Best Mass Effect 1 classes
#1
Posté 14 novembre 2010 - 05:57
Anyways, which classes in ME1 were the most fun to play as? And which ones were the eaisiest on higher difficulties?
#2
Posté 14 novembre 2010 - 05:58
#3
Posté 14 novembre 2010 - 06:08
#4
Posté 14 novembre 2010 - 06:09
#5
Posté 14 novembre 2010 - 06:11
#6
Posté 14 novembre 2010 - 06:13
#7
Posté 14 novembre 2010 - 06:56
#8
Posté 14 novembre 2010 - 07:31
The biotics from Mass Effect were a lot more fun than in Mass Effect 2, but both games have aspects that are better than what the other does.
Modifié par Graunt, 14 novembre 2010 - 07:36 .
#9
Posté 14 novembre 2010 - 07:44
#10
Posté 14 novembre 2010 - 07:54
#11
Posté 14 novembre 2010 - 07:57
swk3000 wrote...
The Soldier easily has the best survivability on the higher difficulties. Master Immunity with the raw Damage Reduction of a suit of Heavy Armor makes the Soldier one of the hardest classes to kill. Sure, other classes are no less hard to kill, but I can't count the number of times I ran into the middle of a firefight on Insanity, and took every bullet, and still managed to cross the room and shoot the guy who I'd originally been going for. The only thing I'd do different is make my Soldier a Shotgunner. I made the mistake of going with Assault Rifles, and found that Master Immunity would have made a Shotgun Soldier very easy.
#12
Posté 14 novembre 2010 - 08:39
Easiest to win with? I'd make an argument for Infiltrator with AI Hacking over Soldier, but I guess it depends on whether one likes using powers over running into the room shooting everything that moves. Not that there's anything wrong with either!
#13
Posté 14 novembre 2010 - 08:54
#14
Posté 14 novembre 2010 - 09:29
Both are essentially invincible. The Infiltrator has permanent Immunity and the Vanguard has permanent regenerating Barrier. You just have to make sure you keep them refreshed. Both have abilities that boost their Pistol damage (which is the most efficient and effective weapon in the game) and both have abilities that help refresh Marksman (Infiltrator's Commando passive and Vanguard's Adrenaline Burst).
It then just comes down to Tech + Sniper or Biotics + Shotgun.
I saw no appeal to the Soldier gold standards as they did nothing that either of the other two couldn't. The Bastion(Stasis bypass)+AR classes (Sentinel and Adept) were safe but just really slow. The Engineer did nothing that the AI Hacking Infiltrator couldn't do better.
In the end, its Vanguard or Infiltrator all the way.
#15
Posté 14 novembre 2010 - 11:26
#16
Posté 14 novembre 2010 - 11:34
in ME2 it was vanguard and soldier.
#17
Posté 15 novembre 2010 - 12:32
The Spamming Troll wrote...
vanguard and infiltrator are the favs for sure. but since you wont have a bonus ability your sortof limited on what your character could potentially do. something your probably not aware of is that the pistol is actually the best weapon in the game with master marksman activated. so you wouldnt need an AR if you like spraying and praying. i always thought people who took the AR were being counter productive. immunity is one of the best abilities in the game, so if your scared of dying alot, id play the infiltrator. but to me biotics are the reason to play ME, so id recommend the vanguard or really any of the biotic classes. biotics are too awesome not to have. especially if you liked the vangaurd and sentinel in ME2.
This is pretty spot on.
Some comments however:
1) Adepts and Sentinels take AR for 2 reasons: a) Their power wheel/slots are already maxed out with powers and something gets overwritten if they try and add another bonus power instead of a weapon.
2) While Immunity is THE game breaking ability of ME 1, Master Barrier with Barrier Specialization in the Shock Trooper or Bastion advanced classes is a very competitive alternative. You can easily get Barrier down below a 20 second cooldown and you can have it regenerate 40 shield points per second with the specialization talent.
Its kind of odd that a Pistol wielding Commando Specialized Infiltrator was the damage king of ME 1 and the second most durable build after the Soldier/Shock Trooper but its the truth. Nothing could really compete with permanent Master Marksman and permanent Master Immunity with Overload available to cripple the enemy's damage resistance by 1/3. Well except for a Vanguard with overlapping Master Barriers and double Singularities and Warps due to Adrenaline. Few things were as satisfying as setting up the whole Singularity/Warp/Carnage combo. Suck an entire room full of enemies into one spot, AoE Warp their damage resistance in half and hit them all with one massive rocket....such fond memories.
