StingingVelvet wrote...
And what does it mean for Bioware as a whole? Does the sucess of New Vegas and the comments against Fable and Arcania mean anything to Bioware for the future? Will they look more at adding complexity and roleplaying mechanics back into their games? Mass Effect 2 ditched a lot of RPG elements, will Bioware maybe feel confident about putting those elements back in the game to some extent?
The lead gameplay designer has gone out and said ME3 will have richer RPG features, but we'll see. To Bioware, an RPG is a game with "A good story, exploration, progression, and combat". That's what they've said many times. Theyve also been honest about their desire to dumb down their games and continue to try and reach as many people as possible, so I don't think thats going to change, sadly.
It'll be interesting to see how BioWare fit into the RPG genre in the near future... they've been getting a ton of flak lately online for ME2 and now DA2, and there's a lot of devs out there right now who aren't afraid to make actual RPGs, and aren't worried about menus and inventories and stats driving a potential audience away. The Witcher 2, Dungeon Siege 3, Deus Ex 3.. all reportedly very rich in RPG features and coming out around DA2's ship date. And it's kind of a shame to see BioWare go in the opposite direction and join the likes of Lionhead Studios, who continue to believe the changes they're making will attract some illusionary audience of people who might enjoy dumbed-down RPGs.
I think the success of New Vegas means little to BioWare, actually. All Bethesda's games have outsold Bioware's, and both studios have very different design philosophies. I believe the games to watch in constrast to DA2 will be the Witcher 2 and Dungeon Siege 3, and Deus Ex 3 in constrast to ME3. They will not be able to ignore it if those games sell better or earn more acclaim.