.Well, NV clearly wasn't designed that way. 'Hardcore mode' was not
on any marketing team's list of bullet points for matching the
mega-sellers. 100 hours of content is absolutely antithetical to the
investment vs return scenarios that were being bandied around here.
NV
was not conceptualized around moving the most units possible.
Instead,
the team just tried to make a really good Fallout game, one truer to the
franchise that spawned it. What matters is that Obsidian built with the game foremost and the
market secondary; They had tight timetables and limited resources just
like everyone but Blizzard does
and they invested their time and
energies not in pursuit of what they thought would sell the most units,
but in
making the best game they felt they could realistically using the
tools they had, even though some of those tools were doddering and
wheezing pensioners [/quote]
You try to be so poetic
as to use a field of dreams reference. Then you turn around and claim you aren't venerating their approach, that you do not want to praise them as some paragon of virtue in contrast to Bioware. But you quite clearly are. In your own words.
[quote]And I love this part: 'No, I'm not attributing an overblown [sic] to you. You keep saying [thing I never said]' For all that you seem to enjoy peppering your arguments with lawyer parlance, you'd make a pretty lousy one. They can argue clearly and cogently. [/quote]
Ah, insults. Well, I stand defeated.
[quote]Again, you are getting wildly off-base. 'Right here in this thread, some people made allegations that new Vegas was a cash-in to maximize profits, but you insist that it isnt, and that's, like, an invention or something'. How on earth do you draw that conclusion from that laughably flimsy premise? Facts not in evidence.
And again, you seem to be incapable of understanding nuance. I didn't say [needless and bad html tagging]Obsidian is NOT pursuing sales at all ever, they are holy and sacrosanct[/tag/tag/tag]. That was purely your attribution. Cut it out. [/quote]
You said that Obsidian made
the game they wanted. I am telling you that Obsidian took over a franchise that was dumbed down, that targeted the mass market, that what most fans of the RPG genre consider their a brilliant game
and violated it.
This was what how Fallout 3 was portrayed on forums. And what did Obsidian do with this mass market succes? They changed nothing.
You want to say they didn't look at the sales figures, they build the game they wanted. I am telling you
the mere fact they took over Fallout 3 and produced a near identical game shows they were appealing to the mass market.
I'm denying your premise at its core. You want to focus on whatever minor design decisiosn they made, and praise them. You want to punish Bioware for the same.
[quote]Once again, nice and slow for you- It's...an...issue... of.... focus. Bioware has out and out stated, on record, that they want to sell more games. They are making changes
with an eye towards achieving that end. They've out and out stated that they want to draw in Fable players and Borderlands players. The changes being made (and on occasion amusingly whinged about here) are in accordance with that goal.
In contrast, Obsidian did NOT focus on trying to make their Fallout iteration more appealing to the Fable and Borderlands crowd. Instead, they seem to have simply made the game they wanted to make. [/quote]
This is what I'm challenging! How hard can it be for you to get this? Fallout 3
was the game that
already took reached out to these crowds. Obsidian didn't need to change anything
because they had this audience.
And what did they do, by your
own admission?
[quote]Was Fallout:NV a remake of Fallout 3? I
don't think so. I think it was an
incremental change, really. It was like an
incredibly large
expansion pack. They clearly devoted their development time to content,
content, content.
Models are very similar. The engine has only marginal tweaks. They worked
with Gamebryo as best as they could to flesh out companions a bit, but
not even remotely to the extent that Bioware does (nobody does
companions like Bioware). [/quote]
They kept this game, this
mass market game, almost the same. In your own words,
it was an expansion pack. You want to say that Bioware is changing their game to appeal to the mass market? Obsidian, who worked on Fallout 1/2 (in spirit, let's say) sat up and accepted a bastardized version of everything that Fallout was
designed from the start to appeal to the mass market, and changed nothing.
They didn't talk about reaching out, they didn't talk about increasing sales - but who cares? What matters are their actions, and their actions were sales.
[quote]Yes, that's an assumption, but it's a reasonable one. It doesn't require an expert witness to draw that conclusion, yer honor. Why else would they have made the changes they did? They borrowed a bit in areas from their original Van Buren bible, despite the complexity that the overwhelming majority will never pick up on (really, outside of NMA, how many people know that the Burning Man is not a wild desert party). They invested their time into a lot of details that will be absolutely wasted on most players (the skybox was less exciting than the ones available in mods because it actually matches the weather patterns in Nevada, for example!). These flourishes were clearly not made with any rational expectation of greater sales. It's only logical to deduce that they did these things because they wanted to. That's not some grand assumption. It's just common sense. They didn't sell a single extra box because they happened to model Goodsprings painstakingly on the real town. But the game sold anyways. [/quote]
They created a re-tread of Fallout 3. They added minor bones to their RPG audience, just like Bioware is doing with DA2 on the PC. Some bastardized version of the isometric camera. A hybrid inventory, where companion apperance is fixed but you can add "rings" and "belts".