#18
Posté 15 novembre 2010 - 12:42
http://social.biowar...78/#discussions
Modifié par Simbacca, 15 novembre 2010 - 12:42 .
#19
Posté 15 novembre 2010 - 12:48
i wouldnt nessesarily give the infiltrator an edge in terms of pistols. the nemesis vangaurd actually gets a 5% boost to weapon damage as well. although the infiltrators pistol can fire a bit longer, i never needed to hold down the trigger(probably why im not one of those people who complain about being able to fire forever). i liked the extra damage per shot the vangaurd gets over fireing a bit longer on the infiltrator.
AR on the vangaurd was a great ability. enemies in ME1 actually use throw, electronics and sabotage on shepard so haveing an ability that refreshes any power, even first aide, is a great power. carnage + singularity was pretty satisfying too, even tho i rarely invested in shottys.
#20
Posté 15 novembre 2010 - 01:20
I didn't like Infiltrator in ME1 (love it now), the sniping was just... off to me.
Vanguard was the funnest, and still is, class to play to me.
So I guess I would recommend playing Vanguard first for fun (since I think you have to beat it once to unlock Insanity mode anyway), then playing Soldier for difficulty.
#21
Posté 15 novembre 2010 - 01:48
The Spamming Troll wrote...
i wouldnt nessesarily give the infiltrator an edge in terms of pistols. the nemesis vangaurd actually gets a 5% boost to weapon damage as well. although the infiltrators pistol can fire a bit longer, i never needed to hold down the trigger(probably why im not one of those people who complain about being able to fire forever). i liked the extra damage per shot the vangaurd gets over fireing a bit longer on the infiltrator.
Nemesis does NOT increase the damage of weapons. Also, Nemesis is often considered the lesser of the two advanced classes for Vanguard simply due to the fact that Barrier Specialization is such a HUGE bonus to durability and Adrenaline Specialization drops Adrenaline's recharge by so much.
If you're talking about the extra weapon damage from Assault Training, that's 9%
I don't know where you're getting the "bit longer" for the Infiltrator. Commando gives them a 21% bonus to pistol damage. That means that an Infiltrator has a 12% advantage over a Vanguard in addition to the shorter cooldown on Marksman. Both can fire consistently with double Scram Rails/Rail extensions without having to worry about constant burn out, but Infiltrators have a small advantage.
AR on the vangaurd was a great ability. enemies in ME1 actually use throw, electronics and sabotage on shepard so haveing an ability that refreshes any power, even first aide, is a great power. carnage + singularity was pretty satisfying too, even tho i rarely invested in shottys.
What else were you investing in for a Vanguard? You can max it both weapons out pretty easy and still get all of the main abilities as long as you don't waste points on Charm or Intimidate or Spectre Training.
#22
Posté 15 novembre 2010 - 02:55
All skills(just about) can be added to classes that don't have them, but to do so you either have to cheat or use the skill a set number of times to unlock it. So the best thing to do is to play a pure class the first time so you can see what everything does and then use this to unlock the skills you like. I would start a trial run(with plans to start over) a soldier and just see how the game plays and see how it progresses. This will give you a chance to see what each skills does and how to play. Second class would be Adept, to unlock Singularity for later plays and get a true grounding of the Biotics.
ME1 has two major "I win" buttons:
1) Immunity: reduces damage taken, maxed out it pretty much makes you untouchable(some exceptions apply)
2) Singularity: Makes things fly in a huge area allowing easy clean up(some exceptions apply).
I am running a Vanguard/Stormtrooper with singularity right now and am absolutely rocking. Previously ran an Engineer with sniper rifles(there are two scope zoom levels for long range shots) and loved it, while if played right was almost untouchable. Adepts are fun, one of the most especially with Stasis/Bastialion(the one that makes you able to damage Stasised enemies) and murder on enemies. To me the most boring was Soldier, but that was just because you pop immunity and kill everything rather than use any other powers, but it is still a extremely power(relative) class.
One quick note: pistols maxed out in marksman with skill active actually have the highest dps of the game. So you don't have to get assault rifles to have an extremely effective gun, it just comes down to how much effort you want to have to use to actually use your gun.
#23
Posté 15 novembre 2010 - 03:08
mcsupersport wrote...
The problem you will run into with playing Vanguard with Singularity or anything other than a Soldier with Assault Rifle is they can't be used the first play.
All skills(just about) can be added to classes that don't have them, but to do so you either have to cheat or use the skill a set number of times to unlock it. So the best thing to do is to play a pure class the first time so you can see what everything does and then use this to unlock the skills you like. I would start a trial run(with plans to start over) a soldier and just see how the game plays and see how it progresses. This will give you a chance to see what each skills does and how to play. Second class would be Adept, to unlock Singularity for later plays and get a true grounding of the Biotics.
