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#1
MadHatt3r

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So I know DA:J is supposed to be borrowing a few things from DA:O - using the same "system" right?

Today I got a "Glancing Critical Hit". wtf?  How do you crit and miss at the same time? :P

I barely hit you ... IN THE EYEBALL OH NOES !:o

#2
GhoXen

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Not all crit/miss system works like the one in WoW. :P

#3
Guest_Magnum Opus_*

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I've been enjoying DA:J a surprising amont myself (thank you for finally making a turn-based game :)), but I've also got to wonder at just how closely the rules match up.

Spell selection, I know, is a only a subset of the actual game, but what about damage rates and numbers?  Will a Mind Blast do 32 hit points worth of damage?  Will an Ogre have about 300 hitpoints?  And most importantly from my perspective at present, does a 1 point increase in Wisdom really translate into a 5 point increase in your mana pool?

Haven't encountered the "glancing critical" phenomenon, but I suppose it depends on how they define "critical".  In DnD, it referred to a well-struck blow in general.  Here, maybe it refers more to the part of the body you're doing damage to, as your eyeball example suggests.  Don't know.

Still seems a little odd, tho. :lol:


Edit: 'course, there's also the possiblity that, this being a new game, it's simply a bug.  Maybe they've got two separate functions, one for determining criticals and one for determining if it's only a glancing blow or not, and didn't take into account the rare instance where the two sets of results would overlap.  Who knows?

Just out of curiosity, how much damage did you do with that strike, do you remember?  And what sort of character/weapon were you using when it happened?

Modifié par Magnum Opus, 26 octobre 2009 - 09:39 .


#4
SirDremor

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Actually, it's quite simple - glancing hit is not a miss, it's a HIT, but just not a full one, it's like a scratch... apart from damage, every other "attribute" of a stadart hit applies to it like to a normal hit, so "critical" is possible. "Critical" hit doesn't mean the heaviest hit of all, it is just "the best one" in current circumstances.

#5
MadHatt3r

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Magnum - 11 pts of dmg. I was using a warrior, great axe with total dmg possibilty of 64. I agree with you on the functions - it's a possibility (which is why I thought it amusing)

My gut feeling is that DA:J is far enough off of the DA:O system that it keeps the number crunchers from finding that min/max sweet spot.

That's kind of another thing I find mildly amusing. Like a good uhm.. street worker.. they (mostly EA I think) show just enough to keep you looking :D

@SirDremor:  unless you're a Dev and can confirm what you are stating as fact is true, then it's a plausible theory :)

@Ghoxen:  Really?  I've never played WoW ... no idea what you mean there :)

Modifié par MadHatt3r, 26 octobre 2009 - 09:55 .


#6
Ziinit

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I can not load DAJ-Today hangs

#7
Ziinit

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It is necessary to execute one achievements- Mighty MagicComplete the game as Warrior, Rogue, and Mage

#8
Guest_Magnum Opus_*

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I think that's an appropriate analogy (and that's no small accomplishment on the internet :lol:).  This game, no matter how much I might be enjoying it, really is a sidelight.  They're not going to spoil anything with it.

Am not really looking for that sweet spot, personally.  Is just that I'd like to know if Wisdom really is the determining factor when it comes to the size of my mage's manastick.  My personal inclination, just looking at the names of the attributes, would be to dump all available points into... you know... Magic. :) Still, that's what descriptions are for, I suppose (and I'm hoping there will be descriptions for this sort of thing somewhere).

Doesn't sound as if your glancing critical was anything other than glancing, though.  Have had a similar character with a similar weapon, and my glancing blows were usually hovering around 10 as well.  Ah well.

Modifié par Magnum Opus, 26 octobre 2009 - 11:23 .


#9
Ziinit

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liked to pass the Rogue and the Magic, it was less interesting by the Warrior,