Bioware is
adding these features to Dragon Age 2 so it can sell 5 million units. Fallout 3 already met that goal, and all Obsidian is doing is ridding the brand while not rocking the boat. But they're not concerned about sales? Please.
[quote]Make a point and I'll address it. You are having an argument with yourself. You've created your thesis and supplied your own antithesis. It has nothing to do with what I'm saying. FO3 sold well, yes. Now pay attention to this part. So...did... DA:O. So both DA2 and FO:NV were coming on the heels of successful prior entries. [/quote]
Excellent. So you grant this. And what was Dragon Age? The
spiritual succesor of Baldur's Gate? What was Fallout 3? A mass market, downed down game by Bestheda, to use your language.
[quote]Here's what Obsidian *didn't* do- Add to the blood spatter effects. Hot rod the art. Remove VATS completely. Remove the Open World in place of set vignettes. Add a cover system, along with conveniently placed cattle chutes right before scripted gunfights.
Those changes, yes, absolutely would have taken away from their dev time for other stuff. And they didn't do them. Yay! The game sold anyways. [/quote]
Yeah, the
almost identical game, sold
as much as the original. They changed
nothing of substance. And you're trying to tell me that taking over this incredibly succesful brand and changing nothing about it shows how Obsidian didn't focus on sales
first? Please.
[quote]DA2 seems to be spending dev cycles on reinventing the wheel specifically to reach out to the Fable 3 crowd. That doesn't make them evil or whatever other ludicrous and overblown value judgments you choose to attach to that observation. It's just a choice, albeit one I'm feeling trepidatious about. [/quote]
Fallout 3 already reached out to the Fable 3 crowd. And what did Obsidian do? Thank Bestheda kindly and cash in
on their expansion pack.
[quote]Hurp, derp. Calling Bioware a game is incoherent. And what on earth are you on about, mumbling something about me accusing Dragon Age of being mass market compared to FO3? Even if that made any sense, I never said it and it's irrelevant. FO3 and DA:O are the baselines. DA2 and FO:NV are the deltas here.[/quote]
Aww, catching me in a typo. Aren't you cute?
Way to ignore the point, but then, you do that a lot (while shuffling insults) so why am I surprised?
Fallout 3
was everything that you're accusing DA2 of being
and worse. It was the game that reached out for the FPS crowd, that wasn't into the talking and wanted the action, that didn't want turn-based dice-roll combat but action-FPS combat.
And what did Obsidian do? Keep the same game. So before you praise them for
not looking at the sales figure - look at the game they took over
[/b]and made an expansion for.
[quote]When the goal Bioware is shooting for is ten million units, then yeah, the difference between moving 3.2 million and 5 million games is pretty trivial in comparison [/quote]
20% is trivial to you? You're insulting my motives, and then you claim 56% of the sales of Dragon Age Origins extra is trivial?
This isn't even to mention the 10 million unit BS you insist on troting about, let's quote Bioware on it:
[quote]"Well, we need to sell 10 million units," said Zeschuk. "That's
actually the new target, right? We do Top 10 games, our stuff is quite
successful. I know Mass [Effect 2] is number eight so far this year, in
North America."Sometimes I'm facetious when I say some of those
things, knowing that we can sell a few million but seeing that someone
else can sell 25 [million]. You're kinda like, 'Well, that's a hit!' We
always joke that if we only do half as well as Blizzard on Star Wars:
The Old Republic, we'll be quite satisfied."We've been very
fortunate. I always joke about that, but..." [/quote]
Yeah, so this is a real business target and not some an out-of-context statement that you're trotting out to prove your point? Please.
[quote]No matter how you try to rearrange the numbers, it doesn't change the fact that DA:O sold a tremendous number of units. Did it take too long to develop? Probably. But that's not relevant to DA2 and FO:NV. If you have 24 months, you have 24 months, regardless of how much time was sunk into the prior game. If anything, that sunk time (spent on developing an engine and assets!) becomes more important to leverage in the sequel. Which is why I'm saying they shouldn't have wasted precious dev time developing new art assets and re-inventing the way combat works when that requires MORE time for a less certain return. [/quote]
There are lots of problems with the nonsense you're bringing up, but let's get to the main one: you have no idea what features made Dragon Age Origins a success.