Honestly, it doesn't take very long to unlock the Biotic abilities or Assault Rifle if you specifically are aiming to do so. I was able to get Singularity and Warp Specialist achievements in less than 30 minutes. All you need to do is level up to the point where the ability is unlocked save the game and just spam it at a wall/terminal and then reload the save. You can get Singularity before you even get Spectre status and then take 15 minutes of mindless grinding to get it.
For AR's you can just kill off 150 enemies on Eden Prime with the AR if you reload a save a few times.
I was upset that I didn't know this was possible the first time I made a character for ME 1. Not that it wasn't fun to play a vanilla Vanguard or Infiltrator (who also made the mistake of putting points in Charm). Its just that having an extra power would have been useful.
#24
Posté 15 novembre 2010 - 03:17
Omega-202 wrote...
The Spamming Troll wrote...
i wouldnt nessesarily give the infiltrator an edge in terms of pistols. the nemesis vangaurd actually gets a 5% boost to weapon damage as well. although the infiltrators pistol can fire a bit longer, i never needed to hold down the trigger(probably why im not one of those people who complain about being able to fire forever). i liked the extra damage per shot the vangaurd gets over fireing a bit longer on the infiltrator.
Nemesis does NOT increase the damage of weapons. Also, Nemesis is often considered the lesser of the two advanced classes for Vanguard simply due to the fact that Barrier Specialization is such a HUGE bonus to durability and Adrenaline Specialization drops Adrenaline's recharge by so much.
If you're talking about the extra weapon damage from Assault Training, that's 9%
I don't know where you're getting the "bit longer" for the Infiltrator. Commando gives them a 21% bonus to pistol damage. That means that an Infiltrator has a 12% advantage over a Vanguard in addition to the shorter cooldown on Marksman. Both can fire consistently with double Scram Rails/Rail extensions without having to worry about constant burn out, but Infiltrators have a small advantage.AR on the vangaurd was a great ability. enemies in ME1 actually use throw, electronics and sabotage on shepard so haveing an ability that refreshes any power, even first aide, is a great power. carnage + singularity was pretty satisfying too, even tho i rarely invested in shottys.
What else were you investing in for a Vanguard? You can max it both weapons out pretty easy and still get all of the main abilities as long as you don't waste points on Charm or Intimidate or Spectre Training.
actually nemesis does get a 5% boost to weapons. it might have been a glitch, or some hardcore numbers cruncher figured it out. its been far too long for me to remeber exactly what does what, but the nemesis vangaurd has something like a total of 6% extra damage to pistols compared to the infiltrators pistol. the infiltrator can fire longer because there was a heat dissipation you gained i think from the subclass. it was also possible for my vangaurd to spam marksman which i dont think the infiltrator could do. theres probably a 30some page topic on that back on the old forum. all i remember is the infiltrator fires longer, the vangaurd fires harder.
my ME1 vangaurd didnt put any points into armor and i only put one point into barrier. the rest went into my pistol, biotics, and spectre training. i know spectre training isnt worth more then getting unity, but i just enjoyed being the best of the best in terms of biotics and my pistol, and spectre helped. my vangaurd was basically an adept, with an awesome pistol, and Adrenalin rush. never played an adept again after i tried the vangaurd.
i miss those vangaurd vs infiltrator discusiions from ME1. now all i see if "bring back idiot mcgee for me3" threads. its somewhat dissapointing the way the game has evolved.
Modifié par The Spamming Troll, 15 novembre 2010 - 03:27 .
#25
Posté 15 novembre 2010 - 03:30
Omega-202 wrote...
I was upset that I didn't know this was possible the first time I made a character for ME 1. Not that it wasn't fun to play a vanilla Vanguard or Infiltrator (who also made the mistake of putting points in Charm). Its just that having an extra power would have been useful.
i found that out after i killed my 15th drone on eden prime with the AR. i was like "ha! i beat the system!" ...but i didnt. and then i found out the pistol was the best weapon anyways.....and that the mako has two weapons. ah, memories.
i also made a stupid first character. an adept with ZERO points in singularity, 12 in armor, and most in both charm and intim. yeah, zero points in singularity! i read the description and i thought id rather invest in armor. what a stupid character that was. good thing i have about 30 sheaprds by now anyways.
Modifié par The Spamming Troll, 15 novembre 2010 - 03:32 .





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