I've been enjoying DA:J a surprising amont myself (thank you for finally making a turn-based game

), but I've also got to wonder at just how closely the rules match up.
Spell selection, I know, is a only a subset of the actual game, but what about damage rates and numbers? Will a Mind Blast do 32 hit points worth of damage? Will an Ogre have about 300 hitpoints? And most importantly from my perspective at present, does a 1 point increase in Wisdom really translate into a 5 point increase in your mana pool?
Haven't encountered the "glancing critical" phenomenon, but I suppose it depends on how they define "critical". In DnD, it referred to a well-struck blow in general. Here, maybe it refers more to the part of the body you're doing damage to, as your eyeball example suggests. Don't know.
Still seems a little odd, tho.
Edit: 'course, there's also the possiblity that, this being a new game, it's simply a bug. Maybe they've got two separate functions, one for determining criticals and one for determining if it's only a glancing blow or not, and didn't take into account the rare instance where the two sets of results would overlap. Who knows?
Just out of curiosity, how much damage did you do with that strike, do you remember? And what sort of character/weapon were you using when it happened?
Modifié par Magnum Opus, 26 octobre 2009 - 09:39 .