Right now, we can say that Fallout New Vegas retained 90% of Fallout 3, because it is an expansion almost, as you said, and it sold about as well. How do we know that Dragon Age Origins can sell 3.2 mllion units again, if a re-tread is released?
[quote]Whether it's optional or not, Hardcore mode took dev time. They invested zots in it. They invested zots in getting the ammos right, in changing the way guns are held, in new reloading animations and different pronunciations and clever nods to history and real world events. And yeah, like you said, to the mass market, these aren't even features of interest. Bingo. QED. The game still sold. They lost no audience. They didn't NEED to hot rod old art. And I don't think Bioware needs to either, although it's obviously WAY past a done deal at this point.[/quote]
So you're admiting that Fallout 3 was the mass market game? That Obsidian took over as a brand and changed nothing? But somehow they're not chasing sales figures? Lol.
[quote]This is where you concede you were wrong instead of trying to wriggle out from under your false statements. You said there was no mutually exclusive content. Differing origin stories are mutually exclusive. Period. You were wrong. Acknowledge it gracefully and move on.[/quote]
Bioware has never made mutually exclusive content any centerpiece of any of their games. I should have been clear, but what I wrote is what I wrote. If you want to gloat over this, go for it.
[quote]
I'm calling you out for insulting the mainstream, not for any platforming preference. If you're going to claim mainstream = stupid, yeah, I'm going to call you out on it.[/quote]
Have you stopped beating your wife? If not, I'm going to call you out on it. [/quote]
Alright, let's quote you:
That it isn't inevitable and inescapable that a successful game be
structured around the lowest common denominator
So, have you stopped beating your wife? Because her black eye seems to suggest no.
[quote]I didn't insult the mainstream or call them stupid. That's just your imagination getting you all worked up again.[/quote]
Really? So the lowest common denominator is just the height of praise?
[quote]Does it mean that it was possible to have done so? I certainly think so. I think it's a pretty clear argument in its favor. I think it validates their choice of focus (content versus graphical and gameplay overhauls).
[quote]Notice how you shifted my gender neutral pronoun (its, the antecedent being 'the argument that it isn't necessary to change a game to be MORE mainstream than a predecessor in order to get equal or better sales') into 'their', presumably because of whatever argument is taking place in your fevered imagination?[/quote][/quote]
No - I used their because you used their, to talk about Obsidian. Seriously.
[quote]You just can't seem to break from the argument you desperately WANT to be having long enough to realize what argument you are actually in. My 'injustified' presupposition need know nothing about whatever qualities helped DA:O to sell well, although it should be pretty obvious from reading the various reviews. You are clearly intentionally being obtuse, but I don't care, really. It still isn't relevant, so if you want to pretend that DA:O wasn't viewed as a return to the days of BG2, go right ahead. It doesn't matter because we are talking about 2 successful games and 2 different approaches to following them up. [/quote]
It matters a lot. You want to say that Bioware is changing DA2 to increase sales. To do that, you need to rule out that changing DA2 is neccesary to maintain sales. DAO was not well received on the console. It had many flaws. You seem to believe a re-tread will be succesful. You seem to believe Obsidian choose Fallout 3 and build an expansion out of creative purity, like the field of dreams.
Seriousy, you open with the most BS filled flowery language possible, and then get upset I call you out on it? Please.
[quote]Obsidian didn't shoot for 10 million units, which is handy, because theu aren't hitting that target. Bioware seems to think they can and are playing more aggressively with DA2. Maybe it'll pay off. Fortune favors the bold and all that. But it clearly is not inevitable. There's room on the market for games with mutually exclusive content. There's room for games with dev time invested into depth. It might not be 10 million units of room, but hey, [b]I don't think 3.4 million units X $40 is anything to sneeze at, unlike you.[/quote]
LOL! Talk about being full of it. You want to argue Obsidian is driven primarily by sales, and Bioware is. Beside the fact that the 10 million BS you're trotting around is clearly an off-the-cuff joke, you keep ignoring the absolute
primary proof that Obsidian did this for the $$: they chose a franchise that was a
massive mass market game, that
was designed for the "lowest common denominator," and changed
almost nothing, by your standard.
I'm done with this. Have the last word if you want it. I'm sure you won't be able to resist
Modifié par In Exile, 18 novembre 2010 - 04:06 .